// $Id: box.hpp 1195 2006-01-07 10:37:52Z grumbel $ // // Windstille - A Jump'n Shoot Game // Copyright (C) 2005 David Kamphausen // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_WINDSTILLE_BOX_HXX #define HEADER_WINDSTILLE_BOX_HXX #include "entity.hpp" #include "lisp/lisp.hpp" #include "collision/collision_object.hpp" #include "sector.hpp" #include "particles/particle_system.hpp" #include "sprite2d/sprite.hpp" class Box : public Entity { private: Sprite sprite; CollisionObject* colobj; Slot slot; float gravity; public: Box(FileReader& props); virtual ~Box(); void collision(const CollisionData& data); void update(float delta); void draw(SceneContext& gc); }; #endif /* EOF */