/* $Id$ ** __ __ __ ___ __ __ __ __ ** / \ / \__| ____ __| _/_______/ |_|__| | | | ____ ** \ \/\/ / |/ \ / __ |/ ___/\ __\ | | | | _/ __ \ ** \ /| | | \/ /_/ |\___ \ | | | | |_| |_\ ___/ ** \__/\ / |__|___| /\____ /____ > |__| |__|____/____/\___ > ** \/ \/ \/ \/ \/ ** Copyright (C) 2005 Ingo Ruhnke ** ** This program is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License ** as published by the Free Software Foundation; either version 2 ** of the License, or (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA ** 02111-1307, USA. */ #ifndef HEADER_STAIR_CONTACT_HPP #define HEADER_STAIR_CONTACT_HPP #include "contact.hpp" class TileMap; /** A special contact to walk stairs up or down */ class StairContact : public Contact { private: /** The tilemap with which the contact interacts */ TileMap* tilemap; /** Current position in unit of tiles */ Point pos; /** Amount of how much we are away from the center of the tile, its in range [-0.5, 0.5], else we move on to the next tile. advancement is in sync with the x-axis, y-axis depend on direction */ float advancement; unsigned int tile_type; public: StairContact(TileMap* tilemap, const Point& p); void update(float delta); /** Move the contact forward or backward across the stairs */ void advance(float s); /** Get the current position in world coordinates */ Vector get_pos() const; /** Return false when the given contact has left the stairs */ bool is_active() const; private: void advance_or_not(); StairContact (const StairContact&); StairContact& operator= (const StairContact&); }; #endif /* EOF */