/* $Id$ ** __ __ __ ___ __ __ __ __ ** / \ / \__| ____ __| _/_______/ |_|__| | | | ____ ** \ \/\/ / |/ \ / __ |/ ___/\ __\ | | | | _/ __ \ ** \ /| | | \/ /_/ |\___ \ | | | | |_| |_\ ___/ ** \__/\ / |__|___| /\____ /____ > |__| |__|____/____/\___ > ** \/ \/ \/ \/ \/ ** Copyright (C) 2005 Ingo Ruhnke ** ** This program is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License ** as published by the Free Software Foundation; either version 2 ** of the License, or (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA ** 02111-1307, USA. */ #ifndef HEADER_DISPLAY_DISPLAY_HPP #define HEADER_DISPLAY_DISPLAY_HPP #include #include #include "math/rect.hpp" #include "color.hpp" #include "display/framebuffer.hpp" class Display { private: static std::vector cliprects; static SDL_Surface* window; public: static void fill_rect(const Rectf& rect, const Color& color); static void draw_rect(const Rectf& rect, const Color& color); static void fill_rounded_rect(const Rectf& rect, float radius, const Color& color); static void draw_rounded_rect(const Rectf& rect, float radius, const Color& color); static void draw_line(const Vector& pos1, const Vector& pos2, const Color& color); static void draw_circle(const Vector& pos, float radius, const Color& color); static void fill_circle(const Vector& pos, float radius, const Color& color); static int get_width(); static int get_height(); static void set_fullscreen(bool fullscreen); static void push_cliprect(const Rect& rect); static void pop_cliprect(); static void push_framebuffer(Framebuffer& framebuffer); static void pop_framebuffer(); static Framebuffer get_framebuffer(); static void set_gamma(float r, float g, float b); static void save_screenshot(const std::string& filename); static void init(); }; #endif /* EOF */