/* $Id: elevator.cpp 1195 2006-01-07 10:37:52Z grumbel $ ** __ __ __ ___ __ __ __ __ ** / \ / \__| ____ __| _/_______/ |_|__| | | | ____ ** \ \/\/ / |/ \ / __ |/ ___/\ __\ | | | | _/ __ \ ** \ /| | | \/ /_/ |\___ \ | | | | |_| |_\ ___/ ** \__/\ / |__|___| /\____ /____ > |__| |__|____/____/\___ > ** \/ \/ \/ \/ \/ ** Copyright (C) 2005 Ingo Ruhnke ** ** This program is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License ** as published by the Free Software Foundation; either version 2 ** of the License, or (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include "elevator.hpp" #include "sector.hpp" #include "collision/collision_engine.hpp" #include "sprite2d/manager.hpp" #include "lisp/properties.hpp" #include "lisp_getters.hpp" Elevator::Elevator(FileReader& props) { std::string spritename; props.get("sprite", spritename); props.get("pos", pos); props.get("name", name); props.print_unused_warnings("elevator"); if(spritename == "") throw std::runtime_error("No sprite name specified in Elevator"); sprite = Sprite(spritename); size = Size(128, 64); colobject = new CollisionObject(this, Rectf(Vector(0,0), size)); Sector::current()->get_collision_engine()->add(colobject); colobject->set_pos(pos); } Elevator::~Elevator() { if(Sector::current()->get_collision_engine()) Sector::current()->get_collision_engine()->remove(colobject); } void Elevator::draw(SceneContext& sc) { sc.color().draw(sprite, pos, 10.0f); } void Elevator::update(float delta) { sprite.update(delta); pos = colobject->get_pos(); } /* EOF */