/* $Id: energy_bar.cpp 1206 2006-01-09 08:52:53Z grumbel $ ** __ __ __ ___ __ __ __ __ ** / \ / \__| ____ __| _/_______/ |_|__| | | | ____ ** \ \/\/ / |/ \ / __ |/ ___/\ __\ | | | | _/ __ \ ** \ /| | | \/ /_/ |\___ \ | | | | |_| |_\ ___/ ** \__/\ / |__|___| /\____ /____ > |__| |__|____/____/\___ > ** \/ \/ \/ \/ \/ ** Copyright (C) 2000,2005 Ingo Ruhnke ** ** This program is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License ** as published by the Free Software Foundation; either version 2 ** of the License, or (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA ** 02111-1307, USA. */ #include "globals.hpp" #include "player.hpp" #include "energy_bar.hpp" EnergyBar::EnergyBar() : bar("images/energy_bar.sprite") { } EnergyBar::~EnergyBar() { } void EnergyBar::draw() { int energy = Player::current()->get_energy(); int max_energy = Player::current()->get_max_energy(); for(int i = 0; i < energy; ++i) { float red = 1.0f; float green = (i/float(max_energy)); Sprite sprite = bar; sprite.set_color(Color(red, green, 0, 1.0f)); sprite.draw(Vector(15 + (i * 10), 15)); } for(int i = energy; i < max_energy; ++i) { bar.set_color(Color(.5f, .5f, .5f, .5f)); bar.draw(Vector(15 + (i * 10), 15)); } } void EnergyBar::update(float delta, const Controller& ) { bar.update(delta); } /* EOF */