/* $Id$ ** __ __ __ ___ __ __ __ __ ** / \ / \__| ____ __| _/_______/ |_|__| | | | ____ ** \ \/\/ / |/ \ / __ |/ ___/\ __\ | | | | _/ __ \ ** \ /| | | \/ /_/ |\___ \ | | | | |_| |_\ ___/ ** \__/\ / |__|___| /\____ /____ > |__| |__|____/____/\___ > ** \/ \/ \/ \/ \/ ** Copyright (C) 2005 Ingo Ruhnke ** ** This program is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License ** as published by the Free Software Foundation; either version 2 ** of the License, or (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA ** 02111-1307, USA. */ #ifndef HEADER_WINDSTILLE_GUI_COMPONENT_HPP #define HEADER_WINDSTILLE_GUI_COMPONENT_HPP #include "math/rect.hpp" class Controller; namespace GUI { /** */ class Component { protected: Rectf rect; Component* parent; bool active; public: Component(Component* parent); Component(const Rectf& rect, Component* parent); virtual ~Component(); virtual bool is_active() const; virtual void set_active(bool a); virtual void on_activation() {} virtual void draw() =0; virtual void update(float delta, const Controller& controller) =0; virtual Rectf get_screen_rect() const; virtual void set_screen_rect(const Rectf& rect); virtual float get_prefered_width() const; virtual float get_prefered_height() const; private: Component (const Component&); Component& operator= (const Component&); }; } // namespace GUI #endif /* EOF */