/* $Id$ ** __ __ __ ___ __ __ __ __ ** / \ / \__| ____ __| _/_______/ |_|__| | | | ____ ** \ \/\/ / |/ \ / __ |/ ___/\ __\ | | | | _/ __ \ ** \ /| | | \/ /_/ |\___ \ | | | | |_| |_\ ___/ ** \__/\ / |__|___| /\____ /____ > |__| |__|____/____/\___ > ** \/ \/ \/ \/ \/ ** Copyright (C) 2005 Ingo Ruhnke ** ** This program is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License ** as published by the Free Software Foundation; either version 2 ** of the License, or (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA ** 02111-1307, USA. */ #include #include "tab_component.hpp" #include "grid_component.hpp" #include "automap.hpp" #include "button.hpp" #include "component_factory.hpp" namespace GUI { ComponentFactory::ComponentFactory() { } ComponentFactory::~ComponentFactory() { } Component* ComponentFactory::create(const std::string& name, const lisp::Lisp* lisp, Component* parent) { if (name == "tab") { return new TabComponent(lisp, parent); } else if (name == "automap") { return new Automap(lisp, parent); } else if (name == "grid") { return new GridComponent(lisp, parent); } else if (name == "button") { return new Button(lisp, parent); } else { throw std::runtime_error("Error: Unknown component"); } } } // namespace GUI /* EOF */