/* $Id$ ** __ __ __ ___ __ __ __ __ ** / \ / \__| ____ __| _/_______/ |_|__| | | | ____ ** \ \/\/ / |/ \ / __ |/ ___/\ __\ | | | | _/ __ \ ** \ /| | | \/ /_/ |\___ \ | | | | |_| |_\ ___/ ** \__/\ / |__|___| /\____ /____ > |__| |__|____/____/\___ > ** \/ \/ \/ \/ \/ ** Copyright (C) 2005 Ingo Ruhnke ** ** This program is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License ** as published by the Free Software Foundation; either version 2 ** of the License, or (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA ** 02111-1307, USA. */ #ifndef HEADER_WINDSTILLE_GUI_ROOT_COMPONENT_HPP #define HEADER_WINDSTILLE_GUI_ROOT_COMPONENT_HPP #include #include "component.hpp" namespace GUI { /** */ class RootComponent : public Component { private: Component* focus; typedef std::vector Children; Children children; public: RootComponent(const Rectf& rect); ~RootComponent(); void draw(); void update(float delta, const Controller& controller); /** Set the chidren that shall recieve input */ void set_focus(Component* child); void add_child(Component* child); Component* get_focus() const { return focus; } bool is_active() const; private: RootComponent (const RootComponent&); RootComponent& operator= (const RootComponent&); }; } // namespace GUI #endif /* EOF */