/* $Id$ ** __ __ __ ___ __ __ __ __ ** / \ / \__| ____ __| _/_______/ |_|__| | | | ____ ** \ \/\/ / |/ \ / __ |/ ___/\ __\ | | | | _/ __ \ ** \ /| | | \/ /_/ |\___ \ | | | | |_| |_\ ___/ ** \__/\ / |__|___| /\____ /____ > |__| |__|____/____/\___ > ** \/ \/ \/ \/ \/ ** Copyright (C) 2005 Ingo Ruhnke ** ** This program is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License ** as published by the Free Software Foundation; either version 2 ** of the License, or (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA ** 02111-1307, USA. */ #ifndef HEADER_INPUT_CONFIGURATOR_HPP #define HEADER_INPUT_CONFIGURATOR_HPP #include "screen.hpp" #include "text_area.hpp" struct ConfigureItem { enum Mode { CONFIGURE_AXIS, CONFIGURE_BUTTON }; Mode mode; int event_id; }; /** */ class InputConfigurator : public Screen { private: std::vector items; bool wait_for_plus; SDL_Event minus; std::ostringstream out; TextArea area; public: InputConfigurator(); ~InputConfigurator(); void draw(); void update(float delta, const Controller& controller); void handle_event(const SDL_Event& event); void add_configure_item(ConfigureItem::Mode mode, int event_id); void next_item(); void print_item(); private: InputConfigurator(const InputConfigurator&); InputConfigurator& operator=(const InputConfigurator&); }; #endif /* EOF */