/* $Id: menu_manager.hpp 1419 2007-06-13 03:04:35Z grumbel $ ** __ __ __ ___ __ __ __ __ ** / \ / \__| ____ __| _/_______/ |_|__| | | | ____ ** \ \/\/ / |/ \ / __ |/ ___/\ __\ | | | | _/ __ \ ** \ /| | | \/ /_/ |\___ \ | | | | |_| |_\ ___/ ** \__/\ / |__|___| /\____ /____ > |__| |__|____/____/\___ > ** \/ \/ \/ \/ \/ ** Copyright (C) 2005 Ingo Ruhnke ** ** This program is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License ** as published by the Free Software Foundation; either version 2 ** of the License, or (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA ** 02111-1307, USA. */ #ifndef HEADER_WINDSTILLE_MENU_MANAGER_HPP #define HEADER_WINDSTILLE_MENU_MANAGER_HPP #include #include "signals/slot.hpp" /** */ class MenuManager { private: std::vector slots; public: MenuManager(); void display_option_menu(); void display_debug_menu(); void display_main_menu(); void display_pause_menu(); void display_scenario_menu(); void display_particle_menu(); void display_models_menu(); void display_credits(); void display_help(); // Callbacks void menu_start_game(); void menu_quit(); void menu_exit(); void menu_show_fps(int i); void menu_fullscreen(int i); void menu_continue(); void menu_ambient_light(int i, int component); void menu_start_scenario(std::string scenario); void menu_show_model(std::string scenario); void menu_show_particle_system(std::string file); void menu_gamma(int i); private: MenuManager (const MenuManager&); MenuManager& operator= (const MenuManager&); }; extern MenuManager menu_manager; #endif /* EOF */