/* $Id$ ** __ __ __ ___ __ __ __ __ ** / \ / \__| ____ __| _/_______/ |_|__| | | | ____ ** \ \/\/ / |/ \ / __ |/ ___/\ __\ | | | | _/ __ \ ** \ /| | | \/ /_/ |\___ \ | | | | |_| |_\ ___/ ** \__/\ / |__|___| /\____ /____ > |__| |__|____/____/\___ > ** \/ \/ \/ \/ \/ ** Copyright (C) 2005 Ingo Ruhnke ** ** This program is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License ** as published by the Free Software Foundation; either version 2 ** of the License, or (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA ** 02111-1307, USA. */ #ifndef HEADER_BACKGROUND_GRADIENT_HPP #define HEADER_BACKGROUND_GRADIENT_HPP #include "lisp/lisp.hpp" #include "game_object.hpp" /** */ class BackgroundGradient : public GameObject { private: std::vector colors; float z_pos; public: BackgroundGradient(FileReader& props); ~BackgroundGradient(); void update (float delta); void draw (SceneContext& gc); private: BackgroundGradient (const BackgroundGradient&); BackgroundGradient& operator= (const BackgroundGradient&); }; #endif /* EOF */