/* $Id: bomb.hpp 1218 2006-01-12 02:55:49Z grumbel $ ** __ __ __ ___ __ __ __ __ ** / \ / \__| ____ __| _/_______/ |_|__| | | | ____ ** \ \/\/ / |/ \ / __ |/ ___/\ __\ | | | | _/ __ \ ** \ /| | | \/ /_/ |\___ \ | | | | |_| |_\ ___/ ** \__/\ / |__|___| /\____ /____ > |__| |__|____/____/\___ > ** \/ \/ \/ \/ \/ ** Copyright (C) 2005 Ingo Ruhnke ** ** This program is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License ** as published by the Free Software Foundation; either version 2 ** of the License, or (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef HEADER_BOMB_HXX #define HEADER_BOMB_HXX #include "sprite2d/sprite.hpp" #include "game_object.hpp" /** */ class Bomb : public GameObject { private: Sprite sprite; Sprite explo; Sprite light; Sprite highlight; Sprite explolight; Vector pos; float count; enum { COUNTDOWN, EXPLODE } state; bool exploded; public: Bomb(int x, int y); virtual ~Bomb(); void update(float delta); void draw(SceneContext& gc); private: void explode(); Bomb (const Bomb&); Bomb& operator= (const Bomb&); }; #endif /* EOF */