/* $Id: nightvision.hpp 1218 2006-01-12 02:55:49Z grumbel $ ** __ __ __ ___ __ __ __ __ ** / \ / \__| ____ __| _/_______/ |_|__| | | | ____ ** \ \/\/ / |/ \ / __ |/ ___/\ __\ | | | | _/ __ \ ** \ /| | | \/ /_/ |\___ \ | | | | |_| |_\ ___/ ** \__/\ / |__|___| /\____ /____ > |__| |__|____/____/\___ > ** \/ \/ \/ \/ \/ ** Copyright (C) 2005 Ingo Ruhnke ** ** This program is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License ** as published by the Free Software Foundation; either version 2 ** of the License, or (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA ** 02111-1307, USA. */ #ifndef HEADER_NIGHTVISION_HPP #define HEADER_NIGHTVISION_HPP #include "lisp/lisp.hpp" #include "display/texture.hpp" #include "sprite2d/sprite.hpp" #include "game_object.hpp" // FIXME: shouldn't really be a game object, but makes testing easier class Nightvision : public GameObject { private: Sprite nightvision; Texture noise; public: Nightvision(FileReader& props); ~Nightvision(); void draw(SceneContext& sc); void update(float delta); private: Nightvision (const Nightvision&); Nightvision& operator= (const Nightvision&); }; #endif /* EOF */