/* $Id$ ** __ __ __ ___ __ __ __ __ ** / \ / \__| ____ __| _/_______/ |_|__| | | | ____ ** \ \/\/ / |/ \ / __ |/ ___/\ __\ | | | | _/ __ \ ** \ /| | | \/ /_/ |\___ \ | | | | |_| |_\ ___/ ** \__/\ / |__|___| /\____ /____ > |__| |__|____/____/\___ > ** \/ \/ \/ \/ \/ ** Copyright (C) 2005 Ingo Ruhnke ** ** This program is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License ** as published by the Free Software Foundation; either version 2 ** of the License, or (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA ** 02111-1307, USA. */ #ifndef HEADER_PARTICLE_VIEWER_HPP #define HEADER_PARTICLE_VIEWER_HPP #include "screen.hpp" #include "sprite2d/sprite.hpp" #include "gui/gui_manager.hpp" #include "particles/particle_system.hpp" namespace GUI { class Slider; class TabComponent; } class ParticleSystemGUI; /** */ class ParticleViewer : public Screen { private: SceneContext sc; typedef std::vector Systems; Systems systems; Sprite background; Vector pos; bool show_gui; GUI::GUIManager* manager; GUI::TabComponent* tab; typedef std::vector ParticleSystemGUIs; ParticleSystemGUIs guis; public: ParticleViewer(); ~ParticleViewer(); void draw(); void update(float delta, const Controller& controller); void load(const std::string& filename); private: ParticleViewer (const ParticleViewer&); ParticleViewer& operator= (const ParticleViewer&); }; #endif /* EOF */