/* $Id$ ** __ __ __ ___ __ __ __ __ ** / \ / \__| ____ __| _/_______/ |_|__| | | | ____ ** \ \/\/ / |/ \ / __ |/ ___/\ __\ | | | | _/ __ \ ** \ /| | | \/ /_/ |\___ \ | | | | |_| |_\ ___/ ** \__/\ / |__|___| /\____ /____ > |__| |__|____/____/\___ > ** \/ \/ \/ \/ \/ ** Copyright (C) 2005 Ingo Ruhnke ** ** This program is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License ** as published by the Free Software Foundation; either version 2 ** of the License, or (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA ** 02111-1307, USA. */ #ifndef HEADER_DEFORM_DRAWER_HPP #define HEADER_DEFORM_DRAWER_HPP #include "display/surface.hpp" #include "display/shader_program.hpp" #include "display/framebuffer.hpp" #include "display/drawing_context.hpp" #include "drawer.hpp" class SceneContext; class ParticleSystem; /** * DeformDrawer is similar to the SurfaceDrawer, it however doesn't * draw the surfaces to the screen but to a seperate framebuffer which * is then used as deform map over the screen, so it can be used for * heat effects from fire and such. */ class DeformDrawer : public Drawer { private: Framebuffer framebuffer; Surface surface; ShaderProgram shader_program; public: DeformDrawer(FileReader& props); ~DeformDrawer(); void draw(DrawingContext& sc, ParticleSystem& psys); private: DeformDrawer (const DeformDrawer&); DeformDrawer& operator= (const DeformDrawer&); }; #endif /* EOF */