/* $Id$ ** __ __ __ ___ __ __ __ __ ** / \ / \__| ____ __| _/_______/ |_|__| | | | ____ ** \ \/\/ / |/ \ / __ |/ ___/\ __\ | | | | _/ __ \ ** \ /| | | \/ /_/ |\___ \ | | | | |_| |_\ ___/ ** \__/\ / |__|___| /\____ /____ > |__| |__|____/____/\___ > ** \/ \/ \/ \/ \/ ** Copyright (C) 2000,2005 Ingo Ruhnke ** ** This program is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License ** as published by the Free Software Foundation; either version 2 ** of the License, or (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA ** 02111-1307, USA. */ #ifndef HEADER_SURFACE_DRAWER_HXX #define HEADER_SURFACE_DRAWER_HXX #include "display/surface.hpp" #include "ref.hpp" #include "drawer.hpp" class SurfaceDrawer : public Drawer { private: Surface surface; GLenum blendfunc_src; GLenum blendfunc_dest; public: SurfaceDrawer(FileReader& props); SurfaceDrawer(Surface surface); virtual ~SurfaceDrawer(); void set_texture(Surface surface); void set_blendfuncs(GLenum blendfunc_src, GLenum blendfunc_dst); void draw(DrawingContext& sc, ParticleSystem& psys); }; #endif /* EOF */