// $Id$ // // Windstille - A Jump'n Shoot Game // Copyright (C) 2005 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include #include "laser_pointer.hpp" #include "pistol.hpp" Pistol::Pistol() : laser_pointer(0) { laser_pointer = new LaserPointer(); sprite = Sprite3D("models/objects/pistol/pistol.wsprite"); } Pistol::~Pistol() { delete laser_pointer; } void Pistol::draw(SceneContext& sc) { sprite.draw(sc.color(), Vector(0, 0), 1000); if(laser_pointer) laser_pointer->draw(sc); } void Pistol::update(float delta) { if(laser_pointer) laser_pointer->update(delta); sprite.update(delta); } void Pistol::fire(bool ) { } /* EOF */