/* $Id: tile_packer.hpp 1244 2006-03-11 13:50:05Z matzebraun $ ** __ __ __ ___ __ __ __ __ ** / \ / \__| ____ __| _/_______/ |_|__| | | | ____ ** \ \/\/ / |/ \ / __ |/ ___/\ __\ | | | | _/ __ \ ** \ /| | | \/ /_/ |\___ \ | | | | |_| |_\ ___/ ** \__/\ / |__|___| /\____ /____ > |__| |__|____/____/\___ > ** \/ \/ \/ \/ \/ ** Copyright (C) 2000,2005 Ingo Ruhnke ** ** This program is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License ** as published by the Free Software Foundation; either version 2 ** of the License, or (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA ** 02111-1307, USA. */ #ifndef HEADER_TILE_PACKER_HXX #define HEADER_TILE_PACKER_HXX #include #include #include #include "display/texture.hpp" #include "math/rect.hpp" class TilePackerImpl; /** Creates a pixelbuffer of the given size and packs 32x32 large tiles into it for later conversion to a texture */ class TilePacker { private: public: /** Let the texture be width/height large (only power of two values recomment) */ TilePacker(int width, int height); ~TilePacker(); /** Pack a tile and return the position where it is placed in the pixel buffer */ Rectf pack(SDL_Surface* image, int x, int y, int w, int h); /** Return true if the PixelBuffer is full */ bool is_full() const; Texture get_texture() const; private: TilePackerImpl* impl; }; #endif /* EOF */