/* $Id: view.hpp 1206 2006-01-09 08:52:53Z grumbel $ ** __ __ __ ___ __ __ __ __ ** / \ / \__| ____ __| _/_______/ |_|__| | | | ____ ** \ \/\/ / |/ \ / __ |/ ___/\ __\ | | | | _/ __ \ ** \ /| | | \/ /_/ |\___ \ | | | | |_| |_\ ___/ ** \__/\ / |__|___| /\____ /____ > |__| |__|____/____/\___ > ** \/ \/ \/ \/ \/ ** Copyright (C) 2000,2005 Ingo Ruhnke ** ** This program is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License ** as published by the Free Software Foundation; either version 2 ** of the License, or (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA ** 02111-1307, USA. */ #ifndef HEADER_VIEW_HXX #define HEADER_VIEW_HXX #include "camera.hpp" #include "graphic_context_state.hpp" #include "math/vector.hpp" class SceneContext; /** This class is the gui component which renders the world to the screen */ class View { private: GraphicContextState state; Camera camera; // debugging helpers float zoom; Vector transform; public: View(); GraphicContextState get_gc_state() { return state; } /** @return the rectangle which represents the currently visible area, everything outside of it doesn't have to be drawn */ Rectf get_clip_rect(); Vector screen_to_world(const Vector& point); void draw(SceneContext& gc); void update(float delta); static View* current() { return current_; } protected: static View* current_; }; #endif /* EOF */