// $Id$ // // Windstille - A Jump'n Shoot Game // Copyright (C) 2005 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef WEAPON_HPP #define WEAPON_HPP /** * Base class for all weapons. This is not a GameObject because it will be * attached and handled by the Player object, not by the sector */ class Weapon { public: virtual ~Weapon() {} virtual void draw(SceneContext& context) = 0; virtual void update(float delta) = 0; virtual void fire(bool enable) = 0; }; #endif /* EOF */