import Blender import Blender.Armature arms = Blender.Armature.Get() print "####################################" for arm in arms.values(): print "Armature: %s" % arm.name for bone in arm.bones.values(): print " Bone: %s" % bone print " BoneSpace:" print bone.matrix['BONESPACE'] print print " ArmatureSpace:" print bone.matrix['ARMATURESPACE'] print print mesh = Blender.NMesh.GetRaw("Cube.001") print mesh.faces[0].v[0].index for v in mesh.verts: mesh.getVertexInfluences(v.index) # EOF #