#include "quakedef.h" void CL_FinishTimeDemo(void); /* ============================================================================== DEMO CODE When a demo is playing back, all NET_SendMessages are skipped, and NET_GetMessages are read from the demo file. Whenever cl.time gets past the last received message, another message is read from the demo file. ============================================================================== */ /* ============== CL_StopPlayback Called when a demo file runs out, or the user starts a game ============== */ void CL_StopPlayback(void) { if (!cls.demoplayback) return; fclose(cls.demofile); cls.demofile = NULL; cls.state = ca_disconnected; if (cls.timedemo) CL_FinishTimeDemo(); } /* ==================== CL_WriteDemoMessage Dumps the current net message, prefixed by the length and view angles ==================== */ void CL_WriteDemoMessage(void) { int len; int i; float f; len = LittleLong(net_message.cursize); fwrite(&len, 4, 1, cls.demofile); for (i = 0; i < 3; i++) { f = LittleFloat(cl.viewangles[i]); fwrite(&f, 4, 1, cls.demofile); } fwrite(net_message.data, net_message.cursize, 1, cls.demofile); fflush(cls.demofile); } /* ==================== CL_GetMessage Handles recording and playback of demos, on top of NET_ code ==================== */ int CL_GetMessage(void) { int r, i; float f; if (cls.demoplayback) { // decide if it is time to grab the next message if (cls.signon == SIGNONS) // allways grab until fully connected { if (cls.timedemo) { if (host_framecount == cls.td_lastframe) return 0; // allready read this frame's message cls.td_lastframe = host_framecount; // if this is the second frame, grab the real td_starttime // so the bogus time on the first frame doesn't count if (host_framecount == cls.td_startframe + 1) cls.td_starttime = realtime; } else if ( /* cl.time > 0 && */ cl.time <= cl.mtime[0]) return 0; // don't need another message yet } // get the next message fread(&net_message.cursize, 4, 1, cls.demofile); VectorCopy(cl.mviewangles[0], cl.mviewangles[1]); for (i = 0; i < 3; i++) { r = fread(&f, 4, 1, cls.demofile); cl.mviewangles[0][i] = LittleFloat(f); } net_message.cursize = LittleLong(net_message.cursize); if (net_message.cursize > MAX_MSGLEN) Sys_Error("Demo message > MAX_MSGLEN"); r = fread(net_message.data, net_message.cursize, 1, cls.demofile); if (r != 1) { CL_StopPlayback(); return 0; } return 1; } while (1) { r = NET_GetMessage(cls.netcon); if (r != 1 && r != 2) return r; // discard nop keepalive message if (net_message.cursize == 1 && net_message.data[0] == svc_nop) Con_Printf("<-- server to client keepalive\n"); else break; } if (cls.demorecording) CL_WriteDemoMessage(); return r; } /* ==================== CL_Stop_f stop recording a demo ==================== */ void CL_Stop_f(void) { if (cmd_source != src_command) return; if (!cls.demorecording) { Con_Printf("Not recording a demo.\n"); return; } // write a disconnect message to the demo file SZ_Clear(&net_message); MSG_WriteByte(&net_message, svc_disconnect); CL_WriteDemoMessage(); // finish up fclose(cls.demofile); cls.demofile = NULL; cls.demorecording = false; Con_Printf("Completed demo\n"); } /* ==================== CL_Record_f record [cd track] ==================== */ void CL_Record_f(void) { int c; char name[MAX_OSPATH]; int track; if (cmd_source != src_command) return; c = Cmd_Argc(); if (c != 3 && c != 4) { Con_Printf("record [cd track]\n"); return; } // write the forced cd track number, or -1 if (c == 4) { track = atoi(Cmd_Argv(3)); Con_Printf("Forcing CD track to %i\n", cls.forcetrack); } else track = -1; sprintf(name, "%s/%s", com_gamedir, Cmd_Argv(1)); // // start the map up // Cmd_ExecuteString(va("map %s", Cmd_Argv(2)), src_command); // // open the demo file // COM_DefaultExtension(name, ".dem"); Con_Printf("recording to %s.\n", name); cls.demofile = fopen(name, "wb"); if (!cls.demofile) { Con_Printf("ERROR: couldn't open.\n"); return; } cls.forcetrack = track; fprintf(cls.demofile, "%i\n", cls.forcetrack); cls.demorecording = true; } /* ==================== CL_PlayDemo_f play [demoname] ==================== */ void CL_PlayDemo_f(void) { char name[256]; if (cmd_source != src_command) return; if (Cmd_Argc() != 2) { Con_Printf("play : plays a demo\n"); return; } // // disconnect from server // CL_Disconnect(); // // open the demo file // strcpy(name, Cmd_Argv(1)); COM_DefaultExtension(name, ".dem"); Con_Printf("Playing demo from %s.\n", name); COM_FOpenFile(name, &cls.demofile); if (!cls.demofile) { Con_Printf("ERROR: couldn't open.\n"); cls.demonum = -1; // stop demo loop return; } cls.demoplayback = true; cls.state = ca_connected; fscanf(cls.demofile, "%i\n", &cls.forcetrack); } /* ==================== CL_FinishTimeDemo ==================== */ void CL_FinishTimeDemo(void) { int frames; float time; cls.timedemo = false; // the first frame didn't count frames = (host_framecount - cls.td_startframe) - 1; time = realtime - cls.td_starttime; if (!time) time = 1; Con_Printf("%i frames %5.1f seconds %5.1f fps\n", frames, time, frames / time); } /* ==================== CL_TimeDemo_f timedemo [demoname] ==================== */ void CL_TimeDemo_f(void) { if (cmd_source != src_command) return; if (Cmd_Argc() != 2) { Con_Printf("timedemo : gets demo speeds\n"); return; } CL_PlayDemo_f(); if (cls.signon != SIGNONS) return; // cls.td_starttime will be grabbed at the second frame of the demo, so // all the loading time doesn't get counted cls.timedemo = true; cls.td_startframe = host_framecount; cls.td_lastframe = -1; // get a new message this frame }