// cl_main.c -- client main loop #include "quakedef.h" // we need to declare some mouse variables here, because the menu system // references them even when on a unix system. // these two are not intended to be set directly cvar_t cl_name = { "_cl_name", "player", true }; cvar_t cl_color = { "_cl_color", "0", true }; cvar_t cl_shownet = { "cl_shownet", "0" }; // can be 0, 1, or 2 cvar_t cl_nolerp = { "cl_nolerp", "0" }; cvar_t lookspring = { "lookspring", "0", true }; cvar_t lookstrafe = { "lookstrafe", "0", true }; cvar_t sensitivity = { "sensitivity", "3", true }; cvar_t m_pitch = { "m_pitch", "0.022", true }; cvar_t m_yaw = { "m_yaw", "0.022" }; cvar_t m_forward = { "m_forward", "1" }; cvar_t m_side = { "m_side", "0.8" }; client_static_t cls; client_state_t cl; // FIXME: put these on hunk? efrag_t cl_efrags[MAX_EFRAGS]; entity_t cl_entities[MAX_EDICTS]; entity_t cl_static_entities[MAX_STATIC_ENTITIES]; lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; dlight_t cl_dlights[MAX_DLIGHTS]; int cl_numvisedicts; entity_t *cl_visedicts[MAX_VISEDICTS]; /* ===================== CL_ClearState ===================== */ void CL_ClearState(void) { int i; if (!sv.active) Host_ClearMemory(); // wipe the entire cl structure memset(&cl, 0, sizeof(cl)); SZ_Clear(&cls.message); // clear other arrays memset(cl_efrags, 0, sizeof(cl_efrags)); memset(cl_entities, 0, sizeof(cl_entities)); memset(cl_dlights, 0, sizeof(cl_dlights)); memset(cl_lightstyle, 0, sizeof(cl_lightstyle)); memset(cl_temp_entities, 0, sizeof(cl_temp_entities)); memset(cl_beams, 0, sizeof(cl_beams)); // // allocate the efrags and chain together into a free list // cl.free_efrags = cl_efrags; for (i = 0; i < MAX_EFRAGS - 1; i++) cl.free_efrags[i].entnext = &cl.free_efrags[i + 1]; cl.free_efrags[i].entnext = NULL; } /* ===================== CL_Disconnect Sends a disconnect message to the server This is also called on Host_Error, so it shouldn't cause any errors ===================== */ void CL_Disconnect(void) { // stop sounds (especially looping!) S_StopAllSounds(); // bring the console down and fade the colors back to normal // SCR_BringDownConsole (); // if running a local server, shut it down if (cls.demoplayback) CL_StopPlayback(); else if (cls.state == ca_connected) { if (cls.demorecording) CL_Stop_f(); Con_DPrintf("Sending clc_disconnect\n"); SZ_Clear(&cls.message); MSG_WriteByte(&cls.message, clc_disconnect); NET_SendUnreliableMessage(cls.netcon, &cls.message); SZ_Clear(&cls.message); NET_Close(cls.netcon); cls.state = ca_disconnected; if (sv.active) Host_ShutdownServer(false); } cls.demoplayback = cls.demorecording = cls.timedemo = false; cls.signon = 0; } void CL_Disconnect_f(void) { CL_Disconnect(); if (sv.active) Host_ShutdownServer(false); } /* ===================== CL_EstablishConnection Host should be either "local" or a net address to be passed on ===================== */ void CL_EstablishConnection(char *host) { if (cls.state == ca_dedicated) return; if (cls.demoplayback) return; CL_Disconnect(); cls.netcon = NET_Connect(host); if (!cls.netcon) Host_Error("CL_Connect: connect failed\n"); Con_DPrintf("CL_EstablishConnection: connected to %s\n", host); cls.demonum = -1; // not in the demo loop now cls.state = ca_connected; cls.signon = 0; // need all the signon messages before playing } /* ===================== CL_SignonReply An svc_signonnum has been received, perform a client side setup ===================== */ void CL_SignonReply(void) { char str[8192]; Con_DPrintf("CL_SignonReply: %i\n", cls.signon); switch (cls.signon) { case 1: MSG_WriteByte(&cls.message, clc_stringcmd); MSG_WriteString(&cls.message, "prespawn"); break; case 2: MSG_WriteByte(&cls.message, clc_stringcmd); MSG_WriteString(&cls.message, va("name %s\n", cl_name.string)); MSG_WriteByte(&cls.message, clc_stringcmd); MSG_WriteString(&cls.message, va("color %i %i\n", ((int) cl_color.value) >> 4, ((int) cl_color.value) & 15)); MSG_WriteByte(&cls.message, clc_stringcmd); sprintf(str, "spawn %s", cls.spawnparms); MSG_WriteString(&cls.message, str); break; case 3: MSG_WriteByte(&cls.message, clc_stringcmd); MSG_WriteString(&cls.message, "begin"); Cache_Report(); // print remaining memory break; case 4: SCR_EndLoadingPlaque(); // allow normal screen updates break; } } /* ===================== CL_NextDemo Called to play the next demo in the demo loop ===================== */ void CL_NextDemo(void) { char str[1024]; if (cls.demonum == -1) return; // don't play demos SCR_BeginLoadingPlaque(); if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) { cls.demonum = 0; if (!cls.demos[cls.demonum][0]) { Con_Printf("No demos listed with startdemos\n"); cls.demonum = -1; return; } } sprintf(str, "playdemo %s\n", cls.demos[cls.demonum]); Cbuf_InsertText(str); cls.demonum++; } /* ============== CL_PrintEntities_f ============== */ void CL_PrintEntities_f(void) { entity_t *ent; int i; for (i = 0, ent = cl_entities; i < cl.num_entities; i++, ent++) { Con_Printf("%3i:", i); if (!ent->model) { Con_Printf("EMPTY\n"); continue; } Con_Printf("%s:%2i (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n", ent->model->name, ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]); } } /* =============== SetPal Debugging tool, just flashes the screen =============== */ void SetPal(int i) { #if 0 static int old; byte pal[768]; int c; if (i == old) return; old = i; if (i == 0) VID_SetPalette(host_basepal); else if (i == 1) { for (c = 0; c < 768; c += 3) { pal[c] = 0; pal[c + 1] = 255; pal[c + 2] = 0; } VID_SetPalette(pal); } else { for (c = 0; c < 768; c += 3) { pal[c] = 0; pal[c + 1] = 0; pal[c + 2] = 255; } VID_SetPalette(pal); } #endif } /* =============== CL_AllocDlight =============== */ dlight_t *CL_AllocDlight(void) { int i; dlight_t *dl; dl = cl_dlights; for (i = 0; i < MAX_DLIGHTS; i++, dl++) { if (dl->die < cl.time) { memset(dl, 0, sizeof(*dl)); return dl; } } memset(&cl_dlights[0], 0, sizeof(*dl)); return &cl_dlights[0]; } /* =============== CL_DecayLights =============== */ void CL_DecayLights(void) { int i; dlight_t *dl; float time; time = cl.time - cl.oldtime; dl = cl_dlights; for (i = 0; i < MAX_DLIGHTS; i++, dl++) { if (dl->die < cl.time || !dl->radius) continue; dl->radius -= time * dl->decay; if (dl->radius < 0) dl->radius = 0; } } /* =============== CL_LerpPoint Determines the fraction between the last two messages that the objects should be put at. =============== */ float CL_LerpPoint(void) { float f, frac; f = cl.mtime[0] - cl.mtime[1]; if (!f || cl_nolerp.value || cls.timedemo || sv.active) { cl.time = cl.mtime[0]; return 1; } if (f > 0.1) { // dropped packet, or start of demo cl.mtime[1] = cl.mtime[0] - 0.1; f = 0.1; } frac = (cl.time - cl.mtime[1]) / f; //Con_Printf ("frac: %f\n",frac); if (frac < 0) { if (frac < -0.01) { SetPal(1); cl.time = cl.mtime[1]; // Con_Printf ("low frac\n"); } frac = 0; } else if (frac > 1) { if (frac > 1.01) { SetPal(2); cl.time = cl.mtime[0]; // Con_Printf ("high frac\n"); } frac = 1; } else SetPal(0); return frac; } /* =============== CL_RelinkEntities =============== */ void CL_RelinkEntities(void) { entity_t *ent; int i, j; float frac, f, d; vec3_t delta; float bobjrotate; vec3_t oldorg; dlight_t *dl; // determine partial update time frac = CL_LerpPoint(); cl_numvisedicts = 0; // // interpolate player info // for (i = 0; i < 3; i++) cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]); if (cls.demoplayback) { // interpolate the angles for (j = 0; j < 3; j++) { d = cl.mviewangles[0][j] - cl.mviewangles[1][j]; if (d > 180) d -= 360; else if (d < -180) d += 360; cl.viewangles[j] = cl.mviewangles[1][j] + frac * d; } } bobjrotate = anglemod(100 * cl.time); // start on the entity after the world for (i = 1, ent = cl_entities + 1; i < cl.num_entities; i++, ent++) { if (!ent->model) { // empty slot if (ent->forcelink) R_RemoveEfrags(ent); // just became empty continue; } // if the object wasn't included in the last packet, remove it if (ent->msgtime != cl.mtime[0]) { ent->model = NULL; continue; } VectorCopy(ent->origin, oldorg); if (ent->forcelink) { // the entity was not updated in the last message // so move to the final spot VectorCopy(ent->msg_origins[0], ent->origin); VectorCopy(ent->msg_angles[0], ent->angles); } else { // if the delta is large, assume a teleport and don't lerp f = frac; for (j = 0; j < 3; j++) { delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j]; if (delta[j] > 100 || delta[j] < -100) f = 1; // assume a teleportation, not a motion } // interpolate the origin and angles for (j = 0; j < 3; j++) { ent->origin[j] = ent->msg_origins[1][j] + f * delta[j]; d = ent->msg_angles[0][j] - ent->msg_angles[1][j]; if (d > 180) d -= 360; else if (d < -180) d += 360; ent->angles[j] = ent->msg_angles[1][j] + f * d; } } // rotate binary objects locally if (ent->model->flags & EF_ROTATE) ent->angles[1] = bobjrotate; if (ent->effects & EF_BRIGHTFIELD) R_EntityParticles(ent); if (ent->effects & EF_MUZZLEFLASH) { vec3_t fv, rv, uv; dl = CL_AllocDlight(); VectorCopy(ent->origin, dl->origin); dl->origin[2] += 16; AngleVectors(ent->angles, fv, rv, uv); VectorMA(dl->origin, 18, fv, dl->origin); dl->radius = 200 + (rand() & 31); dl->minlight = 32; dl->die = cl.time + 0.1; } if (ent->effects & EF_BRIGHTLIGHT) { dl = CL_AllocDlight(); VectorCopy(ent->origin, dl->origin); dl->origin[2] += 16; dl->radius = 400 + (rand() & 31); dl->die = cl.time + 0.001; } if (ent->effects & EF_DIMLIGHT) { dl = CL_AllocDlight(); VectorCopy(ent->origin, dl->origin); dl->radius = 200 + (rand() & 31); dl->die = cl.time + 0.001; } if (ent->model->flags & EF_GIB) R_RocketTrail(oldorg, ent->origin, 2); else if (ent->model->flags & EF_ZOMGIB) R_RocketTrail(oldorg, ent->origin, 4); else if (ent->model->flags & EF_TRACER) R_RocketTrail(oldorg, ent->origin, 3); else if (ent->model->flags & EF_TRACER2) R_RocketTrail(oldorg, ent->origin, 5); else if (ent->model->flags & EF_ROCKET) { R_RocketTrail(oldorg, ent->origin, 0); dl = CL_AllocDlight(); VectorCopy(ent->origin, dl->origin); dl->radius = 200; dl->die = cl.time + 0.01; } else if (ent->model->flags & EF_GRENADE) R_RocketTrail(oldorg, ent->origin, 1); else if (ent->model->flags & EF_TRACER3) R_RocketTrail(oldorg, ent->origin, 6); ent->forcelink = false; if (i != cl.viewentity) { if (cl_numvisedicts < MAX_VISEDICTS) { cl_visedicts[cl_numvisedicts] = ent; cl_numvisedicts++; } } } } /* =============== CL_ReadFromServer Read all incoming data from the server =============== */ int CL_ReadFromServer(void) { int ret; cl.oldtime = cl.time; cl.time += host_frametime; do { ret = CL_GetMessage(); if (ret == -1) Host_Error("CL_ReadFromServer: lost server connection"); if (!ret) break; cl.last_received_message = realtime; CL_ParseServerMessage(); } while (ret && cls.state == ca_connected); if (cl_shownet.value) Con_Printf("\n"); CL_RelinkEntities(); CL_UpdateTEnts(); // // bring the links up to date // return 0; } /* ================= CL_SendCmd ================= */ void CL_SendCmd(void) { usercmd_t cmd; if (cls.state != ca_connected) return; if (cls.signon == SIGNONS) { // get basic movement from keyboard CL_BaseMove(&cmd); // allow mice or other external controllers to add to the move IN_Move(&cmd); // send the unreliable message CL_SendMove(&cmd); } if (cls.demoplayback) { SZ_Clear(&cls.message); return; } // send the reliable message if (!cls.message.cursize) return; // no message at all if (!NET_CanSendMessage(cls.netcon)) { Con_DPrintf("CL_WriteToServer: can't send\n"); return; } if (NET_SendMessage(cls.netcon, &cls.message) == -1) Host_Error("CL_WriteToServer: lost server connection"); SZ_Clear(&cls.message); } /* ================= CL_Init ================= */ void CL_Init(void) { SZ_Alloc(&cls.message, 1024); CL_InitInput(); CL_InitTEnts(); // // register our commands // Cvar_RegisterVariable(&cl_name); Cvar_RegisterVariable(&cl_color); Cvar_RegisterVariable(&cl_upspeed); Cvar_RegisterVariable(&cl_forwardspeed); Cvar_RegisterVariable(&cl_backspeed); Cvar_RegisterVariable(&cl_sidespeed); Cvar_RegisterVariable(&cl_movespeedkey); Cvar_RegisterVariable(&cl_yawspeed); Cvar_RegisterVariable(&cl_pitchspeed); Cvar_RegisterVariable(&cl_anglespeedkey); Cvar_RegisterVariable(&cl_shownet); Cvar_RegisterVariable(&cl_nolerp); Cvar_RegisterVariable(&lookspring); Cvar_RegisterVariable(&lookstrafe); Cvar_RegisterVariable(&sensitivity); Cvar_RegisterVariable(&m_pitch); Cvar_RegisterVariable(&m_yaw); Cvar_RegisterVariable(&m_forward); Cvar_RegisterVariable(&m_side); // Cvar_RegisterVariable (&cl_autofire); Cmd_AddCommand("entities", CL_PrintEntities_f); Cmd_AddCommand("disconnect", CL_Disconnect_f); Cmd_AddCommand("record", CL_Record_f); Cmd_AddCommand("stop", CL_Stop_f); Cmd_AddCommand("playdemo", CL_PlayDemo_f); Cmd_AddCommand("timedemo", CL_TimeDemo_f); }