// d_init.c: rasterization driver initialization #include "quakedef.h" #include "d_local.h" #define NUM_MIPS 4 cvar_t d_subdiv16 = { "d_subdiv16", "1" }; cvar_t d_mipcap = { "d_mipcap", "0" }; cvar_t d_mipscale = { "d_mipscale", "1" }; surfcache_t *d_initial_rover; qboolean d_roverwrapped; int d_minmip; float d_scalemip[NUM_MIPS - 1]; static float basemip[NUM_MIPS - 1] = { 1.0, 0.5 * 0.8, 0.25 * 0.8 }; extern int d_aflatcolor; void (*d_drawspans) (espan_t * pspan); /* =============== D_Init =============== */ void D_Init(void) { r_skydirect = 1; Cvar_RegisterVariable(&d_subdiv16); Cvar_RegisterVariable(&d_mipcap); Cvar_RegisterVariable(&d_mipscale); r_drawpolys = false; r_worldpolysbacktofront = false; r_recursiveaffinetriangles = true; r_pixbytes = 1; r_aliasuvscale = 1.0; } /* =============== D_CopyRects =============== */ void D_CopyRects(vrect_t * prects, int transparent) { // this function is only required if the CPU doesn't have direct access to the // back buffer, and there's some driver interface function that the driver // doesn't support and requires Quake to do in software (such as drawing the // console); Quake will then draw into wherever the driver points vid.buffer // and will call this function before swapping buffers UNUSED(prects); UNUSED(transparent); } /* =============== D_EnableBackBufferAccess =============== */ void D_EnableBackBufferAccess(void) { // the back buffer is always accessible in the software version } /* =============== D_TurnZOn =============== */ void D_TurnZOn(void) { // not needed for software version } /* =============== D_DisableBackBufferAccess =============== */ void D_DisableBackBufferAccess(void) { // the back buffer is always accessible in the software version } /* =============== D_SetupFrame =============== */ void D_SetupFrame(void) { int i; if (r_dowarp) d_viewbuffer = r_warpbuffer; else d_viewbuffer = (void *) (byte *) vid.buffer; if (r_dowarp) screenwidth = WARP_WIDTH; else screenwidth = vid.rowbytes; d_roverwrapped = false; d_initial_rover = sc_rover; d_minmip = d_mipcap.value; if (d_minmip > 3) d_minmip = 3; else if (d_minmip < 0) d_minmip = 0; for (i = 0; i < (NUM_MIPS - 1); i++) d_scalemip[i] = basemip[i] * d_mipscale.value; d_drawspans = D_DrawSpans8; d_aflatcolor = 0; } /* =============== D_UpdateRects =============== */ void D_UpdateRects(vrect_t * prect) { // the software driver draws these directly to the vid buffer UNUSED(prect); }