// host.c -- coordinates spawning and killing of local servers #include "quakedef.h" #include "r_local.h" extern void M_Init(void); /* A server can allways be started, even if the system started out as a client to a remote system. A client can NOT be started if the system started as a dedicated server. Memory is cleared / released when a server or client begins, not when they end. */ quakeparms_t host_parms; qboolean host_initialized; // true if into command execution double host_frametime; double host_time; double realtime; // without any filtering or bounding double oldrealtime; // last frame run int host_framecount; int host_hunklevel; client_t *host_client; // current client jmp_buf host_abortserver; byte *host_basepal; byte *host_colormap; cvar_t host_framerate = { "host_framerate", "0" }; // set for slow motion cvar_t host_speeds = { "host_speeds", "0" }; // set for running times cvar_t sys_ticrate = { "sys_ticrate", "0.05" }; cvar_t serverprofile = { "serverprofile", "0" }; cvar_t fraglimit = { "fraglimit", "0", false, true }; cvar_t timelimit = { "timelimit", "0", false, true }; cvar_t teamplay = { "teamplay", "0", false, true }; cvar_t samelevel = { "samelevel", "0" }; cvar_t noexit = { "noexit", "0", false, true }; cvar_t developer = { "developer", "0" }; cvar_t skill = { "skill", "1" }; // 0 - 3 cvar_t deathmatch = { "deathmatch", "0" }; // 0, 1, or 2 cvar_t coop = { "coop", "0" }; // 0 or 1 cvar_t pausable = { "pausable", "1" }; cvar_t temp1 = { "temp1", "0" }; /* ================ Host_EndGame ================ */ void Host_EndGame(char *message, ...) { va_list argptr; char string[1024]; va_start(argptr, message); vsprintf(string, message, argptr); va_end(argptr); Con_DPrintf("Host_EndGame: %s\n", string); if (sv.active) Host_ShutdownServer(false); if (cls.state == ca_dedicated) Sys_Error("Host_EndGame: %s\n", string); // dedicated servers exit if (cls.demonum != -1) CL_NextDemo(); else CL_Disconnect(); longjmp(host_abortserver, 1); } /* ================ Host_Error This shuts down both the client and server ================ */ void Host_Error(char *error, ...) { va_list argptr; char string[1024]; static qboolean inerror = false; if (inerror) Sys_Error("Host_Error: recursively entered"); inerror = true; SCR_EndLoadingPlaque(); // reenable screen updates va_start(argptr, error); vsprintf(string, error, argptr); va_end(argptr); Con_Printf("Host_Error: %s\n", string); if (sv.active) Host_ShutdownServer(false); if (cls.state == ca_dedicated) Sys_Error("Host_Error: %s\n", string); // dedicated servers exit CL_Disconnect(); cls.demonum = -1; inerror = false; longjmp(host_abortserver, 1); } /* ================ Host_FindMaxClients ================ */ void Host_FindMaxClients(void) { int i; svs.maxclients = 1; i = COM_CheckParm("-dedicated"); if (i) { cls.state = ca_dedicated; if (i != (com_argc - 1)) { svs.maxclients = Q_atoi(com_argv[i + 1]); } else svs.maxclients = 8; } else cls.state = ca_disconnected; i = COM_CheckParm("-listen"); if (i) { if (cls.state == ca_dedicated) Sys_Error ("Only one of -dedicated or -listen can be specified"); if (i != (com_argc - 1)) svs.maxclients = Q_atoi(com_argv[i + 1]); else svs.maxclients = 8; } if (svs.maxclients < 1) svs.maxclients = 8; else if (svs.maxclients > MAX_SCOREBOARD) svs.maxclients = MAX_SCOREBOARD; svs.maxclientslimit = svs.maxclients; if (svs.maxclientslimit < 4) svs.maxclientslimit = 4; svs.clients = Hunk_AllocName(svs.maxclientslimit * sizeof(client_t), "clients"); if (svs.maxclients > 1) Cvar_SetValue("deathmatch", 1.0); else Cvar_SetValue("deathmatch", 0.0); } /* ======================= Host_InitLocal ====================== */ void Host_InitLocal(void) { Host_InitCommands(); Cvar_RegisterVariable(&host_framerate); Cvar_RegisterVariable(&host_speeds); Cvar_RegisterVariable(&sys_ticrate); Cvar_RegisterVariable(&serverprofile); Cvar_RegisterVariable(&fraglimit); Cvar_RegisterVariable(&timelimit); Cvar_RegisterVariable(&teamplay); Cvar_RegisterVariable(&samelevel); Cvar_RegisterVariable(&noexit); Cvar_RegisterVariable(&skill); Cvar_RegisterVariable(&developer); Cvar_RegisterVariable(&deathmatch); Cvar_RegisterVariable(&coop); Cvar_RegisterVariable(&pausable); Cvar_RegisterVariable(&temp1); Host_FindMaxClients(); host_time = 1.0; // so a think at time 0 won't get called } /* =============== Host_WriteConfiguration Writes key bindings and archived cvars to config.cfg =============== */ void Host_WriteConfiguration(void) { FILE *f; f = fopen(va("%s/config.cfg", com_gamedir), "w"); if (!f) { Con_Printf("Couldn't write config.cfg.\n"); return; } Key_WriteBindings(f); Cvar_WriteVariables(f); fclose(f); } /* ================= SV_ClientPrintf Sends text across to be displayed FIXME: make this just a stuffed echo? ================= */ void SV_ClientPrintf(char *fmt, ...) { va_list argptr; char string[1024]; va_start(argptr, fmt); vsprintf(string, fmt, argptr); va_end(argptr); MSG_WriteByte(&host_client->message, svc_print); MSG_WriteString(&host_client->message, string); } /* ================= SV_BroadcastPrintf Sends text to all active clients ================= */ void SV_BroadcastPrintf(char *fmt, ...) { va_list argptr; char string[1024]; int i; va_start(argptr, fmt); vsprintf(string, fmt, argptr); va_end(argptr); for (i = 0; i < svs.maxclients; i++) if (svs.clients[i].active && svs.clients[i].spawned) { MSG_WriteByte(&svs.clients[i].message, svc_print); MSG_WriteString(&svs.clients[i].message, string); } } /* ================= Host_ClientCommands Send text over to the client to be executed ================= */ void Host_ClientCommands(char *fmt, ...) { va_list argptr; char string[1024]; va_start(argptr, fmt); vsprintf(string, fmt, argptr); va_end(argptr); MSG_WriteByte(&host_client->message, svc_stufftext); MSG_WriteString(&host_client->message, string); } /* ===================== SV_DropClient Called when the player is getting totally kicked off the host if (crash = true), don't bother sending signofs ===================== */ void SV_DropClient(qboolean crash) { int saveSelf; int i; client_t *client; if (!crash) { // send any final messages (don't check for errors) if (NET_CanSendMessage(host_client->netconnection)) { MSG_WriteByte(&host_client->message, svc_disconnect); NET_SendMessage(host_client->netconnection, &host_client->message); } if (host_client->edict && host_client->spawned) { // call the prog function for removing a client // this will set the body to a dead frame, among other things saveSelf = pr_global_struct->self; pr_global_struct->self = EDICT_TO_PROG(host_client->edict); PR_ExecuteProgram(pr_global_struct->ClientDisconnect); pr_global_struct->self = saveSelf; } Sys_Printf("Client %s removed\n", host_client->name); } // break the net connection NET_Close(host_client->netconnection); host_client->netconnection = NULL; // free the client (the body stays around) host_client->active = false; host_client->name[0] = 0; host_client->old_frags = -999999; net_activeconnections--; // send notification to all clients for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++) { if (!client->active) continue; MSG_WriteByte(&client->message, svc_updatename); MSG_WriteByte(&client->message, host_client - svs.clients); MSG_WriteString(&client->message, ""); MSG_WriteByte(&client->message, svc_updatefrags); MSG_WriteByte(&client->message, host_client - svs.clients); MSG_WriteShort(&client->message, 0); MSG_WriteByte(&client->message, svc_updatecolors); MSG_WriteByte(&client->message, host_client - svs.clients); MSG_WriteByte(&client->message, 0); } } /* ================== Host_ShutdownServer This only happens at the end of a game, not between levels ================== */ void Host_ShutdownServer(qboolean crash) { int i; int count; sizebuf_t buf; char message[4]; double start; if (!sv.active) return; sv.active = false; // stop all client sounds immediately if (cls.state == ca_connected) CL_Disconnect(); // flush any pending messages - like the score!!! start = Sys_FloatTime(); do { count = 0; for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++) { if (host_client->active && host_client->message.cursize) { if (NET_CanSendMessage(host_client->netconnection)) { NET_SendMessage(host_client->netconnection, &host_client->message); SZ_Clear(&host_client->message); } else { NET_GetMessage(host_client->netconnection); count++; } } } if ((Sys_FloatTime() - start) > 3.0) break; } while (count); // make sure all the clients know we're disconnecting buf.data = message; buf.maxsize = 4; buf.cursize = 0; MSG_WriteByte(&buf, svc_disconnect); count = NET_SendToAll(&buf, 5); if (count) Con_Printf ("Host_ShutdownServer: NET_SendToAll failed for %u clients\n", count); for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++) if (host_client->active) SV_DropClient(crash); // // clear structures // memset(&sv, 0, sizeof(sv)); memset(svs.clients, 0, svs.maxclientslimit * sizeof(client_t)); } /* ================ Host_ClearMemory This clears all the memory used by both the client and server, but does not reinitialize anything. ================ */ void Host_ClearMemory(void) { Con_DPrintf("Clearing memory\n"); D_FlushCaches(); Mod_ClearAll(); if (host_hunklevel) Hunk_FreeToLowMark(host_hunklevel); cls.signon = 0; memset(&sv, 0, sizeof(sv)); memset(&cl, 0, sizeof(cl)); } //============================================================================ /* =================== Host_FilterTime Returns false if the time is too short to run a frame =================== */ qboolean Host_FilterTime(float time) { realtime += time; if (!cls.timedemo && realtime - oldrealtime < 1.0 / 72) return false; // framerate is too high host_frametime = realtime - oldrealtime; oldrealtime = realtime; if (host_framerate.value > 0) host_frametime = host_framerate.value; else { // don't allow really long or short frames if (host_frametime > 0.1) host_frametime = 0.1; if (host_frametime < 0.001) host_frametime = 0.001; } return true; } /* =================== Host_GetConsoleCommands Add them exactly as if they had been typed at the console =================== */ void Host_GetConsoleCommands(void) { char *cmd; while (1) { cmd = Sys_ConsoleInput(); if (!cmd) break; Cbuf_AddText(cmd); } } /* ================== Host_ServerFrame ================== */ void Host_ServerFrame(void) { // run the world state pr_global_struct->frametime = host_frametime; // set the time and clear the general datagram SV_ClearDatagram(); // check for new clients SV_CheckForNewClients(); // read client messages SV_RunClients(); // move things around and think // allways pause in single player if in console or menus if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game)) SV_Physics(); // send all messages to the clients SV_SendClientMessages(); } /* ================== Host_Frame Runs all active servers ================== */ void _Host_Frame(float time) { static double time1 = 0; static double time2 = 0; static double time3 = 0; int pass1, pass2, pass3; if (setjmp(host_abortserver)) return; // something bad happened, or the server disconnected // keep the random time dependent rand(); // decide the simulation time if (!Host_FilterTime(time)) return; // don't run too fast, or packets will flood out // get new key events Sys_SendKeyEvents(); // allow mice or other external controllers to add commands IN_Commands(); // process console commands Cbuf_Execute(); NET_Poll(); // if running the server locally, make intentions now if (sv.active) CL_SendCmd(); //------------------- // // server operations // //------------------- // check for commands typed to the host Host_GetConsoleCommands(); if (sv.active) Host_ServerFrame(); //------------------- // // client operations // //------------------- // if running the server remotely, send intentions now after // the incoming messages have been read if (!sv.active) CL_SendCmd(); host_time += host_frametime; // fetch results from server if (cls.state == ca_connected) CL_ReadFromServer(); // update video if (host_speeds.value) time1 = Sys_FloatTime(); SCR_UpdateScreen(); if (host_speeds.value) time2 = Sys_FloatTime(); // update audio if (cls.signon == SIGNONS) { S_Update(r_origin, vpn, vright, vup); CL_DecayLights(); } else S_Update(vec3_origin, vec3_origin, vec3_origin, vec3_origin); CDAudio_Update(); if (host_speeds.value) { pass1 = (time1 - time3) * 1000; time3 = Sys_FloatTime(); pass2 = (time2 - time1) * 1000; pass3 = (time3 - time2) * 1000; Con_Printf("%3i tot %3i server %3i gfx %3i snd\n", pass1 + pass2 + pass3, pass1, pass2, pass3); } host_framecount++; } void Host_Frame(float time) { double time1, time2; static double timetotal; static int timecount; int i, c, m; if (!serverprofile.value) { _Host_Frame(time); return; } time1 = Sys_FloatTime(); _Host_Frame(time); time2 = Sys_FloatTime(); timetotal += time2 - time1; timecount++; if (timecount < 1000) return; m = timetotal * 1000 / timecount; timecount = 0; timetotal = 0; c = 0; for (i = 0; i < svs.maxclients; i++) { if (svs.clients[i].active) c++; } Con_Printf("serverprofile: %2i clients %2i msec\n", c, m); } //============================================================================ extern int vcrFile; #define VCR_SIGNATURE 0x56435231 // "VCR1" void Host_InitVCR(quakeparms_t * parms) { int i, len, n; char *p; if (COM_CheckParm("-playback")) { if (com_argc != 2) Sys_Error("No other parameters allowed with -playback\n"); Sys_FileOpenRead("quake.vcr", &vcrFile); if (vcrFile == -1) Sys_Error("playback file not found\n"); Sys_FileRead(vcrFile, &i, sizeof(int)); if (i != VCR_SIGNATURE) Sys_Error("Invalid signature in vcr file\n"); Sys_FileRead(vcrFile, &com_argc, sizeof(int)); com_argv = malloc(com_argc * sizeof(char *)); com_argv[0] = parms->argv[0]; for (i = 0; i < com_argc; i++) { Sys_FileRead(vcrFile, &len, sizeof(int)); p = malloc(len); Sys_FileRead(vcrFile, p, len); com_argv[i + 1] = p; } com_argc++; /* add one for arg[0] */ parms->argc = com_argc; parms->argv = com_argv; } if ((n = COM_CheckParm("-record")) != 0) { vcrFile = Sys_FileOpenWrite("quake.vcr"); i = VCR_SIGNATURE; Sys_FileWrite(vcrFile, &i, sizeof(int)); i = com_argc - 1; Sys_FileWrite(vcrFile, &i, sizeof(int)); for (i = 1; i < com_argc; i++) { if (i == n) { len = 10; Sys_FileWrite(vcrFile, &len, sizeof(int)); Sys_FileWrite(vcrFile, "-playback", len); continue; } len = Q_strlen(com_argv[i]) + 1; Sys_FileWrite(vcrFile, &len, sizeof(int)); Sys_FileWrite(vcrFile, com_argv[i], len); } } } /* ==================== Host_Init ==================== */ void Host_Init(quakeparms_t * parms) { if (COM_CheckParm("-minmemory")) parms->memsize = MINIMUM_MEMORY; host_parms = *parms; if (parms->memsize < MINIMUM_MEMORY) Sys_Error("Only %4.1f megs of memory reported, can't execute game", parms->memsize / (float) 0x100000); com_argc = parms->argc; com_argv = parms->argv; Memory_Init(parms->membase, parms->memsize); Cbuf_Init(); Cmd_Init(); V_Init(); Host_InitVCR(parms); COM_Init(parms->basedir); Host_InitLocal(); W_LoadWadFile("gfx.wad"); Key_Init(); Con_Init(); M_Init(); PR_Init(); Mod_Init(); NET_Init(); SV_Init(); Con_Printf("Exe: " __TIME__ " " __DATE__ "\n"); Con_Printf("%4.1f megabyte heap\n", parms->memsize / (1024 * 1024.0)); R_InitTextures(); // needed even for dedicated servers if (cls.state != ca_dedicated) { host_basepal = (byte *) COM_LoadHunkFile("gfx/palette.lmp"); if (!host_basepal) Sys_Error("Couldn't load gfx/palette.lmp"); host_colormap = (byte *) COM_LoadHunkFile("gfx/colormap.lmp"); if (!host_colormap) Sys_Error("Couldn't load gfx/colormap.lmp"); VID_Init(host_basepal); Draw_Init(); SCR_Init(); R_Init(); S_Init(); CDAudio_Init(); Sbar_Init(); CL_Init(); IN_Init(); } Cbuf_InsertText("exec quake.rc\n"); Hunk_AllocName(0, "-HOST_HUNKLEVEL-"); host_hunklevel = Hunk_LowMark(); host_initialized = true; Sys_Printf("========Quake Initialized=========\n"); } /* =============== Host_Shutdown FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better to run quit through here before the final handoff to the sys code. =============== */ void Host_Shutdown(void) { static qboolean isdown = false; if (isdown) { printf("recursive shutdown\n"); return; } isdown = true; Host_WriteConfiguration(); CDAudio_Shutdown(); NET_Shutdown(); S_Shutdown(); IN_Shutdown(); if (host_basepal) VID_Shutdown(); }