#include "quakedef.h" /* ================== Host_Quit_f ================== */ extern void M_Menu_Quit_f(void); void Host_Quit_f(void) { if (key_dest != key_console && cls.state != ca_dedicated) { M_Menu_Quit_f(); return; } CL_Disconnect(); Host_ShutdownServer(false); Sys_Quit(); } /* ================== Host_Status_f ================== */ void Host_Status_f(void) { client_t *client; int seconds; int minutes; int hours = 0; int j; void (*print) (char *fmt, ...); if (cmd_source == src_command) { if (!sv.active) { Cmd_ForwardToServer(); return; } print = Con_Printf; } else print = SV_ClientPrintf; print("host: %s\n", Cvar_VariableString("hostname")); print("version: %4.2f\n", VERSION); if (tcpipAvailable) print("tcp/ip: %s\n", my_tcpip_address); if (ipxAvailable) print("ipx: %s\n", my_ipx_address); print("map: %s\n", sv.name); print("players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients); for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if (!client->active) continue; seconds = (int) (net_time - client->netconnection->connecttime); minutes = seconds / 60; if (minutes) { seconds -= (minutes * 60); hours = minutes / 60; if (hours) minutes -= (hours * 60); } else hours = 0; print("%-16.16s %3i %2i:%02i:%02i\n", client->name, (int) client->edict->v.frags, hours, minutes, seconds); print(" %s\n", client->netconnection->address); } } /* ================== Host_God_f Sets client to godmode ================== */ void Host_God_f(void) { if (cmd_source == src_command) { Cmd_ForwardToServer(); return; } if (pr_global_struct->deathmatch && !host_client->privileged) return; sv_player->v.flags = (int) sv_player->v.flags ^ FL_GODMODE; if (!((int) sv_player->v.flags & FL_GODMODE)) SV_ClientPrintf("godmode OFF\n"); else SV_ClientPrintf("godmode ON\n"); } void Host_Notarget_f(void) { if (cmd_source == src_command) { Cmd_ForwardToServer(); return; } if (pr_global_struct->deathmatch && !host_client->privileged) return; sv_player->v.flags = (int) sv_player->v.flags ^ FL_NOTARGET; if (!((int) sv_player->v.flags & FL_NOTARGET)) SV_ClientPrintf("notarget OFF\n"); else SV_ClientPrintf("notarget ON\n"); } qboolean noclip_anglehack; void Host_Noclip_f(void) { if (cmd_source == src_command) { Cmd_ForwardToServer(); return; } if (pr_global_struct->deathmatch && !host_client->privileged) return; if (sv_player->v.movetype != MOVETYPE_NOCLIP) { noclip_anglehack = true; sv_player->v.movetype = MOVETYPE_NOCLIP; SV_ClientPrintf("noclip ON\n"); } else { noclip_anglehack = false; sv_player->v.movetype = MOVETYPE_WALK; SV_ClientPrintf("noclip OFF\n"); } } /* ================== Host_Fly_f Sets client to flymode ================== */ void Host_Fly_f(void) { if (cmd_source == src_command) { Cmd_ForwardToServer(); return; } if (pr_global_struct->deathmatch && !host_client->privileged) return; if (sv_player->v.movetype != MOVETYPE_FLY) { sv_player->v.movetype = MOVETYPE_FLY; SV_ClientPrintf("flymode ON\n"); } else { sv_player->v.movetype = MOVETYPE_WALK; SV_ClientPrintf("flymode OFF\n"); } } /* ================== Host_Ping_f ================== */ void Host_Ping_f(void) { int i, j; float total; client_t *client; if (cmd_source == src_command) { Cmd_ForwardToServer(); return; } SV_ClientPrintf("Client ping times:\n"); for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++) { if (!client->active) continue; total = 0; for (j = 0; j < NUM_PING_TIMES; j++) total += client->ping_times[j]; total /= NUM_PING_TIMES; SV_ClientPrintf("%4i %s\n", (int) (total * 1000), client->name); } } /* =============================================================================== SERVER TRANSITIONS =============================================================================== */ /* ====================== Host_Map_f handle a map command from the console. Active clients are kicked off. ====================== */ void Host_Map_f(void) { int i; char name[MAX_QPATH]; if (cmd_source != src_command) return; cls.demonum = -1; // stop demo loop in case this fails CL_Disconnect(); Host_ShutdownServer(false); key_dest = key_game; // remove console or menu SCR_BeginLoadingPlaque(); cls.mapstring[0] = 0; for (i = 0; i < Cmd_Argc(); i++) { strcat(cls.mapstring, Cmd_Argv(i)); strcat(cls.mapstring, " "); } strcat(cls.mapstring, "\n"); svs.serverflags = 0; // haven't completed an episode yet strcpy(name, Cmd_Argv(1)); SV_SpawnServer(name); if (!sv.active) return; if (cls.state != ca_dedicated) { strcpy(cls.spawnparms, ""); for (i = 2; i < Cmd_Argc(); i++) { strcat(cls.spawnparms, Cmd_Argv(i)); strcat(cls.spawnparms, " "); } Cmd_ExecuteString("connect local", src_command); } } /* ================== Host_Changelevel_f Goes to a new map, taking all clients along ================== */ void Host_Changelevel_f(void) { char level[MAX_QPATH]; if (Cmd_Argc() != 2) { Con_Printf ("changelevel : continue game on a new level\n"); return; } if (!sv.active || cls.demoplayback) { Con_Printf("Only the server may changelevel\n"); return; } SV_SaveSpawnparms(); strcpy(level, Cmd_Argv(1)); SV_SpawnServer(level); } /* ================== Host_Restart_f Restarts the current server for a dead player ================== */ void Host_Restart_f(void) { char mapname[MAX_QPATH]; if (!sv.active) Con_Printf("Only the server may restart\n"); if (cmd_source != src_command) return; strcpy(mapname, sv.name); // must copy out, because it gets cleared // in sv_spawnserver SV_SpawnServer(mapname); } /* ================== Host_Reconnect_f This command causes the client to wait for the signon messages again. This is sent just before a server changes levels ================== */ void Host_Reconnect_f(void) { SCR_BeginLoadingPlaque(); cls.signon = 0; // need new connection messages } /* ===================== Host_Connect_f User command to connect to server ===================== */ void Host_Connect_f(void) { char name[MAX_QPATH]; cls.demonum = -1; // stop demo loop in case this fails if (cls.demoplayback) { CL_StopPlayback(); CL_Disconnect(); } strcpy(name, Cmd_Argv(1)); CL_EstablishConnection(name); Host_Reconnect_f(); } /* =============================================================================== LOAD / SAVE GAME =============================================================================== */ #define SAVEGAME_VERSION 5 /* =============== Host_SavegameComment Writes a 30 character comment describing the current =============== */ void Host_SavegameComment(char *text) { int i; char kills[20]; for (i = 0; i < SAVEGAME_COMMENT_LENGTH; i++) text[i] = ' '; memcpy(text, cl.levelname, strlen(cl.levelname)); sprintf(kills, "kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]); memcpy(text + 22, kills, strlen(kills)); // convert space to _ to make stdio happy for (i = 0; i < SAVEGAME_COMMENT_LENGTH; i++) if (text[i] == ' ') text[i] = '_'; } /* =============== Host_Savegame_f =============== */ void Host_Savegame_f(void) { char name[256]; FILE *f; int i; char comment[SAVEGAME_COMMENT_LENGTH + 1]; if (cmd_source != src_command) return; if (!sv.active) { Con_Printf("Not playing a local game.\n"); return; } if (cl.intermission) { Con_Printf("Can't save in intermission.\n"); return; } if (svs.maxclients != 1) { Con_Printf("Can't save multiplayer games.\n"); return; } if (Cmd_Argc() != 2) { Con_Printf("save : save a game\n"); return; } for (i = 0; i < svs.maxclients; i++) { if (svs.clients[i].active && (svs.clients[i].edict->v.health <= 0)) { Con_Printf("Can't savegame with a dead player\n"); return; } } sprintf(name, "%s/%s", com_gamedir, Cmd_Argv(1)); COM_DefaultExtension(name, ".sav"); Con_Printf("Saving game to %s...\n", name); f = fopen(name, "w"); if (!f) { Con_Printf("ERROR: couldn't open.\n"); return; } fprintf(f, "%i\n", SAVEGAME_VERSION); Host_SavegameComment(comment); fprintf(f, "%s\n", comment); for (i = 0; i < NUM_SPAWN_PARMS; i++) fprintf(f, "%f\n", svs.clients->spawn_parms[i]); fprintf(f, "%f\n", skill.value); fprintf(f, "%s\n", sv.name); fprintf(f, "%f\n", sv.time); // write the light styles for (i = 0; i < MAX_LIGHTSTYLES; i++) { if (sv.lightstyles[i]) fprintf(f, "%s\n", sv.lightstyles[i]); else fprintf(f, "m\n"); } ED_WriteGlobals(f); for (i = 0; i < sv.num_edicts; i++) { ED_Write(f, EDICT_NUM(i)); fflush(f); } fclose(f); Con_Printf("done.\n"); } /* =============== Host_Loadgame_f =============== */ void Host_Loadgame_f(void) { char name[MAX_OSPATH]; FILE *f; char mapname[MAX_QPATH]; float time, sk; char str[32768], *start; int i, r; edict_t *ent; int entnum; int version; float spawn_parms[NUM_SPAWN_PARMS]; if (cmd_source != src_command) return; if (Cmd_Argc() != 2) { Con_Printf("load : load a game\n"); return; } cls.demonum = -1; // stop demo loop in case this fails sprintf(name, "%s/%s", com_gamedir, Cmd_Argv(1)); COM_DefaultExtension(name, ".sav"); // we can't call SCR_BeginLoadingPlaque, because too much stack space has // been used. The menu calls it before stuffing loadgame command // SCR_BeginLoadingPlaque (); Con_Printf("Loading game from %s...\n", name); f = fopen(name, "r"); if (!f) { Con_Printf("ERROR: couldn't open.\n"); return; } fscanf(f, "%i\n", &version); if (version != SAVEGAME_VERSION) { fclose(f); Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION); return; } fscanf(f, "%s\n", str); for (i = 0; i < NUM_SPAWN_PARMS; i++) fscanf(f, "%f\n", &spawn_parms[i]); fscanf(f, "%f\n", &sk); Cvar_SetValue("skill", sk); fscanf(f, "%s\n", mapname); fscanf(f, "%f\n", &time); CL_Disconnect_f(); SV_SpawnServer(mapname); if (!sv.active) { Con_Printf("Couldn't load map\n"); return; } sv.paused = true; // pause until all clients connect sv.loadgame = true; // load the light styles for (i = 0; i < MAX_LIGHTSTYLES; i++) { fscanf(f, "%s\n", str); sv.lightstyles[i] = Hunk_Alloc(strlen(str) + 1); strcpy(sv.lightstyles[i], str); } // load the edicts out of the savegame file entnum = -1; // -1 is the globals while (!feof(f)) { for (i = 0; i < sizeof(str) - 1; i++) { r = fgetc(f); if (r == EOF || !r) break; str[i] = r; if (r == '}') { i++; break; } } if (i == sizeof(str) - 1) Sys_Error("Loadgame buffer overflow"); str[i] = 0; start = str; start = COM_Parse(str); if (!com_token[0]) break; // end of file if (strcmp(com_token, "{")) Sys_Error("First token isn't a brace"); if (entnum == -1) { // parse the global vars ED_ParseGlobals(start); } else { // parse an edict ent = EDICT_NUM(entnum); memset(&ent->v, 0, progs->entityfields * 4); ent->free = false; ED_ParseEdict(start, ent); // link it into the bsp tree if (!ent->free) SV_LinkEdict(ent, false); } entnum++; } sv.num_edicts = entnum; sv.time = time; fclose(f); for (i = 0; i < NUM_SPAWN_PARMS; i++) svs.clients->spawn_parms[i] = spawn_parms[i]; if (cls.state != ca_dedicated) { CL_EstablishConnection("local"); Host_Reconnect_f(); } } //============================================================================ /* ====================== Host_Name_f ====================== */ void Host_Name_f(void) { char *newName; if (Cmd_Argc() != 2) { Con_Printf("\"name\" is \"%s\"\n", cl_name.string); return; } newName = Cmd_Argv(1); newName[15] = 0; if (cmd_source == src_command) { if (Q_strcmp(cl_name.string, newName) == 0) return; Cvar_Set("_cl_name", newName); if (cls.state == ca_connected) Cmd_ForwardToServer(); return; } if (host_client->name[0] && strcmp(host_client->name, "unconnected")) if (Q_strcmp(host_client->name, newName) != 0) Con_Printf("%s renamed to %s\n", host_client->name, newName); Q_strcpy(host_client->name, newName); host_client->edict->v.netname = host_client->name - pr_strings; // send notification to all clients MSG_WriteByte(&sv.reliable_datagram, svc_updatename); MSG_WriteByte(&sv.reliable_datagram, host_client - svs.clients); MSG_WriteString(&sv.reliable_datagram, host_client->name); } void Host_Version_f(void) { Con_Printf("Version %4.2f\n", VERSION); Con_Printf("Exe: " __TIME__ " " __DATE__ "\n"); } #ifdef DEBUG void Host_Please_f(void) { client_t *cl; int j; if (cmd_source != src_command) return; if (Cmd_Argc() != 2) return; for (j = 0, cl = svs.clients; j < svs.maxclients; j++, cl++) { if (!cl->active) continue; if (Q_strcasecmp(cl->name, Cmd_Argv(1)) == 0) { if (cl->privileged) { cl->privileged = false; cl->edict->v.flags = (int) cl->edict->v.flags & ~(FL_GODMODE | FL_NOTARGET); cl->edict->v.movetype = MOVETYPE_WALK; noclip_anglehack = false; } else cl->privileged = true; break; } } } #endif void Host_Say(qboolean teamonly) { client_t *client; client_t *save; int j; char *p; unsigned char text[64]; qboolean fromServer = false; if (cmd_source == src_command) { if (cls.state == ca_dedicated) { fromServer = true; teamonly = false; } else { Cmd_ForwardToServer(); return; } } if (Cmd_Argc() < 2) return; save = host_client; p = Cmd_Args(); // remove quotes if present if (*p == '"') { p++; p[Q_strlen(p) - 1] = 0; } // turn on color set 1 if (!fromServer) sprintf(text, "%c%s: ", 1, save->name); else sprintf(text, "%c<%s> ", 1, hostname.string); j = sizeof(text) - 2 - Q_strlen(text); // -2 for /n and null terminator if (Q_strlen(p) > j) p[j] = 0; strcat(text, p); strcat(text, "\n"); for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if (!client || !client->active || !client->spawned) continue; if (teamplay.value && teamonly && client->edict->v.team != save->edict->v.team) continue; host_client = client; SV_ClientPrintf(text); } host_client = save; } void Host_Say_f(void) { Host_Say(false); } void Host_Say_Team_f(void) { Host_Say(true); } void Host_Tell_f(void) { client_t *client; client_t *save; int j; char *p; char text[80]; if (cmd_source == src_command) { Cmd_ForwardToServer(); return; } if (Cmd_Argc() < 3) return; save = host_client; Q_strcpy(text, save->name); Q_strcat(text, ": "); p = Cmd_Args(); p += Q_strlen(Cmd_Argv(1)); while (*p == ' ') p++; if (*p != '"') { Q_strcat(text, p); } else { Q_strcat(text, p + 1); text[Q_strlen(text) - 1] = 0; } Q_strcat(text, "\n"); for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if (!client->active || !client->spawned) continue; if (Q_strcasecmp(client->name, Cmd_Argv(1))) continue; host_client = client; SV_ClientPrintf(text); break; } host_client = save; } /* ================== Host_Color_f ================== */ void Host_Color_f(void) { int top, bottom; int playercolor; if (Cmd_Argc() == 1) { Con_Printf("\"color\" is \"%i %i\"\n", ((int) cl_color.value) >> 4, ((int) cl_color.value) & 0x0f); Con_Printf("color <0-13> [0-13]\n"); return; } if (Cmd_Argc() == 2) top = bottom = atoi(Cmd_Argv(1)); else { top = atoi(Cmd_Argv(1)); bottom = atoi(Cmd_Argv(2)); } top &= 15; if (top > 13) top = 13; bottom &= 15; if (bottom > 13) bottom = 13; playercolor = top * 16 + bottom; if (cmd_source == src_command) { Cvar_SetValue("_cl_color", playercolor); if (cls.state == ca_connected) Cmd_ForwardToServer(); return; } host_client->colors = playercolor; host_client->edict->v.team = bottom + 1; // send notification to all clients MSG_WriteByte(&sv.reliable_datagram, svc_updatecolors); MSG_WriteByte(&sv.reliable_datagram, host_client - svs.clients); MSG_WriteByte(&sv.reliable_datagram, host_client->colors); } /* ================== Host_Kill_f ================== */ void Host_Kill_f(void) { if (cmd_source == src_command) { Cmd_ForwardToServer(); return; } if (sv_player->v.health <= 0) { SV_ClientPrintf("Can't suicide -- allready dead!\n"); return; } pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(sv_player); PR_ExecuteProgram(pr_global_struct->ClientKill); } /* ================== Host_Pause_f ================== */ void Host_Pause_f(void) { extern cvar_t pausable; if (cmd_source == src_command) { Cmd_ForwardToServer(); return; } if (!pausable.value) SV_ClientPrintf("Pause not allowed.\n"); else { sv.paused ^= 1; if (sv.paused) SV_BroadcastPrintf("%s paused the game\n", pr_strings + sv_player->v.netname); else SV_BroadcastPrintf("%s unpaused the game\n", pr_strings + sv_player->v.netname); // send notification to all clients MSG_WriteByte(&sv.reliable_datagram, svc_setpause); MSG_WriteByte(&sv.reliable_datagram, sv.paused); } } //=========================================================================== /* ================== Host_PreSpawn_f ================== */ void Host_PreSpawn_f(void) { if (cmd_source == src_command) { Con_Printf("prespawn is not valid from the console\n"); return; } if (host_client->spawned) { Con_Printf("prespawn not valid -- allready spawned\n"); return; } SZ_Write(&host_client->message, sv.signon.data, sv.signon.cursize); MSG_WriteByte(&host_client->message, svc_signonnum); MSG_WriteByte(&host_client->message, 2); host_client->sendsignon = true; } /* ================== Host_Spawn_f ================== */ void Host_Spawn_f(void) { int i; client_t *client; edict_t *ent; if (cmd_source == src_command) { Con_Printf("spawn is not valid from the console\n"); return; } if (host_client->spawned) { Con_Printf("Spawn not valid -- allready spawned\n"); return; } // run the entrance script if (sv.loadgame) { // loaded games are fully inited allready // if this is the last client to be connected, unpause sv.paused = false; } else { // set up the edict ent = host_client->edict; memset(&ent->v, 0, progs->entityfields * 4); ent->v.colormap = NUM_FOR_EDICT(ent); ent->v.team = (host_client->colors & 15) + 1; ent->v.netname = host_client->name - pr_strings; // copy spawn parms out of the client_t for (i = 0; i < NUM_SPAWN_PARMS; i++) (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i]; // call the spawn function pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(sv_player); PR_ExecuteProgram(pr_global_struct->ClientConnect); PR_ExecuteProgram(pr_global_struct->PutClientInServer); } // send all current names, colors, and frag counts SZ_Clear(&host_client->message); // send time of update MSG_WriteByte(&host_client->message, svc_time); MSG_WriteFloat(&host_client->message, sv.time); for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++) { MSG_WriteByte(&host_client->message, svc_updatename); MSG_WriteByte(&host_client->message, i); MSG_WriteString(&host_client->message, client->name); MSG_WriteByte(&host_client->message, svc_updatefrags); MSG_WriteByte(&host_client->message, i); MSG_WriteShort(&host_client->message, client->old_frags); MSG_WriteByte(&host_client->message, svc_updatecolors); MSG_WriteByte(&host_client->message, i); MSG_WriteByte(&host_client->message, client->colors); } // send all current light styles for (i = 0; i < MAX_LIGHTSTYLES; i++) { MSG_WriteByte(&host_client->message, svc_lightstyle); MSG_WriteByte(&host_client->message, (char) i); MSG_WriteString(&host_client->message, sv.lightstyles[i]); } // // send some stats // MSG_WriteByte(&host_client->message, svc_updatestat); MSG_WriteByte(&host_client->message, STAT_TOTALSECRETS); MSG_WriteLong(&host_client->message, pr_global_struct->total_secrets); MSG_WriteByte(&host_client->message, svc_updatestat); MSG_WriteByte(&host_client->message, STAT_TOTALMONSTERS); MSG_WriteLong(&host_client->message, pr_global_struct->total_monsters); MSG_WriteByte(&host_client->message, svc_updatestat); MSG_WriteByte(&host_client->message, STAT_SECRETS); MSG_WriteLong(&host_client->message, pr_global_struct->found_secrets); MSG_WriteByte(&host_client->message, svc_updatestat); MSG_WriteByte(&host_client->message, STAT_MONSTERS); MSG_WriteLong(&host_client->message, pr_global_struct->killed_monsters); // // send a fixangle // Never send a roll angle, because savegames can catch the server // in a state where it is expecting the client to correct the angle // and it won't happen if the game was just loaded, so you wind up // with a permanent head tilt ent = EDICT_NUM(1 + (host_client - svs.clients)); MSG_WriteByte(&host_client->message, svc_setangle); for (i = 0; i < 2; i++) MSG_WriteAngle(&host_client->message, ent->v.angles[i]); MSG_WriteAngle(&host_client->message, 0); SV_WriteClientdataToMessage(sv_player, &host_client->message); MSG_WriteByte(&host_client->message, svc_signonnum); MSG_WriteByte(&host_client->message, 3); host_client->sendsignon = true; } /* ================== Host_Begin_f ================== */ void Host_Begin_f(void) { if (cmd_source == src_command) { Con_Printf("begin is not valid from the console\n"); return; } host_client->spawned = true; } //=========================================================================== /* ================== Host_Kick_f Kicks a user off of the server ================== */ void Host_Kick_f(void) { char *who; char *message = NULL; client_t *save; int i; if (cmd_source == src_command) { if (!sv.active) { Cmd_ForwardToServer(); return; } } else if (pr_global_struct->deathmatch && !host_client->privileged) return; save = host_client; for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++) { if (!host_client->active) continue; if (Q_strcasecmp(host_client->name, Cmd_Argv(1)) == 0) break; } if (i < svs.maxclients) { if (cmd_source == src_command) if (cls.state == ca_dedicated) who = "Console"; else who = cl_name.string; else who = save->name; if (Cmd_Argc() > 2) { message = COM_Parse(Cmd_Args()); while (*message && *message == ' ') message++; } if (message) SV_ClientPrintf("Kicked by %s: %s\n", who, message); else SV_ClientPrintf("Kicked by %s\n", who); SV_DropClient(false); } host_client = save; } /* =============================================================================== DEBUGGING TOOLS =============================================================================== */ /* ================== Host_Give_f ================== */ void Host_Give_f(void) { char *t; int v; if (cmd_source == src_command) { Cmd_ForwardToServer(); return; } if (pr_global_struct->deathmatch && !host_client->privileged) return; t = Cmd_Argv(1); v = atoi(Cmd_Argv(2)); switch (t[0]) { case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': sv_player->v.items = (int) sv_player->v.items | IT_SHOTGUN << (t[0] - '2'); break; case 's': sv_player->v.ammo_shells = v; break; case 'n': sv_player->v.ammo_nails = v; break; case 'r': sv_player->v.ammo_rockets = v; break; case 'h': sv_player->v.health = v; break; case 'c': sv_player->v.ammo_cells = v; break; } } edict_t *FindViewthing(void) { int i; edict_t *e; for (i = 0; i < sv.num_edicts; i++) { e = EDICT_NUM(i); if (!strcmp(pr_strings + e->v.classname, "viewthing")) return e; } Con_Printf("No viewthing on map\n"); return NULL; } /* ================== Host_Viewmodel_f ================== */ void Host_Viewmodel_f(void) { edict_t *e; model_t *m; e = FindViewthing(); if (!e) return; m = Mod_ForName(Cmd_Argv(1), false); if (!m) { Con_Printf("Can't load %s\n", Cmd_Argv(1)); return; } e->v.frame = 0; cl.model_precache[(int) e->v.modelindex] = m; } /* ================== Host_Viewframe_f ================== */ void Host_Viewframe_f(void) { edict_t *e; int f; model_t *m; e = FindViewthing(); if (!e) return; m = cl.model_precache[(int) e->v.modelindex]; f = atoi(Cmd_Argv(1)); if (f >= m->numframes) f = m->numframes - 1; e->v.frame = f; } void PrintFrameName(model_t * m, int frame) { aliashdr_t *hdr; maliasframedesc_t *pframedesc; hdr = (aliashdr_t *) Mod_Extradata(m); if (!hdr) return; pframedesc = &hdr->frames[frame]; Con_Printf("frame %i: %s\n", frame, pframedesc->name); } /* ================== Host_Viewnext_f ================== */ void Host_Viewnext_f(void) { edict_t *e; model_t *m; e = FindViewthing(); if (!e) return; m = cl.model_precache[(int) e->v.modelindex]; e->v.frame = e->v.frame + 1; if (e->v.frame >= m->numframes) e->v.frame = m->numframes - 1; PrintFrameName(m, e->v.frame); } /* ================== Host_Viewprev_f ================== */ void Host_Viewprev_f(void) { edict_t *e; model_t *m; e = FindViewthing(); if (!e) return; m = cl.model_precache[(int) e->v.modelindex]; e->v.frame = e->v.frame - 1; if (e->v.frame < 0) e->v.frame = 0; PrintFrameName(m, e->v.frame); } /* =============================================================================== DEMO LOOP CONTROL =============================================================================== */ /* ================== Host_Startdemos_f ================== */ void Host_Startdemos_f(void) { int i, c; if (cls.state == ca_dedicated) { if (!sv.active) Cbuf_AddText("map start\n"); return; } c = Cmd_Argc() - 1; if (c > MAX_DEMOS) { Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS); c = MAX_DEMOS; } Con_Printf("%i demo(s) in loop\n", c); for (i = 1; i < c + 1; i++) strncpy(cls.demos[i - 1], Cmd_Argv(i), sizeof(cls.demos[0]) - 1); if (!sv.active && cls.demonum != -1 && !cls.demoplayback) { cls.demonum = 0; CL_NextDemo(); } else cls.demonum = -1; } /* ================== Host_Demos_f Return to looping demos ================== */ void Host_Demos_f(void) { if (cls.state == ca_dedicated) return; if (cls.demonum == -1) cls.demonum = 1; CL_Disconnect_f(); CL_NextDemo(); } /* ================== Host_Stopdemo_f Return to looping demos ================== */ void Host_Stopdemo_f(void) { if (cls.state == ca_dedicated) return; if (!cls.demoplayback) return; CL_StopPlayback(); CL_Disconnect(); } //============================================================================= /* ================== Host_InitCommands ================== */ void Host_InitCommands(void) { Cmd_AddCommand("status", Host_Status_f); Cmd_AddCommand("quit", Host_Quit_f); Cmd_AddCommand("god", Host_God_f); Cmd_AddCommand("notarget", Host_Notarget_f); Cmd_AddCommand("fly", Host_Fly_f); Cmd_AddCommand("map", Host_Map_f); Cmd_AddCommand("restart", Host_Restart_f); Cmd_AddCommand("changelevel", Host_Changelevel_f); Cmd_AddCommand("connect", Host_Connect_f); Cmd_AddCommand("reconnect", Host_Reconnect_f); Cmd_AddCommand("name", Host_Name_f); Cmd_AddCommand("noclip", Host_Noclip_f); Cmd_AddCommand("version", Host_Version_f); #ifdef DEBUG Cmd_AddCommand("please", Host_Please_f); #endif Cmd_AddCommand("say", Host_Say_f); Cmd_AddCommand("say_team", Host_Say_Team_f); Cmd_AddCommand("tell", Host_Tell_f); Cmd_AddCommand("color", Host_Color_f); Cmd_AddCommand("kill", Host_Kill_f); Cmd_AddCommand("pause", Host_Pause_f); Cmd_AddCommand("spawn", Host_Spawn_f); Cmd_AddCommand("begin", Host_Begin_f); Cmd_AddCommand("prespawn", Host_PreSpawn_f); Cmd_AddCommand("kick", Host_Kick_f); Cmd_AddCommand("ping", Host_Ping_f); Cmd_AddCommand("load", Host_Loadgame_f); Cmd_AddCommand("save", Host_Savegame_f); Cmd_AddCommand("give", Host_Give_f); Cmd_AddCommand("startdemos", Host_Startdemos_f); Cmd_AddCommand("demos", Host_Demos_f); Cmd_AddCommand("stopdemo", Host_Stopdemo_f); Cmd_AddCommand("viewmodel", Host_Viewmodel_f); Cmd_AddCommand("viewframe", Host_Viewframe_f); Cmd_AddCommand("viewnext", Host_Viewnext_f); Cmd_AddCommand("viewprev", Host_Viewprev_f); }