#include "quakedef.h" #include "r_local.h" #define MAX_PARTICLES 2048 // default max # of particles at one // time #define ABSOLUTE_MIN_PARTICLES 512 // no fewer than this no matter what's // on the command line int ramp1[8] = { 0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61 }; int ramp2[8] = { 0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66 }; int ramp3[8] = { 0x6d, 0x6b, 6, 5, 4, 3 }; particle_t *active_particles, *free_particles; particle_t *particles; int r_numparticles; vec3_t r_pright, r_pup, r_ppn; /* =============== R_InitParticles =============== */ void R_InitParticles(void) { int i; i = COM_CheckParm("-particles"); if (i) { r_numparticles = (int) (Q_atoi(com_argv[i + 1])); if (r_numparticles < ABSOLUTE_MIN_PARTICLES) r_numparticles = ABSOLUTE_MIN_PARTICLES; } else { r_numparticles = MAX_PARTICLES; } particles = (particle_t *) Hunk_AllocName(r_numparticles * sizeof(particle_t), "particles"); } /* =============== R_EntityParticles =============== */ #define NUMVERTEXNORMALS 162 extern float r_avertexnormals[NUMVERTEXNORMALS][3]; vec3_t avelocities[NUMVERTEXNORMALS]; float beamlength = 16; vec3_t avelocity = { 23, 7, 3 }; float partstep = 0.01; float timescale = 0.01; void R_EntityParticles(entity_t * ent) { int count; int i; particle_t *p; float angle; float sr, sp, sy, cr, cp, cy; vec3_t forward; float dist; dist = 64; count = 50; if (!avelocities[0][0]) { for (i = 0; i < NUMVERTEXNORMALS * 3; i++) avelocities[0][i] = (rand() & 255) * 0.01; } for (i = 0; i < NUMVERTEXNORMALS; i++) { angle = cl.time * avelocities[i][0]; sy = sin(angle); cy = cos(angle); angle = cl.time * avelocities[i][1]; sp = sin(angle); cp = cos(angle); angle = cl.time * avelocities[i][2]; sr = sin(angle); cr = cos(angle); forward[0] = cp * cy; forward[1] = cp * sy; forward[2] = -sp; if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; p->die = cl.time + 0.01; p->color = 0x6f; p->type = pt_explode; p->org[0] = ent->origin[0] + r_avertexnormals[i][0] * dist + forward[0] * beamlength; p->org[1] = ent->origin[1] + r_avertexnormals[i][1] * dist + forward[1] * beamlength; p->org[2] = ent->origin[2] + r_avertexnormals[i][2] * dist + forward[2] * beamlength; } } /* =============== R_ClearParticles =============== */ void R_ClearParticles(void) { int i; free_particles = &particles[0]; active_particles = NULL; for (i = 0; i < r_numparticles; i++) particles[i].next = &particles[i + 1]; particles[r_numparticles - 1].next = NULL; } void R_ReadPointFile_f(void) { FILE *f; vec3_t org; int r; int c; particle_t *p; char name[MAX_OSPATH]; sprintf(name, "maps/%s.pts", sv.name); COM_FOpenFile(name, &f); if (!f) { Con_Printf("couldn't open %s\n", name); return; } Con_Printf("Reading %s...\n", name); c = 0; for (;;) { r = fscanf(f, "%f %f %f\n", &org[0], &org[1], &org[2]); if (r != 3) break; c++; if (!free_particles) { Con_Printf("Not enough free particles\n"); break; } p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; p->die = 99999; p->color = (-c) & 15; p->type = pt_static; VectorCopy(vec3_origin, p->vel); VectorCopy(org, p->org); } fclose(f); Con_Printf("%i points read\n", c); } /* =============== R_ParseParticleEffect Parse an effect out of the server message =============== */ void R_ParseParticleEffect(void) { vec3_t org, dir; int i, count, msgcount, color; for (i = 0; i < 3; i++) org[i] = MSG_ReadCoord(); for (i = 0; i < 3; i++) dir[i] = MSG_ReadChar() * (1.0 / 16); msgcount = MSG_ReadByte(); color = MSG_ReadByte(); if (msgcount == 255) count = 1024; else count = msgcount; R_RunParticleEffect(org, dir, color, count); } /* =============== R_ParticleExplosion =============== */ void R_ParticleExplosion(vec3_t org) { int i, j; particle_t *p; for (i = 0; i < 1024; i++) { if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; p->die = cl.time + 5; p->color = ramp1[0]; p->ramp = rand() & 3; if (i & 1) { p->type = pt_explode; for (j = 0; j < 3; j++) { p->org[j] = org[j] + ((rand() % 32) - 16); p->vel[j] = (rand() % 512) - 256; } } else { p->type = pt_explode2; for (j = 0; j < 3; j++) { p->org[j] = org[j] + ((rand() % 32) - 16); p->vel[j] = (rand() % 512) - 256; } } } } /* =============== R_BlobExplosion =============== */ void R_BlobExplosion(vec3_t org) { int i, j; particle_t *p; for (i = 0; i < 1024; i++) { if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; p->die = cl.time + 1 + (rand() & 8) * 0.05; if (i & 1) { p->type = pt_blob; p->color = 66 + rand() % 6; for (j = 0; j < 3; j++) { p->org[j] = org[j] + ((rand() % 32) - 16); p->vel[j] = (rand() % 512) - 256; } } else { p->type = pt_blob2; p->color = 150 + rand() % 6; for (j = 0; j < 3; j++) { p->org[j] = org[j] + ((rand() % 32) - 16); p->vel[j] = (rand() % 512) - 256; } } } } /* =============== R_RunParticleEffect =============== */ void R_RunParticleEffect(vec3_t org, vec3_t dir, int color, int count) { int i, j; particle_t *p; for (i = 0; i < count; i++) { if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; if (count == 1024) { // rocket explosion p->die = cl.time + 5; p->color = ramp1[0]; p->ramp = rand() & 3; if (i & 1) { p->type = pt_explode; for (j = 0; j < 3; j++) { p->org[j] = org[j] + ((rand() % 32) - 16); p->vel[j] = (rand() % 512) - 256; } } else { p->type = pt_explode2; for (j = 0; j < 3; j++) { p->org[j] = org[j] + ((rand() % 32) - 16); p->vel[j] = (rand() % 512) - 256; } } } else { p->die = cl.time + 0.1 * (rand() % 5); p->color = (color & ~7) + (rand() & 7); p->type = pt_grav; for (j = 0; j < 3; j++) { p->org[j] = org[j] + ((rand() & 15) - 8); p->vel[j] = dir[j] * 15; // + (rand()%300)-150; } } } } /* =============== R_LavaSplash =============== */ void R_LavaSplash(vec3_t org) { int i, j, k; particle_t *p; float vel; vec3_t dir; for (i = -16; i < 16; i++) for (j = -16; j < 16; j++) for (k = 0; k < 1; k++) { if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; p->die = cl.time + 2 + (rand() & 31) * 0.02; p->color = 224 + (rand() & 7); p->type = pt_grav; dir[0] = j * 8 + (rand() & 7); dir[1] = i * 8 + (rand() & 7); dir[2] = 256; p->org[0] = org[0] + dir[0]; p->org[1] = org[1] + dir[1]; p->org[2] = org[2] + (rand() & 63); VectorNormalize(dir); vel = 50 + (rand() & 63); VectorScale(dir, vel, p->vel); } } /* =============== R_TeleportSplash =============== */ void R_TeleportSplash(vec3_t org) { int i, j, k; particle_t *p; float vel; vec3_t dir; for (i = -16; i < 16; i += 4) for (j = -16; j < 16; j += 4) for (k = -24; k < 32; k += 4) { if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; p->die = cl.time + 0.2 + (rand() & 7) * 0.02; p->color = 7 + (rand() & 7); p->type = pt_grav; dir[0] = j * 8; dir[1] = i * 8; dir[2] = k * 8; p->org[0] = org[0] + i + (rand() & 3); p->org[1] = org[1] + j + (rand() & 3); p->org[2] = org[2] + k + (rand() & 3); VectorNormalize(dir); vel = 50 + (rand() & 63); VectorScale(dir, vel, p->vel); } } void R_RocketTrail(vec3_t start, vec3_t end, int type) { vec3_t vec; float len; int j; particle_t *p; VectorSubtract(end, start, vec); len = VectorNormalize(vec); while (len > 0) { len -= 3; if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; VectorCopy(vec3_origin, p->vel); p->die = cl.time + 2; if (type == 4) { // slight blood p->type = pt_slowgrav; p->color = 67 + (rand() & 3); for (j = 0; j < 3; j++) p->org[j] = start[j] + ((rand() % 6) - 3); len -= 3; } else if (type == 2) { // blood p->type = pt_slowgrav; p->color = 67 + (rand() & 3); for (j = 0; j < 3; j++) p->org[j] = start[j] + ((rand() % 6) - 3); } else if (type == 6) { // voor trail p->color = 9 * 16 + 8 + (rand() & 3); p->type = pt_static; p->die = cl.time + 0.3; for (j = 0; j < 3; j++) p->org[j] = start[j] + ((rand() & 15) - 8); } else if (type == 1) { // smoke smoke p->ramp = (rand() & 3) + 2; p->color = ramp3[(int) p->ramp]; p->type = pt_fire; for (j = 0; j < 3; j++) p->org[j] = start[j] + ((rand() % 6) - 3); } else if (type == 0) { // rocket trail p->ramp = (rand() & 3); p->color = ramp3[(int) p->ramp]; p->type = pt_fire; for (j = 0; j < 3; j++) p->org[j] = start[j] + ((rand() % 6) - 3); } else if (type == 3 || type == 5) { // tracer static int tracercount; p->die = cl.time + 0.5; p->type = pt_static; if (type == 3) p->color = 52 + ((tracercount & 4) << 1); else p->color = 230 + ((tracercount & 4) << 1); tracercount++; VectorCopy(start, p->org); if (tracercount & 1) { p->vel[0] = 30 * vec[1]; p->vel[1] = 30 * -vec[0]; } else { p->vel[0] = 30 * -vec[1]; p->vel[1] = 30 * vec[0]; } } VectorAdd(start, vec, start); } } /* =============== R_DrawParticles =============== */ extern cvar_t sv_gravity; void R_DrawParticles(void) { particle_t *p, *kill; float grav; int i; float time2, time3; float time1; float dvel; float frametime; D_StartParticles(); VectorScale(vright, xscaleshrink, r_pright); VectorScale(vup, yscaleshrink, r_pup); VectorCopy(vpn, r_ppn); frametime = cl.time - cl.oldtime; time3 = frametime * 15; time2 = frametime * 10; // 15; time1 = frametime * 5; grav = frametime * sv_gravity.value * 0.05; dvel = 4 * frametime; for (;;) { kill = active_particles; if (kill && kill->die < cl.time) { active_particles = kill->next; kill->next = free_particles; free_particles = kill; continue; } break; } for (p = active_particles; p; p = p->next) { for (;;) { kill = p->next; if (kill && kill->die < cl.time) { p->next = kill->next; kill->next = free_particles; free_particles = kill; continue; } break; } D_DrawParticle(p); p->org[0] += p->vel[0] * frametime; p->org[1] += p->vel[1] * frametime; p->org[2] += p->vel[2] * frametime; switch (p->type) { case pt_static: break; case pt_fire: p->ramp += time1; if (p->ramp >= 6) p->die = -1; else p->color = ramp3[(int) p->ramp]; p->vel[2] += grav; break; case pt_explode: p->ramp += time2; if (p->ramp >= 8) p->die = -1; else p->color = ramp1[(int) p->ramp]; for (i = 0; i < 3; i++) p->vel[i] += p->vel[i] * dvel; p->vel[2] -= grav; break; case pt_explode2: p->ramp += time3; if (p->ramp >= 8) p->die = -1; else p->color = ramp2[(int) p->ramp]; for (i = 0; i < 3; i++) p->vel[i] -= p->vel[i] * frametime; p->vel[2] -= grav; break; case pt_blob: for (i = 0; i < 3; i++) p->vel[i] += p->vel[i] * dvel; p->vel[2] -= grav; break; case pt_blob2: for (i = 0; i < 2; i++) p->vel[i] -= p->vel[i] * dvel; p->vel[2] -= grav; break; case pt_slowgrav: case pt_grav: p->vel[2] -= grav; break; } } D_EndParticles(); }