// r_sky.c #include "quakedef.h" #include "r_local.h" #include "d_local.h" int iskyspeed = 8; int iskyspeed2 = 2; float skyspeed, skyspeed2; float skytime; byte *r_skysource; int r_skymade; int r_skydirect; // not used? // TODO: clean up these routines byte bottomsky[128 * 131]; byte bottommask[128 * 131]; byte newsky[128 * 256]; // newsky and topsky both pack in here, 128 bytes // of newsky on the left of each scan, 128 bytes // of topsky on the right, because the low-level // drawers need 256-byte scan widths /* ============= R_InitSky A sky texture is 256*128, with the right side being a masked overlay ============== */ void R_InitSky(texture_t * mt) { int i, j; byte *src; src = (byte *) mt + mt->offsets[0]; for (i = 0; i < 128; i++) { for (j = 0; j < 128; j++) { newsky[(i * 256) + j + 128] = src[i * 256 + j + 128]; } } for (i = 0; i < 128; i++) { for (j = 0; j < 131; j++) { if (src[i * 256 + (j & 0x7F)]) { bottomsky[(i * 131) + j] = src[i * 256 + (j & 0x7F)]; bottommask[(i * 131) + j] = 0; } else { bottomsky[(i * 131) + j] = 0; bottommask[(i * 131) + j] = 0xff; } } } r_skysource = newsky; } /* ================= R_MakeSky ================= */ void R_MakeSky(void) { int x, y; int ofs, baseofs; int xshift, yshift; unsigned *pnewsky; static int xlast = -1, ylast = -1; xshift = skytime * skyspeed; yshift = skytime * skyspeed; if ((xshift == xlast) && (yshift == ylast)) return; xlast = xshift; ylast = yshift; pnewsky = (unsigned *) &newsky[0]; for (y = 0; y < SKYSIZE; y++) { baseofs = ((y + yshift) & SKYMASK) * 131; // FIXME: clean this up for (x = 0; x < SKYSIZE; x++) { ofs = baseofs + ((x + xshift) & SKYMASK); *(byte *) pnewsky = (*((byte *) pnewsky + 128) & *(byte *) & bottommask[ofs]) | *(byte *) & bottomsky[ofs]; pnewsky = (unsigned *) ((byte *) pnewsky + 1); } pnewsky += 128 / sizeof(unsigned); } r_skymade = 1; } /* ================= R_GenSkyTile ================= */ void R_GenSkyTile(void *pdest) { int x, y; int ofs, baseofs; int xshift, yshift; unsigned *pnewsky; unsigned *pd; xshift = skytime * skyspeed; yshift = skytime * skyspeed; pnewsky = (unsigned *) &newsky[0]; pd = (unsigned *) pdest; for (y = 0; y < SKYSIZE; y++) { baseofs = ((y + yshift) & SKYMASK) * 131; for (x = 0; x < SKYSIZE; x++) { ofs = baseofs + ((x + xshift) & SKYMASK); *(byte *) pd = (*((byte *) pnewsky + 128) & *(byte *) & bottommask[ofs]) | *(byte *) & bottomsky[ofs]; pnewsky = (unsigned *) ((byte *) pnewsky + 1); pd = (unsigned *) ((byte *) pd + 1); } pnewsky += 128 / sizeof(unsigned); } } /* ================= R_GenSkyTile16 ================= */ void R_GenSkyTile16(void *pdest) { int x, y; int ofs, baseofs; int xshift, yshift; byte *pnewsky; unsigned short *pd; xshift = skytime * skyspeed; yshift = skytime * skyspeed; pnewsky = (byte *) & newsky[0]; pd = (unsigned short *) pdest; for (y = 0; y < SKYSIZE; y++) { baseofs = ((y + yshift) & SKYMASK) * 131; // FIXME: clean this up // FIXME: do faster unaligned version? for (x = 0; x < SKYSIZE; x++) { ofs = baseofs + ((x + xshift) & SKYMASK); *pd = d_8to16table[(*(pnewsky + 128) & *(byte *) & bottommask[ofs]) | *(byte *) & bottomsky[ofs]]; pnewsky++; pd++; } pnewsky += TILE_SIZE; } } /* ============= R_SetSkyFrame ============== */ void R_SetSkyFrame(void) { int g, s1, s2; float temp; skyspeed = iskyspeed; skyspeed2 = iskyspeed2; g = GreatestCommonDivisor(iskyspeed, iskyspeed2); s1 = iskyspeed / g; s2 = iskyspeed2 / g; temp = SKYSIZE * s1 * s2; skytime = cl.time - ((int) (cl.time / temp) * temp); r_skymade = 0; }