// sbar.c -- status bar code #include "quakedef.h" #define TIMECOP int sb_updates; // if >= vid.numpages, no update needed #define STAT_MINUS 10 // num frame for '-' stats digit qpic_t *sb_nums[2][11]; qpic_t *sb_colon, *sb_slash; qpic_t *sb_ibar; qpic_t *sb_sbar; qpic_t *sb_scorebar; qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes qpic_t *sb_ammo[4]; qpic_t *sb_sigil[4]; qpic_t *sb_armor[3]; qpic_t *sb_items[32]; qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive // 0 is static, 1 is temporary animation qpic_t *sb_face_invis; qpic_t *sb_face_quad; qpic_t *sb_face_invuln; qpic_t *sb_face_invis_invuln; qboolean sb_showscores; int sb_lines; // scan lines to draw void Sbar_DeathmatchOverlay(void); extern qpic_t *M_CachePic(char *path); /* =============== Sbar_ShowScores Tab key down =============== */ void Sbar_ShowScores(void) { if (sb_showscores) return; sb_showscores = true; sb_updates = 0; } /* =============== Sbar_DontShowScores Tab key up =============== */ void Sbar_DontShowScores(void) { sb_showscores = false; sb_updates = 0; } /* =============== Sbar_Changed =============== */ void Sbar_Changed(void) { sb_updates = 0; // update next frame } /* =============== Sbar_Init =============== */ void Sbar_Init(void) { int i; for (i = 0; i < 10; i++) { sb_nums[0][i] = W_GetLumpName(va("num_%i", i)); sb_nums[1][i] = W_GetLumpName(va("anum_%i", i)); } sb_nums[0][10] = W_GetLumpName("num_minus"); sb_nums[1][10] = W_GetLumpName("anum_minus"); sb_colon = W_GetLumpName("num_colon"); sb_slash = W_GetLumpName("num_slash"); sb_weapons[0][0] = W_GetLumpName("inv_shotgun"); sb_weapons[0][1] = W_GetLumpName("inv_sshotgun"); sb_weapons[0][2] = W_GetLumpName("inv_nailgun"); sb_weapons[0][3] = W_GetLumpName("inv_snailgun"); sb_weapons[0][4] = W_GetLumpName("inv_rlaunch"); sb_weapons[0][5] = W_GetLumpName("inv_srlaunch"); sb_weapons[0][6] = W_GetLumpName("inv_lightng"); sb_weapons[1][0] = W_GetLumpName("inv2_shotgun"); sb_weapons[1][1] = W_GetLumpName("inv2_sshotgun"); sb_weapons[1][2] = W_GetLumpName("inv2_nailgun"); sb_weapons[1][3] = W_GetLumpName("inv2_snailgun"); sb_weapons[1][4] = W_GetLumpName("inv2_rlaunch"); sb_weapons[1][5] = W_GetLumpName("inv2_srlaunch"); sb_weapons[1][6] = W_GetLumpName("inv2_lightng"); for (i = 0; i < 5; i++) { sb_weapons[2 + i][0] = W_GetLumpName(va("inva%i_shotgun", i + 1)); sb_weapons[2 + i][1] = W_GetLumpName(va("inva%i_sshotgun", i + 1)); sb_weapons[2 + i][2] = W_GetLumpName(va("inva%i_nailgun", i + 1)); sb_weapons[2 + i][3] = W_GetLumpName(va("inva%i_snailgun", i + 1)); sb_weapons[2 + i][4] = W_GetLumpName(va("inva%i_rlaunch", i + 1)); sb_weapons[2 + i][5] = W_GetLumpName(va("inva%i_srlaunch", i + 1)); sb_weapons[2 + i][6] = W_GetLumpName(va("inva%i_lightng", i + 1)); } sb_ammo[0] = W_GetLumpName("sb_shells"); sb_ammo[1] = W_GetLumpName("sb_nails"); sb_ammo[2] = W_GetLumpName("sb_rocket"); sb_ammo[3] = W_GetLumpName("sb_cells"); sb_armor[0] = W_GetLumpName("sb_armor1"); sb_armor[1] = W_GetLumpName("sb_armor2"); sb_armor[2] = W_GetLumpName("sb_armor3"); sb_items[0] = W_GetLumpName("sb_key1"); sb_items[1] = W_GetLumpName("sb_key2"); sb_items[2] = W_GetLumpName("sb_invis"); sb_items[3] = W_GetLumpName("sb_invuln"); sb_items[4] = W_GetLumpName("sb_suit"); sb_items[5] = W_GetLumpName("sb_quad"); sb_sigil[0] = W_GetLumpName("sb_sigil1"); sb_sigil[1] = W_GetLumpName("sb_sigil2"); sb_sigil[2] = W_GetLumpName("sb_sigil3"); sb_sigil[3] = W_GetLumpName("sb_sigil4"); sb_faces[4][0] = W_GetLumpName("face1"); sb_faces[4][1] = W_GetLumpName("face_p1"); sb_faces[3][0] = W_GetLumpName("face2"); sb_faces[3][1] = W_GetLumpName("face_p2"); sb_faces[2][0] = W_GetLumpName("face3"); sb_faces[2][1] = W_GetLumpName("face_p3"); sb_faces[1][0] = W_GetLumpName("face4"); sb_faces[1][1] = W_GetLumpName("face_p4"); sb_faces[0][0] = W_GetLumpName("face5"); sb_faces[0][1] = W_GetLumpName("face_p5"); sb_face_invis = W_GetLumpName("face_invis"); sb_face_invuln = W_GetLumpName("face_invul2"); sb_face_invis_invuln = W_GetLumpName("face_inv2"); sb_face_quad = W_GetLumpName("face_quad"); Cmd_AddCommand("+showscores", Sbar_ShowScores); Cmd_AddCommand("-showscores", Sbar_DontShowScores); sb_sbar = W_GetLumpName("sbar"); sb_ibar = W_GetLumpName("ibar"); sb_scorebar = W_GetLumpName("scorebar"); } //============================================================================= // drawing routines are reletive to the status bar location /* ============= Sbar_DrawPic ============= */ void Sbar_DrawPic(int x, int y, qpic_t * pic) { Draw_Pic(x + ((vid.width - 320) >> 1), y + (vid.height - SBAR_HEIGHT), pic); } /* ============= Sbar_DrawTransPic ============= */ void Sbar_DrawTransPic(int x, int y, qpic_t * pic) { Draw_TransPic(x + ((vid.width - 320) >> 1), y + (vid.height - SBAR_HEIGHT), pic); } /* ================ Sbar_DrawCharacter Draws one solid graphics character ================ */ void Sbar_DrawCharacter(int x, int y, int num) { Draw_Character(x + ((vid.width - 320) >> 1) + 4, y + vid.height - SBAR_HEIGHT, num); } /* ================ Sbar_DrawString ================ */ void Sbar_DrawString(int x, int y, char *str) { Draw_String(x + ((vid.width - 320) >> 1), y + vid.height - SBAR_HEIGHT, str); } /* ============= Sbar_itoa ============= */ int Sbar_itoa(int num, char *buf) { char *str; int pow10; int dig; str = buf; if (num < 0) { *str++ = '-'; num = -num; } for (pow10 = 10; num >= pow10; pow10 *= 10); do { pow10 /= 10; dig = num / pow10; *str++ = '0' + dig; num -= dig * pow10; } while (pow10 != 1); *str = 0; return str - buf; } /* ============= Sbar_DrawNum ============= */ void Sbar_DrawNum(int x, int y, int num, int digits, int color) { char str[12]; char *ptr; int l, frame; l = Sbar_itoa(num, str); ptr = str; if (l > digits) ptr += (l - digits); if (l < digits) x += (digits - l) * 24; while (*ptr) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr - '0'; Sbar_DrawTransPic(x, y, sb_nums[color][frame]); x += 24; ptr++; } } //============================================================================= int fragsort[MAX_SCOREBOARD]; char scoreboardtext[MAX_SCOREBOARD][20]; int scoreboardtop[MAX_SCOREBOARD]; int scoreboardbottom[MAX_SCOREBOARD]; int scoreboardcount[MAX_SCOREBOARD]; int scoreboardlines; /* =============== Sbar_SortFrags =============== */ void Sbar_SortFrags(void) { int i, j, k; // sort by frags scoreboardlines = 0; for (i = 0; i < cl.maxclients; i++) { if (cl.scores[i].name[0]) { fragsort[scoreboardlines] = i; scoreboardlines++; } } for (i = 0; i < scoreboardlines; i++) for (j = 0; j < scoreboardlines - 1 - i; j++) if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j + 1]].frags) { k = fragsort[j]; fragsort[j] = fragsort[j + 1]; fragsort[j + 1] = k; } } int Sbar_ColorForMap(int m) { return m < 128 ? m + 8 : m + 8; } /* =============== Sbar_UpdateScoreboard =============== */ void Sbar_UpdateScoreboard(void) { int i, k; int top, bottom; scoreboard_t *s; Sbar_SortFrags(); // draw the text memset(scoreboardtext, 0, sizeof(scoreboardtext)); for (i = 0; i < scoreboardlines; i++) { k = fragsort[i]; s = &cl.scores[k]; sprintf(&scoreboardtext[i][1], "%3i %s", s->frags, s->name); top = s->colors & 0xf0; bottom = (s->colors & 15) << 4; scoreboardtop[i] = Sbar_ColorForMap(top); scoreboardbottom[i] = Sbar_ColorForMap(bottom); } } /* =============== Sbar_SoloScoreboard =============== */ void Sbar_SoloScoreboard(void) { char str[80]; int minutes, seconds, tens, units; int l; sprintf(str, "Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]); Sbar_DrawString(8, 4, str); sprintf(str, "Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]); Sbar_DrawString(8, 12, str); // time minutes = cl.time / 60; seconds = cl.time - 60 * minutes; tens = seconds / 10; units = seconds - 10 * tens; sprintf(str, "Time :%3i:%i%i", minutes, tens, units); Sbar_DrawString(184, 4, str); // draw level name l = strlen(cl.levelname); Sbar_DrawString(232 - l * 4, 12, cl.levelname); } /* =============== Sbar_DrawScoreboard =============== */ void Sbar_DrawScoreboard(void) { Sbar_SoloScoreboard(); if (cl.gametype == GAME_DEATHMATCH) Sbar_DeathmatchOverlay(); #if 0 int i, j, c; int x, y; int l; int top, bottom; scoreboard_t *s; if (cl.gametype != GAME_DEATHMATCH) { Sbar_SoloScoreboard(); return; } Sbar_UpdateScoreboard(); l = scoreboardlines <= 6 ? scoreboardlines : 6; for (i = 0; i < l; i++) { x = 20 * (i & 1); y = i / 2 * 8; s = &cl.scores[fragsort[i]]; if (!s->name[0]) continue; // draw background top = s->colors & 0xf0; bottom = (s->colors & 15) << 4; top = Sbar_ColorForMap(top); bottom = Sbar_ColorForMap(bottom); Draw_Fill(x * 8 + 10 + ((vid.width - 320) >> 1), y + vid.height - SBAR_HEIGHT, 28, 4, top); Draw_Fill(x * 8 + 10 + ((vid.width - 320) >> 1), y + 4 + vid.height - SBAR_HEIGHT, 28, 4, bottom); // draw text for (j = 0; j < 20; j++) { c = scoreboardtext[i][j]; if (c == 0 || c == ' ') continue; Sbar_DrawCharacter((x + j) * 8, y, c); } } #endif } //============================================================================= /* =============== Sbar_DrawInventory =============== */ void Sbar_DrawInventory(void) { int i; char num[6]; float time; int flashon; Sbar_DrawPic(0, -24, sb_ibar); // weapons for (i = 0; i < 7; i++) { if (cl.items & (IT_SHOTGUN << i)) { time = cl.item_gettime[i]; flashon = (int) ((cl.time - time) * 10); if (flashon >= 10) { if (cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN << i)) flashon = 1; else flashon = 0; } else flashon = (flashon % 5) + 2; Sbar_DrawPic(i * 24, -16, sb_weapons[flashon][i]); if (flashon > 1) sb_updates = 0; // force update to remove flash } } // ammo counts for (i = 0; i < 4; i++) { sprintf(num, "%3i", cl.stats[STAT_SHELLS + i]); if (num[0] != ' ') Sbar_DrawCharacter((6 * i + 1) * 8 - 2, -24, 18 + num[0] - '0'); if (num[1] != ' ') Sbar_DrawCharacter((6 * i + 2) * 8 - 2, -24, 18 + num[1] - '0'); if (num[2] != ' ') Sbar_DrawCharacter((6 * i + 3) * 8 - 2, -24, 18 + num[2] - '0'); } flashon = 0; // items for (i = 0; i < 6; i++) if (cl.items & (1 << (17 + i))) { time = cl.item_gettime[17 + i]; if (time && time > cl.time - 2 && flashon) { // flash frame sb_updates = 0; } else Sbar_DrawPic(192 + i * 16, -16, sb_items[i]); if (time && time > cl.time - 2) sb_updates = 0; } // sigils for (i = 0; i < 4; i++) if (cl.items & (1 << (28 + i))) { time = cl.item_gettime[28 + i]; if (time && time > cl.time - 2 && flashon) { // flash frame sb_updates = 0; } else Sbar_DrawPic(320 - 32 + i * 8, -16, sb_sigil[i]); if (time && time > cl.time - 2) sb_updates = 0; } } //============================================================================= /* =============== Sbar_DrawFrags =============== */ void Sbar_DrawFrags(void) { int i, k, l; int top, bottom; int x, y, f; int xofs; char num[12]; scoreboard_t *s; Sbar_SortFrags(); // draw the text l = scoreboardlines <= 4 ? scoreboardlines : 4; x = 23; xofs = (vid.width - 320) >> 1; y = vid.height - SBAR_HEIGHT - 23; for (i = 0; i < l; i++) { k = fragsort[i]; s = &cl.scores[k]; if (!s->name[0]) continue; // draw background top = s->colors & 0xf0; bottom = (s->colors & 15) << 4; top = Sbar_ColorForMap(top); bottom = Sbar_ColorForMap(bottom); Draw_Fill(xofs + x * 8 + 10, y, 28, 4, top); Draw_Fill(xofs + x * 8 + 10, y + 4, 28, 3, bottom); // draw number f = s->frags; sprintf(num, "%3i", f); Sbar_DrawCharacter((x + 1) * 8, -24, num[0]); Sbar_DrawCharacter((x + 2) * 8, -24, num[1]); Sbar_DrawCharacter((x + 3) * 8, -24, num[2]); if (k == cl.viewentity - 1) { Sbar_DrawCharacter(x * 8 + 2, -24, 16); Sbar_DrawCharacter((x + 4) * 8 - 4, -24, 17); } x += 4; } } //============================================================================= /* =============== Sbar_DrawFace =============== */ void Sbar_DrawFace(void) { int f, anim; if ((cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY)) == (IT_INVISIBILITY | IT_INVULNERABILITY)) { Sbar_DrawPic(112, 0, sb_face_invis_invuln); return; } if (cl.items & IT_QUAD) { Sbar_DrawPic(112, 0, sb_face_quad); return; } if (cl.items & IT_INVISIBILITY) { Sbar_DrawPic(112, 0, sb_face_invis); return; } if (cl.items & IT_INVULNERABILITY) { Sbar_DrawPic(112, 0, sb_face_invuln); return; } if (cl.stats[STAT_HEALTH] >= 100) f = 4; else f = cl.stats[STAT_HEALTH] / 20; if (cl.time <= cl.faceanimtime) { anim = 1; sb_updates = 0; // make sure the anim gets drawn over } else anim = 0; Sbar_DrawPic(112, 0, sb_faces[f][anim]); } /* =============== Sbar_Draw =============== */ void Sbar_Draw(void) { if (!sb_lines) return; if (scr_con_current == vid.height) return; // console is full screen if (sb_updates >= vid.numpages) return; scr_copyeverything = 1; scr_fullupdate = 0; sb_updates++; if (sb_lines > 24) { Sbar_DrawInventory(); if (cl.maxclients != 1) Sbar_DrawFrags(); } if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) { Sbar_DrawPic(0, 0, sb_scorebar); Sbar_DrawScoreboard(); sb_updates = 0; } else { Sbar_DrawPic(0, 0, sb_sbar); // armor if (cl.items & IT_INVULNERABILITY) { Sbar_DrawNum(24, 0, 666, 3, 1); Sbar_DrawPic(0, 0, draw_disc); } else { Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); if (cl.items & IT_ARMOR3) Sbar_DrawPic(0, 0, sb_armor[2]); else if (cl.items & IT_ARMOR2) Sbar_DrawPic(0, 0, sb_armor[1]); else if (cl.items & IT_ARMOR1) Sbar_DrawPic(0, 0, sb_armor[0]); } // face Sbar_DrawFace(); // health Sbar_DrawNum(136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25); // ammo icon if (cl.items & IT_SHELLS) Sbar_DrawPic(224, 0, sb_ammo[0]); else if (cl.items & IT_NAILS) Sbar_DrawPic(224, 0, sb_ammo[1]); else if (cl.items & IT_ROCKETS) Sbar_DrawPic(224, 0, sb_ammo[2]); else if (cl.items & IT_CELLS) Sbar_DrawPic(224, 0, sb_ammo[3]); Sbar_DrawNum(248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10); } } //============================================================================= /* ================== Sbar_IntermissionNumber ================== */ void Sbar_IntermissionNumber(int x, int y, int num, int digits, int color) { char str[12]; char *ptr; int l, frame; l = Sbar_itoa(num, str); ptr = str; if (l > digits) ptr += (l - digits); if (l < digits) x += (digits - l) * 24; while (*ptr) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr - '0'; Draw_TransPic(x, y, sb_nums[color][frame]); x += 24; ptr++; } } /* ================== Sbar_DeathmatchOverlay ================== */ void Sbar_DeathmatchOverlay(void) { qpic_t *pic; int i, k, l; int top, bottom; int x, y, f; char num[12]; scoreboard_t *s; scr_copyeverything = 1; scr_fullupdate = 0; pic = M_CachePic("gfx/ranking.lmp"); Draw_Pic(160 - pic->width / 2, 8, pic); // scores Sbar_SortFrags(); // draw the text l = scoreboardlines; x = 80; y = 40; for (i = 0; i < l; i++) { k = fragsort[i]; s = &cl.scores[k]; if (!s->name[0]) continue; // draw background top = s->colors & 0xf0; bottom = (s->colors & 15) << 4; top = Sbar_ColorForMap(top); bottom = Sbar_ColorForMap(bottom); Draw_Fill(x, y, 40, 4, top); Draw_Fill(x, y + 4, 40, 4, bottom); // draw number f = s->frags; sprintf(num, "%3i", f); Draw_Character(x + 8, y, num[0]); Draw_Character(x + 16, y, num[1]); Draw_Character(x + 24, y, num[2]); if (k == cl.viewentity - 1) Draw_Character(x - 8, y, 12); #if 0 { int total; int n, minutes, tens, units; // draw time total = cl.completed_time - s->entertime; minutes = (int) total / 60; n = total - minutes * 60; tens = n / 10; units = n % 10; sprintf(num, "%3i:%i%i", minutes, tens, units); Draw_String(x + 48, y, num); } #endif // draw name Draw_String(x + 64, y, s->name); y += 10; } } /* ================== Sbar_IntermissionOverlay ================== */ void Sbar_IntermissionOverlay(void) { qpic_t *pic; int dig; int num; scr_copyeverything = 1; scr_fullupdate = 0; if (cl.gametype == GAME_DEATHMATCH) { Sbar_DeathmatchOverlay(); return; } pic = M_CachePic("gfx/complete.lmp"); Draw_Pic(64, 24, pic); pic = M_CachePic("gfx/inter.lmp"); Draw_TransPic(0, 56, pic); // time dig = cl.completed_time / 60; Sbar_IntermissionNumber(160, 64, dig, 3, 0); num = cl.completed_time - dig * 60; Draw_TransPic(234, 64, sb_colon); Draw_TransPic(246, 64, sb_nums[0][num / 10]); Draw_TransPic(266, 64, sb_nums[0][num % 10]); Sbar_IntermissionNumber(160, 104, cl.stats[STAT_SECRETS], 3, 0); Draw_TransPic(232, 104, sb_slash); Sbar_IntermissionNumber(240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0); Sbar_IntermissionNumber(160, 144, cl.stats[STAT_MONSTERS], 3, 0); Draw_TransPic(232, 144, sb_slash); Sbar_IntermissionNumber(240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0); } /* ================== Sbar_FinaleOverlay ================== */ void Sbar_FinaleOverlay(void) { qpic_t *pic; scr_copyeverything = 1; pic = M_CachePic("gfx/finale.lmp"); Draw_TransPic((vid.width - pic->width) / 2, 16, pic); }