// screen.c -- master for refresh, status bar, console, chat, notify, etc #include "quakedef.h" #include "r_local.h" // only the refresh window will be updated unless these variables are flagged int scr_copytop; int scr_copyeverything; float scr_con_current; float scr_conlines; // lines of console to display float oldscreensize, oldfov; cvar_t scr_viewsize = { "viewsize", "100", true }; cvar_t scr_fov = { "fov", "90" }; // 10 - 170 cvar_t scr_conspeed = { "scr_conspeed", "300" }; cvar_t scr_centertime = { "scr_centertime", "2" }; cvar_t scr_showram = { "showram", "1" }; cvar_t scr_showturtle = { "showturtle", "0" }; cvar_t scr_showpause = { "showpause", "1" }; cvar_t scr_printspeed = { "scr_printspeed", "8" }; qboolean scr_initialized; // ready to draw qpic_t *scr_ram; qpic_t *scr_net; qpic_t *scr_turtle; int scr_fullupdate; int clearconsole; int clearnotify; int sb_lines; viddef_t vid; // global video state vrect_t *pconupdate; vrect_t scr_vrect; qboolean scr_disabled_for_loading; qboolean scr_drawloading; float scr_disabled_time; void SCR_ScreenShot_f(void); extern qpic_t *M_CachePic(char *path); extern void M_Draw(void); /* =============================================================================== CENTER PRINTING =============================================================================== */ char scr_centerstring[1024]; float scr_centertime_start; // for slow victory printing float scr_centertime_off; int scr_center_lines; int scr_erase_lines; int scr_erase_center; /* ============== SCR_CenterPrint Called for important messages that should stay in the center of the screen for a few moments ============== */ void SCR_CenterPrint(char *str) { strncpy(scr_centerstring, str, sizeof(scr_centerstring) - 1); scr_centertime_off = scr_centertime.value; scr_centertime_start = cl.time; // count the number of lines for centering scr_center_lines = 1; while (*str) { if (*str == '\n') scr_center_lines++; str++; } } void SCR_EraseCenterString(void) { int y; if (scr_erase_center++ > vid.numpages) { scr_erase_lines = 0; return; } if (scr_center_lines <= 4) y = vid.height * 0.35; else y = 48; scr_copytop = 1; Draw_TileClear(0, y, vid.width, 8 * scr_erase_lines); } void SCR_DrawCenterString(void) { char *start; int l; int j; int x, y; int remaining; // the finale prints the characters one at a time if (cl.intermission) remaining = scr_printspeed.value * (cl.time - scr_centertime_start); else remaining = 9999; scr_erase_center = 0; start = scr_centerstring; if (scr_center_lines <= 4) y = vid.height * 0.35; else y = 48; do { // scan the width of the line for (l = 0; l < 40; l++) if (start[l] == '\n' || !start[l]) break; x = (vid.width - l * 8) / 2; for (j = 0; j < l; j++, x += 8) { Draw_Character(x, y, start[j]); if (!remaining--) return; } y += 8; while (*start && *start != '\n') start++; if (!*start) break; start++; // skip the \n } while (1); } void SCR_CheckDrawCenterString(void) { scr_copytop = 1; if (scr_center_lines > scr_erase_lines) scr_erase_lines = scr_center_lines; scr_centertime_off -= host_frametime; if (scr_centertime_off <= 0 && !cl.intermission) return; if (key_dest != key_game) return; SCR_DrawCenterString(); } //============================================================================= /* ================= SCR_CalcRefdef Must be called whenever vid changes Internal use only ================= */ static void SCR_CalcRefdef(void) { vrect_t vrect; float size; scr_fullupdate = 0; // force a background redraw vid.recalc_refdef = 0; // force the status bar to redraw Sbar_Changed(); //======================================== // bound viewsize if (scr_viewsize.value < 30) Cvar_Set("viewsize", "30"); if (scr_viewsize.value > 120) Cvar_Set("viewsize", "120"); // bound field of view if (scr_fov.value < 10) Cvar_Set("fov", "10"); if (scr_fov.value > 170) Cvar_Set("fov", "170"); // intermission is always full screen if (cl.intermission) size = 120; else size = scr_viewsize.value; if (size >= 120) sb_lines = 0; // no status bar at all else if (size >= 110) sb_lines = 24; // no inventory else sb_lines = 24 + 16 + 8; // these calculations mirror those in R_Init() for r_refdef, but take no // account of water warping vrect.x = 0; vrect.y = 0; vrect.width = vid.width; vrect.height = vid.height; R_SetVrect(&vrect, &scr_vrect, sb_lines); // guard against going from one mode to another that's less than half the // vertical resolution if (scr_con_current > vid.height) scr_con_current = vid.height; // notify the refresh of the change R_ViewChanged(&vrect, sb_lines, vid.aspect); } /* ================= SCR_SizeUp_f Keybinding command ================= */ void SCR_SizeUp_f(void) { Cvar_SetValue("viewsize", scr_viewsize.value + 10); vid.recalc_refdef = 1; } /* ================= SCR_SizeDown_f Keybinding command ================= */ void SCR_SizeDown_f(void) { Cvar_SetValue("viewsize", scr_viewsize.value - 10); vid.recalc_refdef = 1; } //============================================================================ /* ================== SCR_Init ================== */ void SCR_Init(void) { Cvar_RegisterVariable(&scr_fov); Cvar_RegisterVariable(&scr_viewsize); Cvar_RegisterVariable(&scr_conspeed); Cvar_RegisterVariable(&scr_showram); Cvar_RegisterVariable(&scr_showturtle); Cvar_RegisterVariable(&scr_showpause); Cvar_RegisterVariable(&scr_centertime); Cvar_RegisterVariable(&scr_printspeed); // // register our commands // Cmd_AddCommand("screenshot", SCR_ScreenShot_f); Cmd_AddCommand("sizeup", SCR_SizeUp_f); Cmd_AddCommand("sizedown", SCR_SizeDown_f); scr_ram = W_GetLumpName("ram"); scr_net = W_GetLumpName("net"); scr_turtle = W_GetLumpName("turtle"); scr_initialized = true; } /* ============== SCR_DrawRam ============== */ void SCR_DrawRam(void) { if (!scr_showram.value) return; if (!r_cache_thrash) return; Draw_Pic(scr_vrect.x + 32, scr_vrect.y, scr_ram); } /* ============== SCR_DrawTurtle ============== */ void SCR_DrawTurtle(void) { static int count; if (!scr_showturtle.value) return; if (host_frametime < 0.1) { count = 0; return; } count++; if (count < 3) return; Draw_Pic(scr_vrect.x, scr_vrect.y, scr_turtle); } /* ============== SCR_DrawNet ============== */ void SCR_DrawNet(void) { if (realtime - cl.last_received_message < 0.3) return; if (cls.demoplayback) return; Draw_Pic(scr_vrect.x + 64, scr_vrect.y, scr_net); } /* ============== DrawPause ============== */ void SCR_DrawPause(void) { qpic_t *pic; if (!scr_showpause.value) // turn off for screenshots return; if (!cl.paused) return; pic = M_CachePic("gfx/pause.lmp"); Draw_Pic((vid.width - pic->width) / 2, (vid.height - 48 - pic->height) / 2, pic); } /* ============== SCR_DrawLoading ============== */ void SCR_DrawLoading(void) { qpic_t *pic; if (!scr_drawloading) return; pic = M_CachePic("gfx/loading.lmp"); Draw_Pic((vid.width - pic->width) / 2, (vid.height - 48 - pic->height) / 2, pic); } //============================================================================= /* ================== SCR_SetUpToDrawConsole ================== */ void SCR_SetUpToDrawConsole(void) { Con_CheckResize(); if (scr_drawloading) return; // never a console with loading plaque // decide on the height of the console con_forcedup = !cl.worldmodel || cls.signon != SIGNONS; if (con_forcedup) { scr_conlines = vid.height; // full screen scr_con_current = scr_conlines; } else if (key_dest == key_console) scr_conlines = vid.height / 2; // half screen else scr_conlines = 0; // none visible if (scr_conlines < scr_con_current) { scr_con_current -= scr_conspeed.value * host_frametime; if (scr_conlines > scr_con_current) scr_con_current = scr_conlines; } else if (scr_conlines > scr_con_current) { scr_con_current += scr_conspeed.value * host_frametime; if (scr_conlines < scr_con_current) scr_con_current = scr_conlines; } if (clearconsole++ < vid.numpages) { scr_copytop = 1; Draw_TileClear(0, (int) scr_con_current, vid.width, vid.height - (int) scr_con_current); Sbar_Changed(); } else if (clearnotify++ < vid.numpages) { scr_copytop = 1; Draw_TileClear(0, 0, vid.width, con_notifylines); } else con_notifylines = 0; } /* ================== SCR_DrawConsole ================== */ void SCR_DrawConsole(void) { if (scr_con_current) { scr_copyeverything = 1; Con_DrawConsole(scr_con_current, true); clearconsole = 0; } else { if (key_dest == key_game || key_dest == key_message) Con_DrawNotify(); // only draw notify in game } } /* ============================================================================== SCREEN SHOTS ============================================================================== */ typedef struct { char manufacturer; char version; char encoding; char bits_per_pixel; unsigned short xmin, ymin, xmax, ymax; unsigned short hres, vres; unsigned char palette[48]; char reserved; char color_planes; unsigned short bytes_per_line; unsigned short palette_type; char filler[58]; unsigned char data; // unbounded } pcx_t; /* ============== WritePCXfile ============== */ void WritePCXfile(char *filename, byte * data, int width, int height, int rowbytes, byte * palette) { int i, j, length; pcx_t *pcx; byte *pack; pcx = Hunk_TempAlloc(width * height * 2 + 1000); if (pcx == NULL) { Con_Printf("SCR_ScreenShot_f: not enough memory\n"); return; } pcx->manufacturer = 0x0a; // PCX id pcx->version = 5; // 256 color pcx->encoding = 1; // uncompressed pcx->bits_per_pixel = 8; // 256 color pcx->xmin = 0; pcx->ymin = 0; pcx->xmax = LittleShort((short) (width - 1)); pcx->ymax = LittleShort((short) (height - 1)); pcx->hres = LittleShort((short) width); pcx->vres = LittleShort((short) height); Q_memset(pcx->palette, 0, sizeof(pcx->palette)); pcx->color_planes = 1; // chunky image pcx->bytes_per_line = LittleShort((short) width); pcx->palette_type = LittleShort(2); // not a grey scale Q_memset(pcx->filler, 0, sizeof(pcx->filler)); // pack the image pack = &pcx->data; for (i = 0; i < height; i++) { for (j = 0; j < width; j++) { if ((*data & 0xc0) != 0xc0) *pack++ = *data++; else { *pack++ = 0xc1; *pack++ = *data++; } } data += rowbytes - width; } // write the palette *pack++ = 0x0c; // palette ID byte for (i = 0; i < 768; i++) *pack++ = *palette++; // write output file length = pack - (byte *) pcx; COM_WriteFile(filename, pcx, length); } /* ================== SCR_ScreenShot_f ================== */ void SCR_ScreenShot_f(void) { int i; char pcxname[80]; char checkname[MAX_OSPATH]; // // find a file name to save it to // strcpy(pcxname, "quake00.pcx"); for (i = 0; i <= 99; i++) { pcxname[5] = i / 10 + '0'; pcxname[6] = i % 10 + '0'; sprintf(checkname, "%s/%s", com_gamedir, pcxname); if (Sys_FileTime(checkname) == -1) break; // file doesn't exist } if (i == 100) Sys_Error("SCR_ScreenShot_f: Couldn't create a PCX"); // // save the pcx file // D_EnableBackBufferAccess(); // enable direct drawing of console to back // buffer WritePCXfile(pcxname, vid.buffer, vid.width, vid.height, vid.rowbytes, host_basepal); D_DisableBackBufferAccess(); // for adapters that can't stay mapped in // for linear writes all the time Con_Printf("Wrote %s\n", pcxname); } //============================================================================= /* =============== SCR_BeginLoadingPlaque ================ */ void SCR_BeginLoadingPlaque(void) { S_StopAllSounds(); if (cls.state != ca_connected) return; if (cls.signon != SIGNONS) return; // redraw with no console and the loading plaque Con_ClearNotify(); scr_centertime_off = 0; scr_con_current = 0; scr_drawloading = true; scr_fullupdate = 0; Sbar_Changed(); SCR_UpdateScreen(); scr_drawloading = false; scr_disabled_for_loading = true; scr_disabled_time = realtime; scr_fullupdate = 0; } /* =============== SCR_EndLoadingPlaque ================ */ void SCR_EndLoadingPlaque(void) { scr_disabled_for_loading = false; scr_fullupdate = 0; Con_ClearNotify(); } //============================================================================= char *scr_notifystring; qboolean scr_drawdialog; void SCR_DrawNotifyString(void) { char *start; int l; int j; int x, y; start = scr_notifystring; y = vid.height * 0.35; do { // scan the width of the line for (l = 0; l < 40; l++) if (start[l] == '\n' || !start[l]) break; x = (vid.width - l * 8) / 2; for (j = 0; j < l; j++, x += 8) Draw_Character(x, y, start[j]); y += 8; while (*start && *start != '\n') start++; if (!*start) break; start++; // skip the \n } while (1); } /* ================== SCR_ModalMessage Displays a text string in the center of the screen and waits for a Y or N keypress. ================== */ int SCR_ModalMessage(char *text) { if (cls.state == ca_dedicated) return true; scr_notifystring = text; // draw a fresh screen scr_fullupdate = 0; scr_drawdialog = true; SCR_UpdateScreen(); scr_drawdialog = false; S_ClearBuffer(); // so dma doesn't loop current sound do { key_count = -1; // wait for a key down and up Sys_SendKeyEvents(); } while (key_lastpress != 'y' && key_lastpress != 'n' && key_lastpress != K_ESCAPE); scr_fullupdate = 0; SCR_UpdateScreen(); return key_lastpress == 'y'; } //============================================================================= /* =============== SCR_BringDownConsole Brings the console down and fades the palettes back to normal ================ */ void SCR_BringDownConsole(void) { int i; scr_centertime_off = 0; for (i = 0; i < 20 && scr_conlines != scr_con_current; i++) SCR_UpdateScreen(); cl.cshifts[0].percent = 0; // no area contents palette on next frame VID_SetPalette(host_basepal); } /* ================== SCR_UpdateScreen This is called every frame, and can also be called explicitly to flush text to the screen. WARNING: be very careful calling this from elsewhere, because the refresh needs almost the entire 256k of stack space! ================== */ void SCR_UpdateScreen(void) { static float oldscr_viewsize; vrect_t vrect; scr_copytop = 0; scr_copyeverything = 0; if (scr_disabled_for_loading) { if (realtime - scr_disabled_time > 60) { scr_disabled_for_loading = false; Con_Printf("load failed.\n"); } else return; } if (cls.state == ca_dedicated) return; // stdout only if (!scr_initialized || !con_initialized) return; // not initialized yet if (scr_viewsize.value != oldscr_viewsize) { oldscr_viewsize = scr_viewsize.value; vid.recalc_refdef = 1; } // // check for vid changes // if (oldfov != scr_fov.value) { oldfov = scr_fov.value; vid.recalc_refdef = true; } if (oldscreensize != scr_viewsize.value) { oldscreensize = scr_viewsize.value; vid.recalc_refdef = true; } if (vid.recalc_refdef) { // something changed, so reorder the screen SCR_CalcRefdef(); } // // do 3D refresh drawing, and then update the screen // D_EnableBackBufferAccess(); // of all overlay stuff if drawing directly if (scr_fullupdate++ < vid.numpages) { // clear the entire screen scr_copyeverything = 1; Draw_TileClear(0, 0, vid.width, vid.height); Sbar_Changed(); } pconupdate = NULL; SCR_SetUpToDrawConsole(); SCR_EraseCenterString(); D_DisableBackBufferAccess(); // for adapters that can't stay mapped in // for linear writes all the time V_RenderView(); D_EnableBackBufferAccess(); // of all overlay stuff if drawing directly if (scr_drawdialog) { Sbar_Draw(); Draw_FadeScreen(); SCR_DrawNotifyString(); scr_copyeverything = true; } else if (scr_drawloading) { SCR_DrawLoading(); Sbar_Draw(); } else if (cl.intermission == 1 && key_dest == key_game) { Sbar_IntermissionOverlay(); } else if (cl.intermission == 2 && key_dest == key_game) { Sbar_FinaleOverlay(); SCR_CheckDrawCenterString(); } else { SCR_DrawRam(); SCR_DrawNet(); SCR_DrawTurtle(); SCR_DrawPause(); SCR_CheckDrawCenterString(); Sbar_Draw(); SCR_DrawConsole(); M_Draw(); } D_DisableBackBufferAccess(); // for adapters that can't stay mapped in // for linear writes all the time if (pconupdate) { D_UpdateRects(pconupdate); } V_UpdatePalette(); // // update one of three areas // if (scr_copyeverything) { vrect.x = 0; vrect.y = 0; vrect.width = vid.width; vrect.height = vid.height; vrect.pnext = 0; VID_Update(&vrect); } else if (scr_copytop) { vrect.x = 0; vrect.y = 0; vrect.width = vid.width; vrect.height = vid.height - sb_lines; vrect.pnext = 0; VID_Update(&vrect); } else { vrect.x = scr_vrect.x; vrect.y = scr_vrect.y; vrect.width = scr_vrect.width; vrect.height = scr_vrect.height; vrect.pnext = 0; VID_Update(&vrect); } }