// snd_mix.c -- portable code to mix sounds for snd_dma.c #include "quakedef.h" #include "sound.h" #define PAINTBUFFER_SIZE 512 portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE]; int snd_scaletable[32][256]; int *snd_p, snd_linear_count, snd_vol; short *snd_out; void Snd_WriteLinearBlastStereo16(void); void Snd_WriteLinearBlastStereo16(void) { int i; int val; for (i = 0; i < snd_linear_count; i += 2) { val = (snd_p[i] * snd_vol) >> 8; if (val > 0x7fff) snd_out[i] = 0x7fff; else if (val < (short) 0x8000) snd_out[i] = (short) 0x8000; else snd_out[i] = val; val = (snd_p[i + 1] * snd_vol) >> 8; if (val > 0x7fff) snd_out[i + 1] = 0x7fff; else if (val < (short) 0x8000) snd_out[i + 1] = (short) 0x8000; else snd_out[i + 1] = val; } } void S_TransferStereo16(int endtime) { int lpos; int lpaintedtime; snd_vol = volume.value * 256; snd_p = (int *) paintbuffer; lpaintedtime = paintedtime; while (lpaintedtime < endtime) { // handle recirculating buffer issues lpos = lpaintedtime & ((shm->samples >> 1) - 1); snd_out = (short *) shm->buffer + (lpos << 1); snd_linear_count = (shm->samples >> 1) - lpos; if (lpaintedtime + snd_linear_count > endtime) snd_linear_count = endtime - lpaintedtime; snd_linear_count <<= 1; // write a linear blast of samples Snd_WriteLinearBlastStereo16(); snd_p += snd_linear_count; lpaintedtime += (snd_linear_count >> 1); } } void S_TransferPaintBuffer(int endtime) { int out_idx; int count; int out_mask; int *p; int step; int val; int snd_vol; if (shm->samplebits == 16 && shm->channels == 2) { S_TransferStereo16(endtime); return; } p = (int *) paintbuffer; count = (endtime - paintedtime) * shm->channels; out_mask = shm->samples - 1; out_idx = paintedtime * shm->channels & out_mask; step = 3 - shm->channels; snd_vol = volume.value * 256; if (shm->samplebits == 16) { short *out = (short *) shm->buffer; while (count--) { val = (*p * snd_vol) >> 8; p += step; if (val > 0x7fff) val = 0x7fff; else if (val < (short) 0x8000) val = (short) 0x8000; out[out_idx] = val; out_idx = (out_idx + 1) & out_mask; } } else if (shm->samplebits == 8) { unsigned char *out = (unsigned char *) shm->buffer; while (count--) { val = (*p * snd_vol) >> 8; p += step; if (val > 0x7fff) val = 0x7fff; else if (val < (short) 0x8000) val = (short) 0x8000; out[out_idx] = (val >> 8) + 128; out_idx = (out_idx + 1) & out_mask; } } } /* =============================================================================== NOISE TRACK =============================================================================== */ #define BGM_BUFFER 4096 typedef struct { int handle; wavinfo_t info; int painted; // in shm->speed samples int rawread; // in bytes int rawtotal; // in bytes byte raw[BGM_BUFFER]; } bgm_t; bgm_t bgm; void S_StartNoiseTrack(char *name) { byte buffer[8192]; if (bgm.handle) Sys_FileClose(bgm.handle); memset(&bgm, 0, sizeof(bgm)); COM_OpenFile(name, &bgm.handle); if (bgm.handle == -1) { Con_Printf("Couldn't open %s\n", name); return; } Sys_FileRead(bgm.handle, buffer, sizeof(buffer)); bgm.info = GetWavinfo(name, buffer, sizeof(buffer)); if (!bgm.info.samples) { Con_Printf("Couldn't parse %s\n", name); return; } bgm.rawtotal = bgm.info.width * bgm.info.samples; bgm.rawread = sizeof(bgm.raw); Sys_FileSeek(bgm.handle, bgm.info.dataofs); Sys_FileRead(bgm.handle, bgm.raw, sizeof(bgm.raw)); } void S_NoiseTrack(int samples) { int vol; portable_samplepair_t *p; int want, count; int i; int samplebytes; int srcsample; int sample; int ratescale; vol = bgmvolume.value * 255; if (!vol || !bgm.info.samples) { Q_memset(paintbuffer, 0, samples * sizeof(portable_samplepair_t)); return; } // resample directly into the paint buffer samplebytes = bgm.info.width * bgm.info.channels; ratescale = bgm.info.rate * 256 / shm->speed; // 512 == skip every other samp p = paintbuffer; while (samples) { count = (double) bgm.rawread * 256 / (samplebytes * ratescale) - bgm.painted; if (!count) { // read another block of raw samples if (bgm.rawread == bgm.rawtotal) { // Con_Printf ("loop\n"); Sys_FileSeek(bgm.handle, bgm.info.dataofs); bgm.rawread = 0; bgm.painted = 0; } want = sizeof(bgm.raw); if (bgm.rawread + want > bgm.rawtotal) want = bgm.rawtotal - bgm.rawread; count = Sys_FileRead(bgm.handle, bgm.raw, want); if (count != want) Sys_Error("Read failure on noise track"); bgm.rawread += want; count = (double) bgm.rawread * 256 / (samplebytes * ratescale) - bgm.painted; } if (count > samples) count = samples; if (count <= 0) Sys_Error("Nosietrack count = %i\n", count); for (i = 0; i < count; i++) { srcsample = ((bgm.painted + i) * ratescale) >> 8; srcsample = (srcsample * samplebytes) & (BGM_BUFFER - 1); if (bgm.info.width == 2) sample = LittleShort(*((short *) (&bgm.raw[srcsample]))); else sample = (int) ((unsigned char) (bgm.raw[srcsample]) - 128) << 8; p->left = (sample * vol) >> 8; if (bgm.info.channels == 2) { if (bgm.info.width == 2) sample = LittleShort(* ((short *) (&bgm.raw[srcsample + 2]))); else sample = (int) ((unsigned char) (bgm.raw[srcsample + 1]) - 128) << 8; p->right = (sample * vol) >> 8; } else p->right = p->left; p++; } bgm.painted += count; samples -= count; } } /* =============================================================================== CHANNEL MIXING =============================================================================== */ void SND_PaintChannelFrom8(channel_t * ch, sfxcache_t * sc, int endtime); void SND_PaintChannelFrom16(channel_t * ch, sfxcache_t * sc, int endtime); void S_PaintChannels(int endtime) { int i; int end; channel_t *ch; sfxcache_t *sc; int ltime, count; while (paintedtime < endtime) { // if paintbuffer is smaller than DMA buffer end = endtime; if (endtime - paintedtime > PAINTBUFFER_SIZE) end = paintedtime + PAINTBUFFER_SIZE; // clear the paint buffer S_NoiseTrack(end - paintedtime); // paint in the channels. ch = channels; for (i = 0; i < total_channels; i++, ch++) { if (!ch->sfx) continue; if (!ch->leftvol && !ch->rightvol) continue; sc = S_LoadSound(ch->sfx); if (!sc) continue; ltime = paintedtime; while (ltime < end) { // paint up to end if (ch->end < end) count = ch->end - ltime; else count = end - ltime; if (count > 0) { if (sc->width == 1) SND_PaintChannelFrom8(ch, sc, count); else SND_PaintChannelFrom16(ch, sc, count); ltime += count; } // if at end of loop, restart if (ltime >= ch->end) { if (sc->loopstart >= 0) { ch->pos = sc->loopstart; ch->end = ltime + sc->length - ch->pos; } else { // channel just stopped ch->sfx = NULL; break; } } } } // transfer out according to DMA format S_TransferPaintBuffer(end); paintedtime = end; } } void SND_InitScaletable(void) { int i, j; for (i = 0; i < 32; i++) for (j = 0; j < 256; j++) snd_scaletable[i][j] = ((signed char) j) * i * 8; } void SND_PaintChannelFrom8(channel_t * ch, sfxcache_t * sc, int count) { int data; int *lscale, *rscale; unsigned char *sfx; int i; if (ch->leftvol > 255) ch->leftvol = 255; if (ch->rightvol > 255) ch->rightvol = 255; lscale = snd_scaletable[ch->leftvol >> 3]; rscale = snd_scaletable[ch->rightvol >> 3]; sfx = (unsigned char *) sc->data + ch->pos; for (i = 0; i < count; i++) { data = sfx[i]; paintbuffer[i].left += lscale[data]; paintbuffer[i].right += rscale[data]; } ch->pos += count; } void SND_PaintChannelFrom16(channel_t * ch, sfxcache_t * sc, int count) { int data; int left, right; int leftvol, rightvol; signed short *sfx; int i; leftvol = ch->leftvol; rightvol = ch->rightvol; sfx = (signed short *) sc->data + ch->pos; for (i = 0; i < count; i++) { data = sfx[i]; left = (data * leftvol) >> 8; right = (data * rightvol) >> 8; paintbuffer[i].left += left; paintbuffer[i].right += right; } ch->pos += count; }