// world.h typedef struct { vec3_t normal; float dist; } plane_t; typedef struct { qboolean allsolid; // if true, plane is not valid qboolean startsolid; // if true, the initial point was in a solid area qboolean inopen, inwater; float fraction; // time completed, 1.0 = didn't hit anything vec3_t endpos; // final position plane_t plane; // surface normal at impact edict_t *ent; // entity the surface is on } trace_t; #define MOVE_NORMAL 0 #define MOVE_NOMONSTERS 1 #define MOVE_MISSILE 2 void SV_ClearWorld(void); // called after the world model has been loaded, before linking any entities void SV_UnlinkEdict(edict_t * ent); // call before removing an entity, and before trying to move one, // so it doesn't clip against itself // flags ent->v.modified void SV_LinkEdict(edict_t * ent, qboolean touch_triggers); // Needs to be called any time an entity changes origin, mins, maxs, or solid // flags ent->v.modified // sets ent->v.absmin and ent->v.absmax // if touchtriggers, calls prog functions for the intersected triggers int SV_PointContents(vec3_t p); // returns the CONTENTS_* value from the world at the given point. // does not check any entities at all edict_t *SV_TestEntityPosition(edict_t * ent); trace_t SV_Move(vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t * passedict); // mins and maxs are reletive // if the entire move stays in a solid volume, trace.allsolid will be set // if the starting point is in a solid, it will be allowed to move out // to an open area // nomonsters is used for line of sight or edge testing, where mosnters // shouldn't be considered solid objects // passedict is explicitly excluded from clipping checks (normally NULL)