* One binary, any game type. * A key to change viewsize while playing * Game able to work with any resolution in software mode * Audio support using OpenAL * Add support for the Mac version, if possible * Network support! * Fully compile with no warnings/errors using -Wall -ansi -pedantic and with other compilers (would need to turn off warnings about unused parameters) * Port to: Linux/SVGAlib, Unix/OpenGL?, Linux/SDL, DOS/Allegro?, Win32/GDI?, Win32/DX?, Win32/D3D?, Win32/OpenGL?, BeOS?, MacOS?, QNX? * Ease in using demos. Playing demos from files, recording to files, batch playing, and so on. * Make Wolf3D the game it was originally planned to be... More strategy... * Empty TODO File * Test with other available mods (that were compatible with the original game) * Unified input handling * Configuration files and save games which work regardless of operating system/processor/binary build * Suite of utilities to edit the game data. * Resolve any endian issues * Add a ViewMap?