#ifndef __VERSION_H__ #define __VERSION_H__ /* Change WMODE to point to the executable you would like to build: */ /* WL1 = 0 */ /* WL6 = 1 */ /* SDM = 2 */ /* SOD = 3 */ #ifndef WMODE #define WMODE 0 #endif /* --- End of User-Modifiable Variables --- */ #if WMODE == 0 /* #define SPEAR */ /* #define SPEARDEMO */ #define UPLOAD #define GAMENAME "Wolfenstein 3D Shareware" #define GAMEEXT "wl1" #define GAMETYPE "WL1\0" #elif WMODE == 1 /* #define SPEAR */ /* #define SPEARDEMO */ /* #define UPLOAD */ #define GAMENAME "Wolfenstein 3D" #define GAMEEXT "wl6" #define GAMETYPE "WL6\0" #elif WMODE == 2 #define SPEAR #define SPEARDEMO /* #define UPLOAD */ #define GAMENAME "Spear of Destiny Demo" #define GAMEEXT "sdm" #define GAMETYPE "SDM\0" #elif WMODE == 3 #define SPEAR /* #define SPEARDEMO */ /* #define UPLOAD */ #define GAMENAME "Spear of Destiny" #define GAMEEXT "sod" #define GAMETYPE "SOD\0" #else #error "please edit version.h and fix WMODE" #endif #define GAMEHDR "WOLF3D\0\0" #define SAVTYPE "SAV\0" #define CFGTYPE "CFG\0" #endif