#ifndef __WL_ACT3_H__ #define __WL_ACT3_H__ typedef enum { s_none, s_boom1, s_boom2, s_boom3, s_rocket, s_smoke1, s_smoke2, s_smoke3, s_smoke4, s_grdstand, s_grdpath1, s_grdpath1s, s_grdpath2, s_grdpath3, s_grdpath3s, s_grdpath4, s_grdpain, s_grdpain1, s_grdshoot1, s_grdshoot2, s_grdshoot3, s_grdchase1, s_grdchase1s, s_grdchase2, s_grdchase3, s_grdchase3s, s_grdchase4, s_grddie1, s_grddie2, s_grddie3, s_grddie4, s_dogpath1, s_dogpath1s, s_dogpath2, s_dogpath3, s_dogpath3s, s_dogpath4, s_dogjump1, s_dogjump2, s_dogjump3, s_dogjump4, s_dogjump5, s_dogchase1, s_dogchase1s, s_dogchase2, s_dogchase3, s_dogchase3s, s_dogchase4, s_dogdie1, s_dogdie2, s_dogdie3, s_dogdead, // // officers // s_ofcstand, s_ofcpath1, s_ofcpath1s, s_ofcpath2, s_ofcpath3, s_ofcpath3s, s_ofcpath4, s_ofcpain, s_ofcpain1, s_ofcshoot1, s_ofcshoot2, s_ofcshoot3, s_ofcchase1, s_ofcchase1s, s_ofcchase2, s_ofcchase3, s_ofcchase3s, s_ofcchase4, s_ofcdie1, s_ofcdie2, s_ofcdie3, s_ofcdie4, s_ofcdie5, // // mutant // s_mutstand, s_mutpath1, s_mutpath1s, s_mutpath2, s_mutpath3, s_mutpath3s, s_mutpath4, s_mutpain, s_mutpain1, s_mutshoot1, s_mutshoot2, s_mutshoot3, s_mutshoot4, s_mutchase1, s_mutchase1s, s_mutchase2, s_mutchase3, s_mutchase3s, s_mutchase4, s_mutdie1, s_mutdie2, s_mutdie3, s_mutdie4, s_mutdie5, // // SS // s_ssstand, s_sspath1, s_sspath1s, s_sspath2, s_sspath3, s_sspath3s, s_sspath4, s_sspain, s_sspain1, s_ssshoot1, s_ssshoot2, s_ssshoot3, s_ssshoot4, s_ssshoot5, s_ssshoot6, s_ssshoot7, s_ssshoot8, s_ssshoot9, s_sschase1, s_sschase1s, s_sschase2, s_sschase3, s_sschase3s, s_sschase4, s_ssdie1, s_ssdie2, s_ssdie3, s_ssdie4, #ifdef SPEAR s_hrocket, s_hsmoke1, s_hsmoke2, s_hsmoke3, s_hsmoke4, s_hboom1, s_hboom2, s_hboom3, // // trans // s_transstand, s_transchase1, s_transchase1s, s_transchase2, s_transchase3, s_transchase3s, s_transchase4, s_transdie0, s_transdie01, s_transdie1, s_transdie2, s_transdie3, s_transdie4, s_transshoot1, s_transshoot2, s_transshoot3, s_transshoot4, s_transshoot5, s_transshoot6, s_transshoot7, s_transshoot8, s_uberstand, s_uberchase1, s_uberchase1s, s_uberchase2, s_uberchase3, s_uberchase3s, s_uberchase4, s_uberdie0, s_uberdie01, s_uberdie1, s_uberdie2, s_uberdie3, s_uberdie4, s_uberdie5, s_ubershoot1, s_ubershoot2, s_ubershoot3, s_ubershoot4, s_ubershoot5, s_ubershoot6, s_ubershoot7, // // will // s_willstand, s_willchase1, s_willchase1s, s_willchase2, s_willchase3, s_willchase3s, s_willchase4, s_willdie1, s_willdie2, s_willdie3, s_willdie4, s_willdie5, s_willdie6, s_willshoot1, s_willshoot2, s_willshoot3, s_willshoot4, s_willshoot5, s_willshoot6, // // death // s_deathstand, s_deathchase1, s_deathchase1s, s_deathchase2, s_deathchase3, s_deathchase3s, s_deathchase4, s_deathdie1, s_deathdie2, s_deathdie3, s_deathdie4, s_deathdie5, s_deathdie6, s_deathdie7, s_deathdie8, s_deathdie9, s_deathshoot1, s_deathshoot2, s_deathshoot3, s_deathshoot4, s_deathshoot5, // // angel // s_angelstand, s_angelchase1, s_angelchase1s, s_angelchase2, s_angelchase3, s_angelchase3s, s_angelchase4, s_angeldie1, s_angeldie11, s_angeldie2, s_angeldie3, s_angeldie4, s_angeldie5, s_angeldie6, s_angeldie7, s_angeldie8, s_angeldie9, s_angelshoot1, s_angelshoot2, s_angelshoot3, s_angeltired, s_angeltired2, s_angeltired3, s_angeltired4, s_angeltired5, s_angeltired6, s_angeltired7, s_spark1, s_spark2, s_spark3, s_spark4, s_spectrewait1, s_spectrewait2, s_spectrewait3, s_spectrewait4, s_spectrechase1, s_spectrechase2, s_spectrechase3, s_spectrechase4, s_spectredie1, s_spectredie2, s_spectredie3, s_spectredie4, s_spectrewake, #endif #ifndef SPEAR s_blinkychase1, s_blinkychase2, s_inkychase1, s_inkychase2, s_pinkychase1, s_pinkychase2, s_clydechase1, s_clydechase2, // // hans // s_bossstand, s_bosschase1, s_bosschase1s, s_bosschase2, s_bosschase3, s_bosschase3s, s_bosschase4, s_bossdie1, s_bossdie2, s_bossdie3, s_bossdie4, s_bossshoot1, s_bossshoot2, s_bossshoot3, s_bossshoot4, s_bossshoot5, s_bossshoot6, s_bossshoot7, s_bossshoot8, // // gretel // s_gretelstand, s_gretelchase1, s_gretelchase1s, s_gretelchase2, s_gretelchase3, s_gretelchase3s, s_gretelchase4, s_greteldie1, s_greteldie2, s_greteldie3, s_greteldie4, s_gretelshoot1, s_gretelshoot2, s_gretelshoot3, s_gretelshoot4, s_gretelshoot5, s_gretelshoot6, s_gretelshoot7, s_gretelshoot8, // // schabb // s_schabbstand, s_schabbchase1, s_schabbchase1s, s_schabbchase2, s_schabbchase3, s_schabbchase3s, s_schabbchase4, s_schabbdeathcam, s_schabbdie1, s_schabbdie2, s_schabbdie3, s_schabbdie4, s_schabbdie5, s_schabbdie6, s_schabbshoot1, s_schabbshoot2, s_needle1, s_needle2, s_needle3, s_needle4, // // gift // s_giftstand, s_giftchase1, s_giftchase1s, s_giftchase2, s_giftchase3, s_giftchase3s, s_giftchase4, s_giftdeathcam, s_giftdie1, s_giftdie2, s_giftdie3, s_giftdie4, s_giftdie5, s_giftdie6, s_giftshoot1, s_giftshoot2, // // fat // s_fatstand, s_fatchase1, s_fatchase1s, s_fatchase2, s_fatchase3, s_fatchase3s, s_fatchase4, s_fatdeathcam, s_fatdie1, s_fatdie2, s_fatdie3, s_fatdie4, s_fatdie5, s_fatdie6, s_fatshoot1, s_fatshoot2, s_fatshoot3, s_fatshoot4, s_fatshoot5, s_fatshoot6, // // fake // s_fakestand, s_fakechase1, s_fakechase1s, s_fakechase2, s_fakechase3, s_fakechase3s, s_fakechase4, s_fakedie1, s_fakedie2, s_fakedie3, s_fakedie4, s_fakedie5, s_fakedie6, s_fakeshoot1, s_fakeshoot2, s_fakeshoot3, s_fakeshoot4, s_fakeshoot5, s_fakeshoot6, s_fakeshoot7, s_fakeshoot8, s_fakeshoot9, s_fire1, s_fire2, // // hitler // s_mechastand, s_mechachase1, s_mechachase1s, s_mechachase2, s_mechachase3, s_mechachase3s, s_mechachase4, s_mechadie1, s_mechadie2, s_mechadie3, s_mechadie4, s_mechashoot1, s_mechashoot2, s_mechashoot3, s_mechashoot4, s_mechashoot5, s_mechashoot6, s_hitlerchase1, s_hitlerchase1s, s_hitlerchase2, s_hitlerchase3, s_hitlerchase3s, s_hitlerchase4, s_hitlerdeathcam, s_hitlerdie1, s_hitlerdie2, s_hitlerdie3, s_hitlerdie4, s_hitlerdie5, s_hitlerdie6, s_hitlerdie7, s_hitlerdie8, s_hitlerdie9, s_hitlerdie10, s_hitlershoot1, s_hitlershoot2, s_hitlershoot3, s_hitlershoot4, s_hitlershoot5, s_hitlershoot6, // // BJ victory // s_bjrun1, s_bjrun1s, s_bjrun2, s_bjrun3, s_bjrun3s, s_bjrun4, s_bjjump1, s_bjjump2, s_bjjump3, s_bjjump4, s_deathcam, #endif s_player, s_attack, MAXSTATES } stateenum; extern statetype gamestates[MAXSTATES]; #endif