/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * posix.c: Thread-related code common to POSIX systems * * Known contributors to this file: * Markus Armbruster, 2006 */ #include #include #include #include "empthread.h" #include "journal.h" #include "prototypes.h" static void panic(int sig); void empth_init_signals(void) { struct sigaction act; act.sa_flags = 0; sigemptyset(&act.sa_mask); act.sa_handler = panic; sigaction(SIGBUS, &act, NULL); sigaction(SIGSEGV, &act, NULL); sigaction(SIGILL, &act, NULL); sigaction(SIGFPE, &act, NULL); act.sa_handler = SIG_IGN; sigaction(SIGPIPE, &act, NULL); } /* we're going down. try to close the files at least */ static void panic(int sig) { struct sigaction act; act.sa_flags = 0; sigemptyset(&act.sa_mask); act.sa_handler = SIG_DFL; sigaction(SIGBUS, &act, NULL); sigaction(SIGSEGV, &act, NULL); sigaction(SIGILL, &act, NULL); sigaction(SIGFPE, &act, NULL); /* * This code calls functions that are not safe to call from a * signal handler! That could probably be rectified with some * effort. However, we're already in a bad state. Is it wise to * flush that state to disk, possibly overwriting good state? * FIXME make the code safe as far as practical */ logerror("server received fatal signal %d", sig); log_last_commands(); ef_fin_srv(); journal_shutdown(); /* End of unsafe code */ if (CANT_HAPPEN(sig != SIGBUS && sig != SIGSEGV && sig != SIGILL && sig != SIGFPE)) _exit(1); if (raise(sig)) _exit(1); }