/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * login.c: Allow the player to login * * Known contributors to this file: * Dave Pare, 1994 * Steve McClure, 2000 * Markus Armbruster, 2004-2006 */ #include #include "com.h" #include "empio.h" #include "empthread.h" #include "file.h" #include "match.h" #include "misc.h" #include "nat.h" #include "nsc.h" #include "optlist.h" #include "player.h" #include "proto.h" #include "prototypes.h" static int client_cmd(void); static int coun_cmd(void); static int kill_cmd(void); static int options_cmd(void); static int pass_cmd(void); static int play_cmd(void); static int quit_cmd(void); static int sanc_cmd(void); static int user_cmd(void); static struct cmndstr login_coms[] = { {"client client-id...", 0, client_cmd, 0, 0}, {"coun country", 0, coun_cmd, 0, 0}, {"kill", 0, kill_cmd, 0, 0}, {"options option=value...", 0, options_cmd, 0, 0}, {"pass password", 0, pass_cmd, 0, 0}, {"play [user [country [password]]]", 0, play_cmd, 0, 0}, {"quit", 0, quit_cmd, 0, 0}, {"sanc", 0, sanc_cmd, 0, 0}, {"user name", 0, user_cmd, 0, 0}, {0, 0, 0, 0, 0} }; /*ARGSUSED*/ void player_login(void *ud) { char buf[128]; char space[128]; int ac; int cmd; player->proc = empth_self(); pr_id(player, C_INIT, "Empire server ready\n"); while (!io_eof(player->iop) && !io_error(player->iop) && player->state != PS_SHUTDOWN) { io_output(player->iop, IO_WAIT); if (io_gets(player->iop, buf, sizeof(buf)) < 0) { io_input(player->iop, IO_WAIT); continue; } ac = parse(buf, player->argp, NULL, space, NULL); cmd = comtch(player->argp[0], login_coms, 0); if (cmd < 0) { pr_id(player, C_BADCMD, "Command %s not found\n", player->argp[0]); continue; } switch (login_coms[cmd].c_addr()) { case RET_OK: break; case RET_FAIL: break; case RET_SYN: pr_id(player, C_BADCMD, "Usage %s\n", login_coms[cmd].c_form); break; default: break; } } player->state = PS_SHUTDOWN; if (!io_eof(player->iop)) { pr_id(player, C_EXIT, "so long...\n"); io_noblocking(player->iop, 0); while (io_output(player->iop, IO_WAIT) > 0) ; } player_delete(player); empth_exit(); /*NOTREACHED*/ } static int client_cmd(void) { int i, sz; char *p, *end; if (!player->argp[1]) return RET_SYN; p = player->client; end = player->client + sizeof(player->client) - 1; for (i = 1; player->argp[i]; ++i) { if (i > 1) *p++ = ' '; sz = strlen(player->argp[i]); sz = MIN(sz, end - p); memcpy(p, player->argp[i], sz); p += sz; } *p = 0; pr_id(player, C_CMDOK, "talking to %s\n", player->client); return RET_OK; } static int user_cmd(void) { if (!player->argp[1]) return RET_SYN; strncpy(player->userid, player->argp[1], sizeof(player->userid) - 1); player->userid[sizeof(player->userid) - 1] = '\0'; pr_id(player, C_CMDOK, "hello %s\n", player->userid); return RET_OK; } static int sanc_cmd(void) { struct nstr_item ni; struct natstr nat; int first = 1; if (!opt_BLITZ) { pr_id(player, C_BADCMD, "Command %s not found\n", player->argp[0]); return RET_FAIL; } snxtitem_all(&ni, EF_NATION); while (nxtitem(&ni, &nat)) { if (nat.nat_stat != STAT_SANCT) continue; if (first) { pr_id(player, C_DATA, "The following countries are still in sanctuary:\n"); first = 0; } pr_id(player, C_DATA, "%s\n", nat.nat_cnam); } if (first) pr_id(player, C_CMDOK, "There are no countries in sanctuary\n"); else pr_id(player, C_CMDOK, "\n"); return RET_OK; } static int coun_cmd(void) { natid cnum; if (!player->argp[1]) return RET_SYN; if (natbyname(player->argp[1], &cnum) < 0) { pr_id(player, C_CMDERR, "country %s does not exist\n", player->argp[1]); return RET_FAIL; } player->cnum = cnum; player->authenticated = 0; pr_id(player, C_CMDOK, "country name %s\n", player->argp[1]); return 0; } static int pass_cmd(void) { if (!player->argp[1]) return RET_SYN; if (player->cnum == 255) { pr_id(player, C_CMDERR, "need country first\n"); return RET_FAIL; } if (!natpass(player->cnum, player->argp[1])) { pr_id(player, C_CMDERR, "password bad, logging entry\n"); logerror("%s tried country #%d with %s", praddr(player), player->cnum, player->argp[1]); return RET_FAIL; } player->authenticated = 1; pr_id(player, C_CMDOK, "password ok\n"); logerror("%s using country #%d", praddr(player), player->cnum); return RET_OK; } static int options_cmd(void) { /* * The option mechanism allows arbitrary string values, but so far * all options are flags in struct player. Should be easy to * generalize if needed. */ struct logoptstr { char *name; int val; }; static struct logoptstr login_opts[] = { { "utf-8", PF_UTF8 }, { NULL, 0 } }; char **ap; char *p; int opt; unsigned i; if (!player->argp[1]) { for (i = 0; login_opts[i].name; ++i) pr_id(player, C_DATA, "%s=%d\n", login_opts[i].name, (player->flags & login_opts[i].val) != 0); pr_id(player, C_CMDOK, "\n"); return RET_OK; } for (ap = player->argp+1; *ap; ++ap) { p = strchr(*ap, '='); if (p) *p++ = 0; opt = stmtch(*ap, login_opts, offsetof(struct logoptstr, name), sizeof(struct logoptstr)); if (opt < 0) { pr_id(player, C_BADCMD, "Option %s not found\n", *ap); return RET_FAIL; } if (!p || atoi(p)) player->flags |= login_opts[opt].val; else player->flags &= ~login_opts[opt].val; } pr_id(player, C_CMDOK, "Accepted\n"); return RET_OK; } static int may_play(void) { struct natstr *np; if (player->cnum == 255 || !player->authenticated) { pr_id(player, C_CMDERR, "need country and password\n"); return 0; } /* TODO strstr() cheesy, compare IP against IP/BITS ... */ np = getnatp(player->cnum); if (np->nat_stat == STAT_GOD && *privip && !strstr(privip, player->hostaddr)) { logerror("Deity login from untrusted host attempted by %s", praddr(player)); logerror("To allow this, add %s to econfig key privip", player->hostaddr); pr_id(player, C_EXIT, "Deity login not allowed from this IP!" " See log for help on how to allow it.\n"); return 0; } return 1; } static int play_cmd(void) { struct player *other; natid cnum; struct natstr *natp; char **ap; ap = player->argp; if (*++ap) { strncpy(player->userid, *ap, sizeof(player->userid) - 1); player->userid[sizeof(player->userid) - 1] = '\0'; player->authenticated = 0; } if (*++ap) { if (natbyname(*ap, &cnum) < 0) { pr_id(player, C_CMDERR, "country %s does not exist\n", *ap); return RET_FAIL; } } if (*++ap) { if (!natpass(cnum, *ap)) { pr_id(player, C_CMDERR, "password bad, logging entry\n"); logerror("%s tried country #%d with %s", praddr(player), cnum, *ap); return RET_FAIL; } player->cnum = cnum; player->authenticated = 1; } if (!may_play()) return RET_FAIL; other = getplayer((natid)player->cnum); if (other) { natp = getnatp(player->cnum); if (natp->nat_stat != STAT_VIS) { pr_id(player, C_EXIT, "country in use by %s\n", praddr(other)); } else { pr_id(player, C_EXIT, "country in use\n"); } return RET_FAIL; } logerror("%s logged in as country #%d", praddr(player), player->cnum); pr_id(player, C_INIT, "%d\n", CLIENTPROTO); player_main(player); logerror("%s logged out, country #%d", praddr(player), player->cnum); player->state = PS_SHUTDOWN; return RET_OK; } static int kill_cmd(void) { struct player *other; if (!may_play()) return RET_FAIL; other = getplayer(player->cnum); if (!other) { pr_id(player, C_EXIT, "country not in use\n"); return RET_FAIL; } logerror("%s killed country #%d", praddr(player), player->cnum); io_shutdown(other->iop, IO_READ | IO_WRITE); pr_id(player, C_EXIT, "closed socket of offending job\n"); return RET_OK; } static int quit_cmd(void) { pr_id(player, C_EXIT, "so long\n"); io_shutdown(player->iop, IO_READ); return RET_OK; }