/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * sys/uio.h: POSIX emulation for WIN32 * * Known contributors to this file: * Ron Koenderink, 2007 */ #ifndef SYS_UIO_H #define SYS_UIO_H #include #include "w32misc.h" struct iovec { /* Base address of a memory region for input or output. */ void *iov_base; /* The size of the memory pointed to by iov_base. */ size_t iov_len; }; extern ssize_t readv(int fd, const struct iovec *iov, int iovcnt); extern ssize_t writev(int fd, const struct iovec *iov, int iovcnt); #endif /* SYS_UIO_H */