/* * Empire - A multi-player, client/server Internet based war game. * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak, * Ken Stevens, Steve McClure * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * --- * * See files README, COPYING and CREDITS in the root of the source * tree for related information and legal notices. It is expected * that future projects/authors will amend these files as needed. * * --- * * lostitem.c: This deletes the old lost items * * Known contributors to this file: * Steve McClure, 1997 */ #include #include "empthread.h" #include "file.h" #include "lost.h" #include "optlist.h" #include "server.h" /*ARGSUSED*/ void delete_lostitems(void *unused) { time_t now; struct loststr lost; int n; int ncnt; while (1) { time(&now); /* logerror("Deleting lost items at %s", ctime(&now));*/ ncnt = 0; for (n = 0; getlost(n, &lost); n++) { if (!lost.lost_owner) continue; if (lost.lost_timestamp > (now - lost_items_timeout)) continue; lost.lost_owner = 0; lost.lost_timestamp = 0; putlost(n, &lost); ncnt++; } /* logerror("Deleted %d lost items", ncnt, ctime(&now));*/ now = now + 900; /* Every 15 minutes */ empth_sleep(now); } /*NOTREACHED*/ }