Changes in version 0.4.3: - fixed a 32-/64-bit incompatibility - some tuning and more information gathering for network connections - some tries to overcome binary differences between different compilers and compiler versions which cause asynchronicities, but without success :-( - client respects SDL_QUIT messages which is expressed in that the client can be stopped by closing its window using your system's window system - several bugfixes for multithreading related client crashes Changes in version 0.4.2: - bugfix which prevents particles from leaving the map Changes in version 0.4.1: - re-established synchronicity when mixing different architectures - improved command line help - fixed wrong behaviour of client when connecting to Internet server - new keys: fps display (default: F9) and toggle fps limiter (default: F8) Changes in version 0.4: - introduced SkwoermZones - stationary guns - completely new communication layer - game info screen - keyboard configuration menu - new weapons: helicopter, dirt grenade - new theme: sky - improved physics - focusing other players while being dead - flashing message window when avatar gets hurt - toggle fullscreen key - different flavors of bots (still basic!) - documentation of replay mode - using zlib compression for the transfer of a world from server to client - many bug fixes - using SCons for building Changes in version 0.3.1: - new intro sound - jukebox during game - fixed bugs with Windows 2000 and 98 when loading sprites - fixed bug when game mode was different on server and clients Changes in version 0.3: - team mode - new themes: circle, fossil - added boni: homing virus, invisibility - multiple goals and balls - moving goals Changes in version 0.2: - too many to mention all, but here are some highlights - added boni (health, fuel, shield) - added new status display - added limited fuel for jetpack - complete gui overhaul - easier starting of server and client for Mac and Win - new mine weapon - rope can be released now - new scoring rules for the ball Changes in version 0.1a3: - fixed bugs in serialization: WoP runs successfully on MacOS X (PowerPC) - fixed bugs in coloring and smoothing the sprites