# DO NOT DELETE areaitem.o: areaitem.hpp itemset.hpp /include/SDL/SDL.h areaitem.o: /include/SDL/SDL_main.h /include/SDL/SDL_stdinc.h areaitem.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h areaitem.o: /include/SDL/begin_code.h /include/SDL/close_code.h areaitem.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h areaitem.o: /include/SDL/SDL_endian.h /include/SDL/SDL_mutex.h areaitem.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h areaitem.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h areaitem.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h areaitem.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h areaitem.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h areaitem.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h areaitem.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h areaitem.o: /include/SDL/SDL_version.h settings.hpp global.hpp serialize.hpp areaitem.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_types.h areaitem.o: pvector_t.hpp attachableobject.o: attachableobject.hpp global.hpp object.hpp attachableobject.o: /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h attachableobject.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h attachableobject.o: /include/SDL/begin_code.h /include/SDL/close_code.h attachableobject.o: constants.hpp vector.hpp serialize.hpp attachableobject.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h attachableobject.o: serializable.hpp areaitem.hpp itemset.hpp attachableobject.o: /include/SDL/SDL.h /include/SDL/SDL_main.h attachableobject.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h attachableobject.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h attachableobject.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h attachableobject.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h attachableobject.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h attachableobject.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h attachableobject.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h attachableobject.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h attachableobject.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h attachableobject.o: settings.hpp pvector_t.hpp objectitem.hpp audio.o: /include/SDL/SDL.h /include/SDL/SDL_main.h /include/SDL/SDL_stdinc.h audio.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h audio.o: /include/SDL/begin_code.h /include/SDL/close_code.h audio.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h audio.o: /include/SDL/SDL_endian.h /include/SDL/SDL_mutex.h audio.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h audio.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h audio.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h audio.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h audio.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h audio.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h audio.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h audio.o: /include/SDL/SDL_version.h global.hpp audio.hpp vector.hpp audio.o: serialize.hpp /include/SDL/SDL_byteorder.h /include/SDL/SDL_types.h audio.o: loader.hpp string.hpp physfsrwops.hpp wopsettings.hpp settings.hpp audio.o: serializable.hpp pvector_t.hpp random.hpp avatar.o: avatar.hpp global.hpp collidableobject.hpp attachableobject.hpp avatar.o: object.hpp /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h avatar.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h avatar.o: /include/SDL/begin_code.h /include/SDL/close_code.h constants.hpp avatar.o: vector.hpp serialize.hpp /include/SDL/SDL_byteorder.h avatar.o: /include/SDL/SDL_endian.h serializable.hpp areaitem.hpp itemset.hpp avatar.o: /include/SDL/SDL.h /include/SDL/SDL_main.h /include/SDL/SDL_audio.h avatar.o: /include/SDL/SDL_error.h /include/SDL/SDL_mutex.h avatar.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h avatar.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h avatar.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h avatar.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h avatar.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h avatar.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h avatar.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h avatar.o: /include/SDL/SDL_version.h settings.hpp pvector_t.hpp avatar.o: objectitem.hpp particles.hpp flag.hpp video.hpp sprite.hpp avatar.o: wopsprites.hpp random.hpp spriteset.hpp spritesequence.hpp avatar.o: string.hpp settingdefs.hpp progresslog.hpp graphics.hpp counter.hpp avatar.o: player.hpp weapon.hpp audio.hpp scorekeeper.hpp messages.hpp avatar.o: goal.hpp noncollidableobject.hpp map.hpp mapmemory.hpp theme.hpp avatar.o: mapstuff.hpp mapstuffset.hpp weightedrandom.hpp world.hpp avatar.o: bonusmanager.hpp bonus.hpp noncollidablepool.hpp pool.hpp avatar.o: explosion.hpp smoke.hpp bonuspack.hpp bonusshield.hpp avatar.o: shieldcorona.hpp bonusfuel.hpp bonushomingvirus.hpp avatar.o: homingmissile.hpp missile.hpp rope.hpp hook.hpp stationarygun.hpp avatar.o: weapongrenade.hpp grenade.hpp avatarworm.o: avatarworm.hpp constants.hpp /include/SDL/SDL_types.h avatarworm.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h avatarworm.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h avatarworm.o: /include/SDL/close_code.h avatar.hpp global.hpp avatarworm.o: collidableobject.hpp attachableobject.hpp object.hpp vector.hpp avatarworm.o: serialize.hpp /include/SDL/SDL_byteorder.h avatarworm.o: /include/SDL/SDL_endian.h serializable.hpp areaitem.hpp avatarworm.o: itemset.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h avatarworm.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h avatarworm.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h avatarworm.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h avatarworm.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h avatarworm.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h avatarworm.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h avatarworm.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h avatarworm.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h avatarworm.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h avatarworm.o: settings.hpp pvector_t.hpp objectitem.hpp particles.hpp avatarworm.o: flag.hpp video.hpp sprite.hpp wopsprites.hpp random.hpp avatarworm.o: spriteset.hpp spritesequence.hpp string.hpp settingdefs.hpp avatarworm.o: progresslog.hpp graphics.hpp counter.hpp player.hpp weapon.hpp avatarworm.o: audio.hpp scorekeeper.hpp messages.hpp goal.hpp avatarworm.o: noncollidableobject.hpp map.hpp mapmemory.hpp theme.hpp avatarworm.o: mapstuff.hpp mapstuffset.hpp weightedrandom.hpp world.hpp avatarworm.o: bonusmanager.hpp bonus.hpp noncollidablepool.hpp pool.hpp avatarworm.o: explosion.hpp smoke.hpp bonuspack.hpp ball.o: ball.hpp global.hpp constants.hpp /include/SDL/SDL_types.h ball.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h ball.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h ball.o: /include/SDL/close_code.h collidableobject.hpp attachableobject.hpp ball.o: object.hpp vector.hpp serialize.hpp /include/SDL/SDL_byteorder.h ball.o: /include/SDL/SDL_endian.h serializable.hpp areaitem.hpp itemset.hpp ball.o: /include/SDL/SDL.h /include/SDL/SDL_main.h /include/SDL/SDL_audio.h ball.o: /include/SDL/SDL_error.h /include/SDL/SDL_mutex.h ball.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h ball.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h ball.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h ball.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h ball.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h ball.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h ball.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h ball.o: /include/SDL/SDL_version.h settings.hpp pvector_t.hpp objectitem.hpp ball.o: particles.hpp flag.hpp video.hpp sprite.hpp wopsprites.hpp random.hpp ball.o: spriteset.hpp spritesequence.hpp string.hpp settingdefs.hpp ball.o: progresslog.hpp graphics.hpp counter.hpp audio.hpp world.hpp map.hpp ball.o: mapmemory.hpp theme.hpp mapstuff.hpp mapstuffset.hpp ball.o: weightedrandom.hpp player.hpp weapon.hpp scorekeeper.hpp messages.hpp ball.o: goal.hpp noncollidableobject.hpp bonusmanager.hpp bonus.hpp ball.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp rope.hpp ball.o: color.hpp blueglow.o: blueglow.hpp noncollidableobject.hpp attachableobject.hpp blueglow.o: global.hpp object.hpp /include/SDL/SDL_types.h blueglow.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h blueglow.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h blueglow.o: /include/SDL/close_code.h constants.hpp vector.hpp serialize.hpp blueglow.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h blueglow.o: serializable.hpp areaitem.hpp itemset.hpp /include/SDL/SDL.h blueglow.o: /include/SDL/SDL_main.h /include/SDL/SDL_audio.h blueglow.o: /include/SDL/SDL_error.h /include/SDL/SDL_mutex.h blueglow.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h blueglow.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h blueglow.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h blueglow.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h blueglow.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h blueglow.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h blueglow.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h blueglow.o: /include/SDL/SDL_version.h settings.hpp pvector_t.hpp blueglow.o: objectitem.hpp world.hpp map.hpp string.hpp mapmemory.hpp blueglow.o: flag.hpp theme.hpp mapstuff.hpp mapstuffset.hpp spriteset.hpp blueglow.o: spritesequence.hpp settingdefs.hpp progresslog.hpp sprite.hpp blueglow.o: weightedrandom.hpp random.hpp graphics.hpp particles.hpp blueglow.o: video.hpp wopsprites.hpp counter.hpp player.hpp weapon.hpp blueglow.o: audio.hpp scorekeeper.hpp messages.hpp goal.hpp blueglow.o: collidableobject.hpp bonusmanager.hpp bonus.hpp blueglow.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp bonus.o: bonus.hpp collidableobject.hpp attachableobject.hpp global.hpp bonus.o: object.hpp /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h bonus.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h bonus.o: /include/SDL/begin_code.h /include/SDL/close_code.h constants.hpp bonus.o: vector.hpp serialize.hpp /include/SDL/SDL_byteorder.h bonus.o: /include/SDL/SDL_endian.h serializable.hpp areaitem.hpp itemset.hpp bonus.o: /include/SDL/SDL.h /include/SDL/SDL_main.h /include/SDL/SDL_audio.h bonus.o: /include/SDL/SDL_error.h /include/SDL/SDL_mutex.h bonus.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h bonus.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h bonus.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h bonus.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h bonus.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h bonus.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h bonus.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h bonus.o: /include/SDL/SDL_version.h settings.hpp pvector_t.hpp objectitem.hpp bonus.o: particles.hpp flag.hpp video.hpp sprite.hpp wopsprites.hpp bonus.o: random.hpp spriteset.hpp spritesequence.hpp string.hpp bonus.o: settingdefs.hpp progresslog.hpp graphics.hpp counter.hpp avatar.hpp bonus.o: player.hpp weapon.hpp audio.hpp scorekeeper.hpp messages.hpp bonus.o: goal.hpp noncollidableobject.hpp map.hpp mapmemory.hpp theme.hpp bonus.o: mapstuff.hpp mapstuffset.hpp weightedrandom.hpp world.hpp bonus.o: bonusmanager.hpp noncollidablepool.hpp pool.hpp explosion.hpp bonus.o: smoke.hpp bonuspack.hpp bonusfuel.o: bonusfuel.hpp bonus.hpp collidableobject.hpp bonusfuel.o: attachableobject.hpp global.hpp object.hpp bonusfuel.o: /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h bonusfuel.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h bonusfuel.o: /include/SDL/begin_code.h /include/SDL/close_code.h bonusfuel.o: constants.hpp vector.hpp serialize.hpp bonusfuel.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h bonusfuel.o: serializable.hpp areaitem.hpp itemset.hpp /include/SDL/SDL.h bonusfuel.o: /include/SDL/SDL_main.h /include/SDL/SDL_audio.h bonusfuel.o: /include/SDL/SDL_error.h /include/SDL/SDL_mutex.h bonusfuel.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h bonusfuel.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h bonusfuel.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h bonusfuel.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h bonusfuel.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h bonusfuel.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h bonusfuel.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h bonusfuel.o: /include/SDL/SDL_version.h settings.hpp pvector_t.hpp bonusfuel.o: objectitem.hpp particles.hpp flag.hpp video.hpp sprite.hpp bonusfuel.o: wopsprites.hpp random.hpp spriteset.hpp spritesequence.hpp bonusfuel.o: string.hpp settingdefs.hpp progresslog.hpp graphics.hpp bonusfuel.o: counter.hpp avatar.hpp player.hpp weapon.hpp audio.hpp bonusfuel.o: scorekeeper.hpp messages.hpp goal.hpp noncollidableobject.hpp bonusfuel.o: map.hpp mapmemory.hpp theme.hpp mapstuff.hpp mapstuffset.hpp bonusfuel.o: weightedrandom.hpp world.hpp bonusmanager.hpp bonusfuel.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp bonusfuel.o: bonuspack.hpp bonushealth.o: bonushealth.hpp bonus.hpp collidableobject.hpp bonushealth.o: attachableobject.hpp global.hpp object.hpp bonushealth.o: /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h bonushealth.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h bonushealth.o: /include/SDL/begin_code.h /include/SDL/close_code.h bonushealth.o: constants.hpp vector.hpp serialize.hpp bonushealth.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h bonushealth.o: serializable.hpp areaitem.hpp itemset.hpp /include/SDL/SDL.h bonushealth.o: /include/SDL/SDL_main.h /include/SDL/SDL_audio.h bonushealth.o: /include/SDL/SDL_error.h /include/SDL/SDL_mutex.h bonushealth.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h bonushealth.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h bonushealth.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h bonushealth.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h bonushealth.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h bonushealth.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h bonushealth.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h bonushealth.o: /include/SDL/SDL_version.h settings.hpp pvector_t.hpp bonushealth.o: objectitem.hpp particles.hpp flag.hpp video.hpp sprite.hpp bonushealth.o: wopsprites.hpp random.hpp spriteset.hpp spritesequence.hpp bonushealth.o: string.hpp settingdefs.hpp progresslog.hpp graphics.hpp bonushealth.o: counter.hpp avatar.hpp player.hpp weapon.hpp audio.hpp bonushealth.o: scorekeeper.hpp messages.hpp goal.hpp noncollidableobject.hpp bonushealth.o: map.hpp mapmemory.hpp theme.hpp mapstuff.hpp mapstuffset.hpp bonushealth.o: weightedrandom.hpp world.hpp bonusmanager.hpp bonushealth.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp bonushealth.o: bonuspack.hpp bonushomingvirus.o: bonushomingvirus.hpp avatar.hpp global.hpp bonushomingvirus.o: collidableobject.hpp attachableobject.hpp object.hpp bonushomingvirus.o: /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h bonushomingvirus.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h bonushomingvirus.o: /include/SDL/begin_code.h /include/SDL/close_code.h bonushomingvirus.o: constants.hpp vector.hpp serialize.hpp bonushomingvirus.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h bonushomingvirus.o: serializable.hpp areaitem.hpp itemset.hpp bonushomingvirus.o: /include/SDL/SDL.h /include/SDL/SDL_main.h bonushomingvirus.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h bonushomingvirus.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h bonushomingvirus.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h bonushomingvirus.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h bonushomingvirus.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h bonushomingvirus.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h bonushomingvirus.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h bonushomingvirus.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h bonushomingvirus.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h bonushomingvirus.o: settings.hpp pvector_t.hpp objectitem.hpp particles.hpp bonushomingvirus.o: flag.hpp video.hpp sprite.hpp wopsprites.hpp random.hpp bonushomingvirus.o: spriteset.hpp spritesequence.hpp string.hpp bonushomingvirus.o: settingdefs.hpp progresslog.hpp graphics.hpp counter.hpp bonushomingvirus.o: player.hpp weapon.hpp audio.hpp scorekeeper.hpp bonushomingvirus.o: messages.hpp goal.hpp noncollidableobject.hpp map.hpp bonushomingvirus.o: mapmemory.hpp theme.hpp mapstuff.hpp mapstuffset.hpp bonushomingvirus.o: weightedrandom.hpp world.hpp bonusmanager.hpp bonus.hpp bonushomingvirus.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp bonushomingvirus.o: bonuspack.hpp homingmissile.hpp missile.hpp bonusinvisible.o: bonusinvisible.hpp bonus.hpp collidableobject.hpp bonusinvisible.o: attachableobject.hpp global.hpp object.hpp bonusinvisible.o: /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h bonusinvisible.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h bonusinvisible.o: /include/SDL/begin_code.h /include/SDL/close_code.h bonusinvisible.o: constants.hpp vector.hpp serialize.hpp bonusinvisible.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h bonusinvisible.o: serializable.hpp areaitem.hpp itemset.hpp bonusinvisible.o: /include/SDL/SDL.h /include/SDL/SDL_main.h bonusinvisible.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h bonusinvisible.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h bonusinvisible.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h bonusinvisible.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h bonusinvisible.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h bonusinvisible.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h bonusinvisible.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h bonusinvisible.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h bonusinvisible.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h bonusinvisible.o: settings.hpp pvector_t.hpp objectitem.hpp particles.hpp bonusinvisible.o: flag.hpp video.hpp sprite.hpp wopsprites.hpp random.hpp bonusinvisible.o: spriteset.hpp spritesequence.hpp string.hpp settingdefs.hpp bonusinvisible.o: progresslog.hpp graphics.hpp counter.hpp bonusinvisible.o: invisiblecorona.hpp noncollidableobject.hpp avatar.hpp bonusinvisible.o: player.hpp weapon.hpp audio.hpp scorekeeper.hpp bonusinvisible.o: messages.hpp goal.hpp map.hpp mapmemory.hpp theme.hpp bonusinvisible.o: mapstuff.hpp mapstuffset.hpp weightedrandom.hpp world.hpp bonusinvisible.o: bonusmanager.hpp noncollidablepool.hpp pool.hpp bonusinvisible.o: explosion.hpp smoke.hpp bonuspack.hpp bonusmanager.o: global.hpp bonusmanager.hpp settings.hpp serialize.hpp bonusmanager.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h bonusmanager.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h bonusmanager.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h bonusmanager.o: /include/SDL/close_code.h /include/SDL/SDL_types.h bonusmanager.o: constants.hpp serializable.hpp weightedrandom.hpp random.hpp bonusmanager.o: /include/SDL/SDL.h /include/SDL/SDL_main.h bonusmanager.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h bonusmanager.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h bonusmanager.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h bonusmanager.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h bonusmanager.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h bonusmanager.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h bonusmanager.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h bonusmanager.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h bonusmanager.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h bonusmanager.o: vector.hpp bonus.hpp collidableobject.hpp bonusmanager.o: attachableobject.hpp object.hpp areaitem.hpp itemset.hpp bonusmanager.o: pvector_t.hpp objectitem.hpp particles.hpp flag.hpp video.hpp bonusmanager.o: sprite.hpp wopsprites.hpp spriteset.hpp spritesequence.hpp bonusmanager.o: string.hpp settingdefs.hpp progresslog.hpp graphics.hpp bonusmanager.o: counter.hpp world.hpp map.hpp mapmemory.hpp theme.hpp bonusmanager.o: mapstuff.hpp mapstuffset.hpp player.hpp weapon.hpp audio.hpp bonusmanager.o: scorekeeper.hpp messages.hpp goal.hpp noncollidableobject.hpp bonusmanager.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp bonuspack.o: bonuspack.hpp bonus.hpp collidableobject.hpp bonuspack.o: attachableobject.hpp global.hpp object.hpp bonuspack.o: /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h bonuspack.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h bonuspack.o: /include/SDL/begin_code.h /include/SDL/close_code.h bonuspack.o: constants.hpp vector.hpp serialize.hpp bonuspack.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h bonuspack.o: serializable.hpp areaitem.hpp itemset.hpp /include/SDL/SDL.h bonuspack.o: /include/SDL/SDL_main.h /include/SDL/SDL_audio.h bonuspack.o: /include/SDL/SDL_error.h /include/SDL/SDL_mutex.h bonuspack.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h bonuspack.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h bonuspack.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h bonuspack.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h bonuspack.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h bonuspack.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h bonuspack.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h bonuspack.o: /include/SDL/SDL_version.h settings.hpp pvector_t.hpp bonuspack.o: objectitem.hpp particles.hpp flag.hpp video.hpp sprite.hpp bonuspack.o: wopsprites.hpp random.hpp spriteset.hpp spritesequence.hpp bonuspack.o: string.hpp settingdefs.hpp progresslog.hpp graphics.hpp bonuspack.o: counter.hpp avatar.hpp player.hpp weapon.hpp audio.hpp bonuspack.o: scorekeeper.hpp messages.hpp goal.hpp noncollidableobject.hpp bonuspack.o: map.hpp mapmemory.hpp theme.hpp mapstuff.hpp mapstuffset.hpp bonuspack.o: weightedrandom.hpp world.hpp bonusmanager.hpp bonuspack.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp bonusshield.o: bonusshield.hpp bonus.hpp collidableobject.hpp bonusshield.o: attachableobject.hpp global.hpp object.hpp bonusshield.o: /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h bonusshield.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h bonusshield.o: /include/SDL/begin_code.h /include/SDL/close_code.h bonusshield.o: constants.hpp vector.hpp serialize.hpp bonusshield.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h bonusshield.o: serializable.hpp areaitem.hpp itemset.hpp /include/SDL/SDL.h bonusshield.o: /include/SDL/SDL_main.h /include/SDL/SDL_audio.h bonusshield.o: /include/SDL/SDL_error.h /include/SDL/SDL_mutex.h bonusshield.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h bonusshield.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h bonusshield.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h bonusshield.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h bonusshield.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h bonusshield.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h bonusshield.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h bonusshield.o: /include/SDL/SDL_version.h settings.hpp pvector_t.hpp bonusshield.o: objectitem.hpp particles.hpp flag.hpp video.hpp sprite.hpp bonusshield.o: wopsprites.hpp random.hpp spriteset.hpp spritesequence.hpp bonusshield.o: string.hpp settingdefs.hpp progresslog.hpp graphics.hpp bonusshield.o: counter.hpp shieldcorona.hpp noncollidableobject.hpp bonusshield.o: avatar.hpp player.hpp weapon.hpp audio.hpp scorekeeper.hpp bonusshield.o: messages.hpp goal.hpp map.hpp mapmemory.hpp theme.hpp bonusshield.o: mapstuff.hpp mapstuffset.hpp weightedrandom.hpp world.hpp bonusshield.o: bonusmanager.hpp noncollidablepool.hpp pool.hpp explosion.hpp bonusshield.o: smoke.hpp bonuspack.hpp bot.o: bot.hpp player.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h bot.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h bot.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h bot.o: /include/SDL/close_code.h /include/SDL/SDL_audio.h bot.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h bot.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h bot.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h bot.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h bot.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h bot.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h bot.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h bot.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h bot.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h global.hpp bot.o: serializable.hpp /include/SDL/SDL_types.h string.hpp spriteset.hpp bot.o: spritesequence.hpp settingdefs.hpp settings.hpp serialize.hpp bot.o: /include/SDL/SDL_byteorder.h pvector_t.hpp progresslog.hpp weapon.hpp bot.o: constants.hpp audio.hpp vector.hpp counter.hpp scorekeeper.hpp bot.o: messages.hpp goal.hpp noncollidableobject.hpp attachableobject.hpp bot.o: object.hpp areaitem.hpp itemset.hpp objectitem.hpp playerinput.hpp bot.o: event.hpp collidableobject.hpp particles.hpp flag.hpp video.hpp bot.o: sprite.hpp wopsprites.hpp random.hpp graphics.hpp avatar.hpp map.hpp bot.o: mapmemory.hpp theme.hpp mapstuff.hpp mapstuffset.hpp bot.o: weightedrandom.hpp world.hpp bonusmanager.hpp bonus.hpp bot.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp bonuspack.hpp bot.o: wopsettings.hpp scusibot.hpp tombot.hpp client.o: client.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h client.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h client.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h client.o: /include/SDL/close_code.h /include/SDL/SDL_audio.h client.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h client.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h client.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h client.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h client.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h client.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h client.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h client.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h client.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h wopsettings.hpp client.o: /include/SDL/SDL_types.h settings.hpp global.hpp serialize.hpp client.o: /include/SDL/SDL_byteorder.h string.hpp serializable.hpp client.o: pvector_t.hpp loader.hpp physfsrwops.hpp video.hpp sprite.hpp client.o: wopsprites.hpp constants.hpp random.hpp vector.hpp spriteset.hpp client.o: spritesequence.hpp settingdefs.hpp progresslog.hpp audio.hpp client.o: input.hpp inputhandler.hpp event.hpp clientcommunicator.hpp client.o: message.hpp player.hpp weapon.hpp counter.hpp scorekeeper.hpp client.o: messages.hpp goal.hpp noncollidableobject.hpp attachableobject.hpp client.o: object.hpp areaitem.hpp itemset.hpp objectitem.hpp world.hpp client.o: map.hpp mapmemory.hpp flag.hpp theme.hpp mapstuff.hpp client.o: mapstuffset.hpp weightedrandom.hpp graphics.hpp particles.hpp client.o: collidableobject.hpp bonusmanager.hpp bonus.hpp client.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp client.o: playerinput.hpp serverconnectionfactory.hpp serverentry.hpp client.o: tcpconnection.hpp wopgui.hpp serverlistwindow.hpp wopwindow.hpp client.o: ../sdlwidgets/widget.h ../sdlwidgets/layout.h client.o: ../sdlwidgets/borderwidget.h ../sdlwidgets/backgroundwidget.h client.o: ../sdlwidgets/textlabel.h ../sdlwidgets/action.h client.o: ../sdlwidgets/image.h ../sdlwidgets/button.h weaponindicator.hpp client.o: weaponwindow.hpp scoretable.hpp splashscreen.hpp messagewidget.hpp client.o: optionswindow.hpp ../sdlwidgets/textfield.h client.o: ../sdlwidgets/focusable.h ../sdlwidgets/rootcontainer.h client.o: ../sdlwidgets/focusmanager.h keyconfigwindow.hpp creditswindow.hpp client.o: gameinfowindow.hpp ../sdlwidgets/textarea.h playerconfigwindow.hpp client.o: wopbackground.hpp keyboardconfig.hpp bot.hpp avatar.hpp client.o: bonuspack.hpp signalhandler.hpp spritesequence.cpp spriteset.cpp client.o: wopsprites.cpp rope.hpp server.hpp gamereplay.hpp clientcommunicator.o: clientcommunicator.hpp /include/SDL/SDL.h clientcommunicator.o: /include/SDL/SDL_main.h /include/SDL/SDL_stdinc.h clientcommunicator.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h clientcommunicator.o: /include/SDL/begin_code.h /include/SDL/close_code.h clientcommunicator.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h clientcommunicator.o: /include/SDL/SDL_endian.h /include/SDL/SDL_mutex.h clientcommunicator.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h clientcommunicator.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h clientcommunicator.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h clientcommunicator.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h clientcommunicator.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h clientcommunicator.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h clientcommunicator.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h clientcommunicator.o: /include/SDL/SDL_version.h event.hpp global.hpp clientcommunicator.o: serializable.hpp /include/SDL/SDL_types.h serialize.hpp clientcommunicator.o: /include/SDL/SDL_byteorder.h string.hpp message.hpp clientcommunicator.o: player.hpp spriteset.hpp spritesequence.hpp clientcommunicator.o: settingdefs.hpp settings.hpp pvector_t.hpp clientcommunicator.o: progresslog.hpp weapon.hpp constants.hpp audio.hpp clientcommunicator.o: vector.hpp counter.hpp scorekeeper.hpp messages.hpp clientcommunicator.o: goal.hpp noncollidableobject.hpp attachableobject.hpp clientcommunicator.o: object.hpp areaitem.hpp itemset.hpp objectitem.hpp clientcommunicator.o: world.hpp map.hpp mapmemory.hpp flag.hpp theme.hpp clientcommunicator.o: mapstuff.hpp mapstuffset.hpp sprite.hpp clientcommunicator.o: weightedrandom.hpp random.hpp graphics.hpp clientcommunicator.o: particles.hpp video.hpp wopsprites.hpp clientcommunicator.o: collidableobject.hpp bonusmanager.hpp bonus.hpp clientcommunicator.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp clientcommunicator.o: playerinput.hpp serverconnectionfactory.hpp clientcommunicator.o: serverentry.hpp tcpconnection.hpp clientcommunicator.o: serverconnectiondirect.hpp serverconnection.hpp clientcommunicator.o: serverconnectiontcp.hpp serverconnectiontcpudp.hpp clientcommunicator.o: server.hpp gamereplay.hpp client.hpp wopsettings.hpp clientcommunicator.o: loader.hpp physfsrwops.hpp input.hpp inputhandler.hpp clientcommunicator.o: wopgui.hpp serverlistwindow.hpp wopwindow.hpp clientcommunicator.o: ../sdlwidgets/widget.h ../sdlwidgets/layout.h clientcommunicator.o: ../sdlwidgets/borderwidget.h clientcommunicator.o: ../sdlwidgets/backgroundwidget.h clientcommunicator.o: ../sdlwidgets/textlabel.h ../sdlwidgets/action.h clientcommunicator.o: ../sdlwidgets/image.h ../sdlwidgets/button.h clientcommunicator.o: weaponindicator.hpp weaponwindow.hpp scoretable.hpp clientcommunicator.o: splashscreen.hpp messagewidget.hpp optionswindow.hpp clientcommunicator.o: ../sdlwidgets/textfield.h ../sdlwidgets/focusable.h clientcommunicator.o: ../sdlwidgets/rootcontainer.h clientcommunicator.o: ../sdlwidgets/focusmanager.h keyconfigwindow.hpp clientcommunicator.o: creditswindow.hpp gameinfowindow.hpp clientcommunicator.o: ../sdlwidgets/textarea.h playerconfigwindow.hpp clientcommunicator.o: wopbackground.hpp keyboardconfig.hpp bot.hpp avatar.hpp clientcommunicator.o: bonuspack.hpp clientconnectiondirect.o: clientconnectiondirect.hpp /include/SDL/SDL.h clientconnectiondirect.o: /include/SDL/SDL_main.h /include/SDL/SDL_stdinc.h clientconnectiondirect.o: /include/SDL/SDL_config.h clientconnectiondirect.o: /include/SDL/SDL_platform.h clientconnectiondirect.o: /include/SDL/begin_code.h /include/SDL/close_code.h clientconnectiondirect.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h clientconnectiondirect.o: /include/SDL/SDL_endian.h /include/SDL/SDL_mutex.h clientconnectiondirect.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h clientconnectiondirect.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h clientconnectiondirect.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h clientconnectiondirect.o: /include/SDL/SDL_keyboard.h clientconnectiondirect.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h clientconnectiondirect.o: /include/SDL/SDL_video.h clientconnectiondirect.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h clientconnectiondirect.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h clientconnectiondirect.o: /include/SDL/SDL_version.h clientconnection.hpp clientconnectiondirect.o: constants.hpp /include/SDL/SDL_types.h clientconnectiondirect.o: tcpconnection.hpp message.hpp global.hpp clientconnectiondirect.o: serializable.hpp serialize.hpp clientconnectiondirect.o: /include/SDL/SDL_byteorder.h event.hpp player.hpp clientconnectiondirect.o: string.hpp spriteset.hpp spritesequence.hpp clientconnectiondirect.o: settingdefs.hpp settings.hpp pvector_t.hpp clientconnectiondirect.o: progresslog.hpp weapon.hpp audio.hpp vector.hpp clientconnectiondirect.o: counter.hpp scorekeeper.hpp messages.hpp goal.hpp clientconnectiondirect.o: noncollidableobject.hpp attachableobject.hpp clientconnectiondirect.o: object.hpp areaitem.hpp itemset.hpp objectitem.hpp clientconnectiondirect.o: world.hpp map.hpp mapmemory.hpp flag.hpp theme.hpp clientconnectiondirect.o: mapstuff.hpp mapstuffset.hpp sprite.hpp clientconnectiondirect.o: weightedrandom.hpp random.hpp graphics.hpp clientconnectiondirect.o: particles.hpp video.hpp wopsprites.hpp clientconnectiondirect.o: collidableobject.hpp bonusmanager.hpp bonus.hpp clientconnectiondirect.o: noncollidablepool.hpp pool.hpp explosion.hpp clientconnectiondirect.o: smoke.hpp servercommunicator.hpp clientconnectiondirect.o: serverconnectiondirect.hpp serverconnection.hpp clientconnectiondirect.o: serverentry.hpp clientconnectionlistener.o: clientconnectionlistener.hpp /include/SDL/SDL.h clientconnectionlistener.o: /include/SDL/SDL_main.h /include/SDL/SDL_stdinc.h clientconnectionlistener.o: /include/SDL/SDL_config.h clientconnectionlistener.o: /include/SDL/SDL_platform.h clientconnectionlistener.o: /include/SDL/begin_code.h clientconnectionlistener.o: /include/SDL/close_code.h clientconnectionlistener.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h clientconnectionlistener.o: /include/SDL/SDL_endian.h clientconnectionlistener.o: /include/SDL/SDL_mutex.h clientconnectionlistener.o: /include/SDL/SDL_thread.h clientconnectionlistener.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h clientconnectionlistener.o: /include/SDL/SDL_cpuinfo.h clientconnectionlistener.o: /include/SDL/SDL_events.h clientconnectionlistener.o: /include/SDL/SDL_active.h clientconnectionlistener.o: /include/SDL/SDL_keyboard.h clientconnectionlistener.o: /include/SDL/SDL_keysym.h clientconnectionlistener.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h clientconnectionlistener.o: /include/SDL/SDL_joystick.h clientconnectionlistener.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h clientconnectionlistener.o: /include/SDL/SDL_timer.h clientconnectionlistener.o: /include/SDL/SDL_version.h global.hpp clientconnectionlistener.o: servercommunicator.hpp message.hpp clientconnectionlistener.o: /include/SDL/SDL_types.h serializable.hpp clientconnectionlistener.o: serialize.hpp /include/SDL/SDL_byteorder.h clientconnectionlistener.o: event.hpp player.hpp string.hpp spriteset.hpp clientconnectionlistener.o: spritesequence.hpp settingdefs.hpp settings.hpp clientconnectionlistener.o: pvector_t.hpp progresslog.hpp weapon.hpp clientconnectionlistener.o: constants.hpp audio.hpp vector.hpp counter.hpp clientconnectionlistener.o: scorekeeper.hpp messages.hpp goal.hpp clientconnectionlistener.o: noncollidableobject.hpp attachableobject.hpp clientconnectionlistener.o: object.hpp areaitem.hpp itemset.hpp clientconnectionlistener.o: objectitem.hpp world.hpp map.hpp mapmemory.hpp clientconnectionlistener.o: flag.hpp theme.hpp mapstuff.hpp mapstuffset.hpp clientconnectionlistener.o: sprite.hpp weightedrandom.hpp random.hpp clientconnectionlistener.o: graphics.hpp particles.hpp video.hpp clientconnectionlistener.o: wopsprites.hpp collidableobject.hpp clientconnectionlistener.o: bonusmanager.hpp bonus.hpp noncollidablepool.hpp clientconnectionlistener.o: pool.hpp explosion.hpp smoke.hpp clientconnectionlistener.o: tcpconnection.hpp clientconnectiontcp.hpp clientconnectionlistener.o: clientconnection.hpp clientconnectiontcpudp.hpp clientconnectionlistener.o: wopsettings.hpp clientconnectiontcp.o: clientconnectiontcp.hpp /include/SDL/SDL.h clientconnectiontcp.o: /include/SDL/SDL_main.h /include/SDL/SDL_stdinc.h clientconnectiontcp.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h clientconnectiontcp.o: /include/SDL/begin_code.h /include/SDL/close_code.h clientconnectiontcp.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h clientconnectiontcp.o: /include/SDL/SDL_endian.h /include/SDL/SDL_mutex.h clientconnectiontcp.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h clientconnectiontcp.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h clientconnectiontcp.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h clientconnectiontcp.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h clientconnectiontcp.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h clientconnectiontcp.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h clientconnectiontcp.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h clientconnectiontcp.o: /include/SDL/SDL_version.h clientconnection.hpp clientconnectiontcp.o: constants.hpp /include/SDL/SDL_types.h clientconnectiontcp.o: tcpconnection.hpp message.hpp global.hpp clientconnectiontcp.o: serializable.hpp serialize.hpp clientconnectiontcp.o: /include/SDL/SDL_byteorder.h event.hpp player.hpp clientconnectiontcp.o: string.hpp spriteset.hpp spritesequence.hpp clientconnectiontcp.o: settingdefs.hpp settings.hpp pvector_t.hpp clientconnectiontcp.o: progresslog.hpp weapon.hpp audio.hpp vector.hpp clientconnectiontcp.o: counter.hpp scorekeeper.hpp messages.hpp goal.hpp clientconnectiontcp.o: noncollidableobject.hpp attachableobject.hpp clientconnectiontcp.o: object.hpp areaitem.hpp itemset.hpp objectitem.hpp clientconnectiontcp.o: world.hpp map.hpp mapmemory.hpp flag.hpp theme.hpp clientconnectiontcp.o: mapstuff.hpp mapstuffset.hpp sprite.hpp clientconnectiontcp.o: weightedrandom.hpp random.hpp graphics.hpp clientconnectiontcp.o: particles.hpp video.hpp wopsprites.hpp clientconnectiontcp.o: collidableobject.hpp bonusmanager.hpp bonus.hpp clientconnectiontcp.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp clientconnectiontcp.o: wopsettings.hpp clientconnectiontcpudp.o: clientconnectiontcpudp.hpp /include/SDL/SDL.h clientconnectiontcpudp.o: /include/SDL/SDL_main.h /include/SDL/SDL_stdinc.h clientconnectiontcpudp.o: /include/SDL/SDL_config.h clientconnectiontcpudp.o: /include/SDL/SDL_platform.h clientconnectiontcpudp.o: /include/SDL/begin_code.h /include/SDL/close_code.h clientconnectiontcpudp.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h clientconnectiontcpudp.o: /include/SDL/SDL_endian.h /include/SDL/SDL_mutex.h clientconnectiontcpudp.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h clientconnectiontcpudp.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h clientconnectiontcpudp.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h clientconnectiontcpudp.o: /include/SDL/SDL_keyboard.h clientconnectiontcpudp.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h clientconnectiontcpudp.o: /include/SDL/SDL_video.h clientconnectiontcpudp.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h clientconnectiontcpudp.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h clientconnectiontcpudp.o: /include/SDL/SDL_version.h clientconnection.hpp clientconnectiontcpudp.o: constants.hpp /include/SDL/SDL_types.h clientconnectiontcpudp.o: tcpconnection.hpp message.hpp global.hpp clientconnectiontcpudp.o: serializable.hpp serialize.hpp clientconnectiontcpudp.o: /include/SDL/SDL_byteorder.h event.hpp player.hpp clientconnectiontcpudp.o: string.hpp spriteset.hpp spritesequence.hpp clientconnectiontcpudp.o: settingdefs.hpp settings.hpp pvector_t.hpp clientconnectiontcpudp.o: progresslog.hpp weapon.hpp audio.hpp vector.hpp clientconnectiontcpudp.o: counter.hpp scorekeeper.hpp messages.hpp goal.hpp clientconnectiontcpudp.o: noncollidableobject.hpp attachableobject.hpp clientconnectiontcpudp.o: object.hpp areaitem.hpp itemset.hpp objectitem.hpp clientconnectiontcpudp.o: world.hpp map.hpp mapmemory.hpp flag.hpp theme.hpp clientconnectiontcpudp.o: mapstuff.hpp mapstuffset.hpp sprite.hpp clientconnectiontcpudp.o: weightedrandom.hpp random.hpp graphics.hpp clientconnectiontcpudp.o: particles.hpp video.hpp wopsprites.hpp clientconnectiontcpudp.o: collidableobject.hpp bonusmanager.hpp bonus.hpp clientconnectiontcpudp.o: noncollidablepool.hpp pool.hpp explosion.hpp clientconnectiontcpudp.o: smoke.hpp wopsettings.hpp clientconnectiontcp.hpp collidableobject.o: collidableobject.hpp attachableobject.hpp global.hpp collidableobject.o: object.hpp /include/SDL/SDL_types.h collidableobject.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h collidableobject.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h collidableobject.o: /include/SDL/close_code.h constants.hpp vector.hpp collidableobject.o: serialize.hpp /include/SDL/SDL_byteorder.h collidableobject.o: /include/SDL/SDL_endian.h serializable.hpp areaitem.hpp collidableobject.o: itemset.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h collidableobject.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h collidableobject.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h collidableobject.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h collidableobject.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h collidableobject.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h collidableobject.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h collidableobject.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h collidableobject.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h collidableobject.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h collidableobject.o: settings.hpp pvector_t.hpp objectitem.hpp particles.hpp collidableobject.o: flag.hpp video.hpp sprite.hpp wopsprites.hpp random.hpp collidableobject.o: spriteset.hpp spritesequence.hpp string.hpp collidableobject.o: settingdefs.hpp progresslog.hpp graphics.hpp counter.hpp collidableobject.o: world.hpp map.hpp mapmemory.hpp theme.hpp mapstuff.hpp collidableobject.o: mapstuffset.hpp weightedrandom.hpp player.hpp weapon.hpp collidableobject.o: audio.hpp scorekeeper.hpp messages.hpp goal.hpp collidableobject.o: noncollidableobject.hpp bonusmanager.hpp bonus.hpp collidableobject.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp color.o: color.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h color.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h color.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h color.o: /include/SDL/close_code.h /include/SDL/SDL_audio.h color.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h color.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h color.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h color.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h color.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h color.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h color.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h color.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h color.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h global.hpp constants.o: constants.hpp /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h constants.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h constants.o: /include/SDL/begin_code.h /include/SDL/close_code.h counter.o: counter.hpp serializable.hpp /include/SDL/SDL_types.h counter.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h counter.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h counter.o: /include/SDL/close_code.h global.hpp serialize.hpp counter.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h creditswindow.o: creditswindow.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h creditswindow.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h creditswindow.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h creditswindow.o: /include/SDL/close_code.h /include/SDL/SDL_audio.h creditswindow.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h creditswindow.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h creditswindow.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h creditswindow.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h creditswindow.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h creditswindow.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h creditswindow.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h creditswindow.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h creditswindow.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h creditswindow.o: ../sdlwidgets/action.h /include/SDL/SDL_types.h creditswindow.o: ../sdlwidgets/button.h ../sdlwidgets/widget.h creditswindow.o: ../sdlwidgets/layout.h ../sdlwidgets/textlabel.h creditswindow.o: ../sdlwidgets/backgroundwidget.h creditswindow.o: ../sdlwidgets/borderwidget.h wopwindow.hpp creditswindow.o: ../sdlwidgets/image.h ../sdlwidgets/textarea.h explosion.o: explosion.hpp noncollidableobject.hpp attachableobject.hpp explosion.o: global.hpp object.hpp /include/SDL/SDL_types.h explosion.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h explosion.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h explosion.o: /include/SDL/close_code.h constants.hpp vector.hpp serialize.hpp explosion.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h explosion.o: serializable.hpp areaitem.hpp itemset.hpp /include/SDL/SDL.h explosion.o: /include/SDL/SDL_main.h /include/SDL/SDL_audio.h explosion.o: /include/SDL/SDL_error.h /include/SDL/SDL_mutex.h explosion.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h explosion.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h explosion.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h explosion.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h explosion.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h explosion.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h explosion.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h explosion.o: /include/SDL/SDL_version.h settings.hpp pvector_t.hpp explosion.o: objectitem.hpp world.hpp map.hpp string.hpp mapmemory.hpp explosion.o: flag.hpp theme.hpp mapstuff.hpp mapstuffset.hpp spriteset.hpp explosion.o: spritesequence.hpp settingdefs.hpp progresslog.hpp sprite.hpp explosion.o: weightedrandom.hpp random.hpp graphics.hpp particles.hpp explosion.o: video.hpp wopsprites.hpp counter.hpp player.hpp weapon.hpp explosion.o: audio.hpp scorekeeper.hpp messages.hpp goal.hpp explosion.o: collidableobject.hpp bonusmanager.hpp bonus.hpp explosion.o: noncollidablepool.hpp pool.hpp smoke.hpp gameinfowindow.o: gameinfowindow.hpp ../sdlwidgets/widget.h gameinfowindow.o: /include/SDL/SDL.h /include/SDL/SDL_main.h gameinfowindow.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h gameinfowindow.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h gameinfowindow.o: /include/SDL/close_code.h /include/SDL/SDL_audio.h gameinfowindow.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h gameinfowindow.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h gameinfowindow.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h gameinfowindow.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h gameinfowindow.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h gameinfowindow.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h gameinfowindow.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h gameinfowindow.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h gameinfowindow.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h gameinfowindow.o: ../sdlwidgets/layout.h ../sdlwidgets/action.h gameinfowindow.o: /include/SDL/SDL_types.h ../sdlwidgets/textlabel.h gameinfowindow.o: ../sdlwidgets/textarea.h ../sdlwidgets/button.h gameinfowindow.o: ../sdlwidgets/backgroundwidget.h gameinfowindow.o: ../sdlwidgets/borderwidget.h wopwindow.hpp gameinfowindow.o: ../sdlwidgets/image.h playerconfigwindow.hpp gameinfowindow.o: ../sdlwidgets/textfield.h ../sdlwidgets/focusable.h gameinfowindow.o: ../sdlwidgets/rootcontainer.h ../sdlwidgets/focusmanager.h gameinfowindow.o: world.hpp global.hpp serializable.hpp map.hpp string.hpp gameinfowindow.o: serialize.hpp /include/SDL/SDL_byteorder.h mapmemory.hpp gameinfowindow.o: flag.hpp theme.hpp mapstuff.hpp mapstuffset.hpp gameinfowindow.o: spriteset.hpp spritesequence.hpp settingdefs.hpp gameinfowindow.o: settings.hpp pvector_t.hpp progresslog.hpp sprite.hpp gameinfowindow.o: weightedrandom.hpp random.hpp vector.hpp objectitem.hpp gameinfowindow.o: itemset.hpp areaitem.hpp graphics.hpp particles.hpp gameinfowindow.o: video.hpp wopsprites.hpp constants.hpp counter.hpp gameinfowindow.o: player.hpp weapon.hpp audio.hpp scorekeeper.hpp gameinfowindow.o: messages.hpp goal.hpp noncollidableobject.hpp gameinfowindow.o: attachableobject.hpp object.hpp collidableobject.hpp gameinfowindow.o: bonusmanager.hpp bonus.hpp noncollidablepool.hpp pool.hpp gameinfowindow.o: explosion.hpp smoke.hpp message.hpp event.hpp gameinfowindow.o: serverentry.hpp bot.hpp playerinput.hpp avatarworm.hpp gameinfowindow.o: avatar.hpp bonuspack.hpp wopsprites.cpp wopsettings.hpp gameinfowindow.o: wopgui.hpp serverlistwindow.hpp clientcommunicator.hpp gameinfowindow.o: serverconnectionfactory.hpp tcpconnection.hpp gameinfowindow.o: weaponindicator.hpp weaponwindow.hpp scoretable.hpp gameinfowindow.o: splashscreen.hpp messagewidget.hpp optionswindow.hpp gameinfowindow.o: keyconfigwindow.hpp creditswindow.hpp gamereplay.o: gamereplay.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h gamereplay.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h gamereplay.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h gamereplay.o: /include/SDL/close_code.h /include/SDL/SDL_audio.h gamereplay.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h gamereplay.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h gamereplay.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h gamereplay.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h gamereplay.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h gamereplay.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h gamereplay.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h gamereplay.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h gamereplay.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h world.hpp gamereplay.o: /include/SDL/SDL_types.h global.hpp serializable.hpp map.hpp gamereplay.o: string.hpp serialize.hpp /include/SDL/SDL_byteorder.h gamereplay.o: mapmemory.hpp flag.hpp theme.hpp mapstuff.hpp mapstuffset.hpp gamereplay.o: spriteset.hpp spritesequence.hpp settingdefs.hpp settings.hpp gamereplay.o: pvector_t.hpp progresslog.hpp sprite.hpp weightedrandom.hpp gamereplay.o: random.hpp vector.hpp objectitem.hpp itemset.hpp areaitem.hpp gamereplay.o: graphics.hpp particles.hpp video.hpp wopsprites.hpp gamereplay.o: constants.hpp counter.hpp player.hpp weapon.hpp audio.hpp gamereplay.o: scorekeeper.hpp messages.hpp goal.hpp noncollidableobject.hpp gamereplay.o: attachableobject.hpp object.hpp collidableobject.hpp gamereplay.o: bonusmanager.hpp bonus.hpp noncollidablepool.hpp pool.hpp gamereplay.o: explosion.hpp smoke.hpp message.hpp event.hpp gismobot.o: gismobot.hpp bot.hpp player.hpp /include/SDL/SDL.h gismobot.o: /include/SDL/SDL_main.h /include/SDL/SDL_stdinc.h gismobot.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h gismobot.o: /include/SDL/begin_code.h /include/SDL/close_code.h gismobot.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h gismobot.o: /include/SDL/SDL_endian.h /include/SDL/SDL_mutex.h gismobot.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h gismobot.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h gismobot.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h gismobot.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h gismobot.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h gismobot.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h gismobot.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h gismobot.o: /include/SDL/SDL_version.h global.hpp serializable.hpp gismobot.o: /include/SDL/SDL_types.h string.hpp spriteset.hpp gismobot.o: spritesequence.hpp settingdefs.hpp settings.hpp serialize.hpp gismobot.o: /include/SDL/SDL_byteorder.h pvector_t.hpp progresslog.hpp gismobot.o: weapon.hpp constants.hpp audio.hpp vector.hpp counter.hpp gismobot.o: scorekeeper.hpp messages.hpp goal.hpp noncollidableobject.hpp gismobot.o: attachableobject.hpp object.hpp areaitem.hpp itemset.hpp gismobot.o: objectitem.hpp playerinput.hpp event.hpp global.o: global.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h global.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h global.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h global.o: /include/SDL/close_code.h /include/SDL/SDL_audio.h global.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h global.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h global.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h global.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h global.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h global.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h global.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h global.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h global.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h wopsettings.hpp global.o: /include/SDL/SDL_types.h settings.hpp serialize.hpp global.o: /include/SDL/SDL_byteorder.h string.hpp serializable.hpp global.o: pvector_t.hpp goal.o: global.hpp spriteset.hpp spritesequence.hpp /include/SDL/SDL.h goal.o: /include/SDL/SDL_main.h /include/SDL/SDL_stdinc.h goal.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h goal.o: /include/SDL/begin_code.h /include/SDL/close_code.h goal.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h goal.o: /include/SDL/SDL_endian.h /include/SDL/SDL_mutex.h goal.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h goal.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h goal.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h goal.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h goal.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h goal.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h goal.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h goal.o: /include/SDL/SDL_version.h string.hpp /include/SDL/SDL_types.h goal.o: settingdefs.hpp settings.hpp serialize.hpp goal.o: /include/SDL/SDL_byteorder.h pvector_t.hpp progresslog.hpp world.hpp goal.o: serializable.hpp map.hpp mapmemory.hpp flag.hpp theme.hpp goal.o: mapstuff.hpp mapstuffset.hpp sprite.hpp weightedrandom.hpp random.hpp goal.o: vector.hpp objectitem.hpp itemset.hpp areaitem.hpp graphics.hpp goal.o: particles.hpp video.hpp wopsprites.hpp constants.hpp counter.hpp goal.o: player.hpp weapon.hpp audio.hpp scorekeeper.hpp messages.hpp goal.hpp goal.o: noncollidableobject.hpp attachableobject.hpp object.hpp goal.o: collidableobject.hpp bonusmanager.hpp bonus.hpp noncollidablepool.hpp goal.o: pool.hpp explosion.hpp smoke.hpp graphics.o: graphics.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h graphics.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h graphics.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h graphics.o: /include/SDL/close_code.h /include/SDL/SDL_audio.h graphics.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h graphics.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h graphics.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h graphics.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h graphics.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h graphics.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h graphics.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h graphics.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h graphics.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h grenade.o: grenade.hpp global.hpp constants.hpp /include/SDL/SDL_types.h grenade.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h grenade.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h grenade.o: /include/SDL/close_code.h collidableobject.hpp grenade.o: attachableobject.hpp object.hpp vector.hpp serialize.hpp grenade.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h grenade.o: serializable.hpp areaitem.hpp itemset.hpp /include/SDL/SDL.h grenade.o: /include/SDL/SDL_main.h /include/SDL/SDL_audio.h grenade.o: /include/SDL/SDL_error.h /include/SDL/SDL_mutex.h grenade.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h grenade.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h grenade.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h grenade.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h grenade.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h grenade.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h grenade.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h grenade.o: /include/SDL/SDL_version.h settings.hpp pvector_t.hpp grenade.o: objectitem.hpp particles.hpp flag.hpp video.hpp sprite.hpp grenade.o: wopsprites.hpp random.hpp spriteset.hpp spritesequence.hpp grenade.o: string.hpp settingdefs.hpp progresslog.hpp graphics.hpp grenade.o: counter.hpp audio.hpp world.hpp map.hpp mapmemory.hpp theme.hpp grenade.o: mapstuff.hpp mapstuffset.hpp weightedrandom.hpp player.hpp grenade.o: weapon.hpp scorekeeper.hpp messages.hpp goal.hpp grenade.o: noncollidableobject.hpp bonusmanager.hpp bonus.hpp grenade.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp guidedmissile.o: guidedmissile.hpp missile.hpp global.hpp constants.hpp guidedmissile.o: /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h guidedmissile.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h guidedmissile.o: /include/SDL/begin_code.h /include/SDL/close_code.h guidedmissile.o: collidableobject.hpp attachableobject.hpp object.hpp guidedmissile.o: vector.hpp serialize.hpp /include/SDL/SDL_byteorder.h guidedmissile.o: /include/SDL/SDL_endian.h serializable.hpp areaitem.hpp guidedmissile.o: itemset.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h guidedmissile.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h guidedmissile.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h guidedmissile.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h guidedmissile.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h guidedmissile.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h guidedmissile.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h guidedmissile.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h guidedmissile.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h guidedmissile.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h guidedmissile.o: settings.hpp pvector_t.hpp objectitem.hpp particles.hpp guidedmissile.o: flag.hpp video.hpp sprite.hpp wopsprites.hpp random.hpp guidedmissile.o: spriteset.hpp spritesequence.hpp string.hpp settingdefs.hpp guidedmissile.o: progresslog.hpp graphics.hpp counter.hpp audio.hpp guidedmissile.o: avatar.hpp player.hpp weapon.hpp scorekeeper.hpp guidedmissile.o: messages.hpp goal.hpp noncollidableobject.hpp map.hpp guidedmissile.o: mapmemory.hpp theme.hpp mapstuff.hpp mapstuffset.hpp guidedmissile.o: weightedrandom.hpp world.hpp bonusmanager.hpp bonus.hpp guidedmissile.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp guidedmissile.o: bonuspack.hpp helicopter.o: helicopter.hpp collidableobject.hpp attachableobject.hpp helicopter.o: global.hpp object.hpp /include/SDL/SDL_types.h helicopter.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h helicopter.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h helicopter.o: /include/SDL/close_code.h constants.hpp vector.hpp helicopter.o: serialize.hpp /include/SDL/SDL_byteorder.h helicopter.o: /include/SDL/SDL_endian.h serializable.hpp areaitem.hpp helicopter.o: itemset.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h helicopter.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h helicopter.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h helicopter.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h helicopter.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h helicopter.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h helicopter.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h helicopter.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h helicopter.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h helicopter.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h helicopter.o: settings.hpp pvector_t.hpp objectitem.hpp particles.hpp helicopter.o: flag.hpp video.hpp sprite.hpp wopsprites.hpp random.hpp helicopter.o: spriteset.hpp spritesequence.hpp string.hpp settingdefs.hpp helicopter.o: progresslog.hpp graphics.hpp counter.hpp audio.hpp world.hpp helicopter.o: map.hpp mapmemory.hpp theme.hpp mapstuff.hpp mapstuffset.hpp helicopter.o: weightedrandom.hpp player.hpp weapon.hpp scorekeeper.hpp helicopter.o: messages.hpp goal.hpp noncollidableobject.hpp bonusmanager.hpp helicopter.o: bonus.hpp noncollidablepool.hpp pool.hpp explosion.hpp helicopter.o: smoke.hpp avatar.hpp bonuspack.hpp homingmissile.o: homingmissile.hpp missile.hpp global.hpp constants.hpp homingmissile.o: /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h homingmissile.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h homingmissile.o: /include/SDL/begin_code.h /include/SDL/close_code.h homingmissile.o: collidableobject.hpp attachableobject.hpp object.hpp homingmissile.o: vector.hpp serialize.hpp /include/SDL/SDL_byteorder.h homingmissile.o: /include/SDL/SDL_endian.h serializable.hpp areaitem.hpp homingmissile.o: itemset.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h homingmissile.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h homingmissile.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h homingmissile.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h homingmissile.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h homingmissile.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h homingmissile.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h homingmissile.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h homingmissile.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h homingmissile.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h homingmissile.o: settings.hpp pvector_t.hpp objectitem.hpp particles.hpp homingmissile.o: flag.hpp video.hpp sprite.hpp wopsprites.hpp random.hpp homingmissile.o: spriteset.hpp spritesequence.hpp string.hpp settingdefs.hpp homingmissile.o: progresslog.hpp graphics.hpp counter.hpp audio.hpp homingmissile.o: avatar.hpp player.hpp weapon.hpp scorekeeper.hpp homingmissile.o: messages.hpp goal.hpp noncollidableobject.hpp map.hpp homingmissile.o: mapmemory.hpp theme.hpp mapstuff.hpp mapstuffset.hpp homingmissile.o: weightedrandom.hpp world.hpp bonusmanager.hpp bonus.hpp homingmissile.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp homingmissile.o: bonuspack.hpp hook.o: hook.hpp global.hpp constants.hpp /include/SDL/SDL_types.h hook.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h hook.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h hook.o: /include/SDL/close_code.h collidableobject.hpp attachableobject.hpp hook.o: object.hpp vector.hpp serialize.hpp /include/SDL/SDL_byteorder.h hook.o: /include/SDL/SDL_endian.h serializable.hpp areaitem.hpp itemset.hpp hook.o: /include/SDL/SDL.h /include/SDL/SDL_main.h /include/SDL/SDL_audio.h hook.o: /include/SDL/SDL_error.h /include/SDL/SDL_mutex.h hook.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h hook.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h hook.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h hook.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h hook.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h hook.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h hook.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h hook.o: /include/SDL/SDL_version.h settings.hpp pvector_t.hpp objectitem.hpp hook.o: particles.hpp flag.hpp video.hpp sprite.hpp wopsprites.hpp random.hpp hook.o: spriteset.hpp spritesequence.hpp string.hpp settingdefs.hpp hook.o: progresslog.hpp graphics.hpp counter.hpp audio.hpp world.hpp map.hpp hook.o: mapmemory.hpp theme.hpp mapstuff.hpp mapstuffset.hpp hook.o: weightedrandom.hpp player.hpp weapon.hpp scorekeeper.hpp messages.hpp hook.o: goal.hpp noncollidableobject.hpp bonusmanager.hpp bonus.hpp hook.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp avatar.hpp hook.o: bonuspack.hpp rope.hpp input.o: input.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h input.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h input.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h input.o: /include/SDL/close_code.h /include/SDL/SDL_audio.h input.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h input.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h input.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h input.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h input.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h input.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h input.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h input.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h input.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h global.hpp input.o: string.hpp /include/SDL/SDL_types.h inputhandler.hpp invisiblecorona.o: invisiblecorona.hpp noncollidableobject.hpp invisiblecorona.o: attachableobject.hpp global.hpp object.hpp invisiblecorona.o: /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h invisiblecorona.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h invisiblecorona.o: /include/SDL/begin_code.h /include/SDL/close_code.h invisiblecorona.o: constants.hpp vector.hpp serialize.hpp invisiblecorona.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h invisiblecorona.o: serializable.hpp areaitem.hpp itemset.hpp invisiblecorona.o: /include/SDL/SDL.h /include/SDL/SDL_main.h invisiblecorona.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h invisiblecorona.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h invisiblecorona.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h invisiblecorona.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h invisiblecorona.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h invisiblecorona.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h invisiblecorona.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h invisiblecorona.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h invisiblecorona.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h invisiblecorona.o: settings.hpp pvector_t.hpp objectitem.hpp world.hpp invisiblecorona.o: map.hpp string.hpp mapmemory.hpp flag.hpp theme.hpp invisiblecorona.o: mapstuff.hpp mapstuffset.hpp spriteset.hpp invisiblecorona.o: spritesequence.hpp settingdefs.hpp progresslog.hpp invisiblecorona.o: sprite.hpp weightedrandom.hpp random.hpp graphics.hpp invisiblecorona.o: particles.hpp video.hpp wopsprites.hpp counter.hpp invisiblecorona.o: player.hpp weapon.hpp audio.hpp scorekeeper.hpp invisiblecorona.o: messages.hpp goal.hpp collidableobject.hpp invisiblecorona.o: bonusmanager.hpp bonus.hpp noncollidablepool.hpp pool.hpp invisiblecorona.o: explosion.hpp smoke.hpp itemset.o: itemset.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h itemset.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h itemset.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h itemset.o: /include/SDL/close_code.h /include/SDL/SDL_audio.h itemset.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h itemset.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h itemset.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h itemset.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h itemset.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h itemset.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h itemset.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h itemset.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h itemset.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h settings.hpp itemset.o: global.hpp serialize.hpp /include/SDL/SDL_byteorder.h itemset.o: /include/SDL/SDL_types.h pvector_t.hpp keyboardconfig.o: keyboardconfig.hpp /include/SDL/SDL.h keyboardconfig.o: /include/SDL/SDL_main.h /include/SDL/SDL_stdinc.h keyboardconfig.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h keyboardconfig.o: /include/SDL/begin_code.h /include/SDL/close_code.h keyboardconfig.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h keyboardconfig.o: /include/SDL/SDL_endian.h /include/SDL/SDL_mutex.h keyboardconfig.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h keyboardconfig.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h keyboardconfig.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h keyboardconfig.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h keyboardconfig.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h keyboardconfig.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h keyboardconfig.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h keyboardconfig.o: /include/SDL/SDL_version.h wopsettings.hpp keyboardconfig.o: /include/SDL/SDL_types.h settings.hpp global.hpp keyboardconfig.o: serialize.hpp /include/SDL/SDL_byteorder.h string.hpp keyboardconfig.o: serializable.hpp pvector_t.hpp keytable.hpp keyconfigwindow.o: keyconfigwindow.hpp /include/SDL/SDL.h keyconfigwindow.o: /include/SDL/SDL_main.h /include/SDL/SDL_stdinc.h keyconfigwindow.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h keyconfigwindow.o: /include/SDL/begin_code.h /include/SDL/close_code.h keyconfigwindow.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h keyconfigwindow.o: /include/SDL/SDL_endian.h /include/SDL/SDL_mutex.h keyconfigwindow.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h keyconfigwindow.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h keyconfigwindow.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h keyconfigwindow.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h keyconfigwindow.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h keyconfigwindow.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h keyconfigwindow.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h keyconfigwindow.o: /include/SDL/SDL_version.h ../sdlwidgets/action.h keyconfigwindow.o: /include/SDL/SDL_types.h ../sdlwidgets/widget.h keyconfigwindow.o: ../sdlwidgets/layout.h ../sdlwidgets/button.h keyconfigwindow.o: ../sdlwidgets/textlabel.h ../sdlwidgets/backgroundwidget.h keyconfigwindow.o: ../sdlwidgets/borderwidget.h wopwindow.hpp keyconfigwindow.o: ../sdlwidgets/image.h keyboardconfig.hpp keytable.hpp keyconfigwindow.o: ../sdlwidgets/textfield.h ../sdlwidgets/focusable.h keyconfigwindow.o: ../sdlwidgets/rootcontainer.h ../sdlwidgets/focusmanager.h keytable.o: keytable.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h keytable.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h keytable.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h keytable.o: /include/SDL/close_code.h /include/SDL/SDL_audio.h keytable.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h keytable.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h keytable.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h keytable.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h keytable.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h keytable.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h keytable.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h keytable.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h keytable.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h loader.o: loader.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h loader.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h loader.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h loader.o: /include/SDL/close_code.h /include/SDL/SDL_audio.h loader.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h loader.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h loader.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h loader.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h loader.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h loader.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h loader.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h loader.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h loader.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h string.hpp loader.o: /include/SDL/SDL_types.h physfsrwops.hpp global.hpp video.hpp loader.o: sprite.hpp wopsprites.hpp constants.hpp random.hpp serializable.hpp loader.o: vector.hpp serialize.hpp /include/SDL/SDL_byteorder.h spriteset.hpp loader.o: spritesequence.hpp settingdefs.hpp settings.hpp pvector_t.hpp loader.o: progresslog.hpp wopsettings.hpp main.o: main.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h main.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h main.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h main.o: /include/SDL/close_code.h /include/SDL/SDL_audio.h main.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h main.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h main.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h main.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h main.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h main.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h main.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h main.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h main.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h constants.hpp main.o: /include/SDL/SDL_types.h global.hpp wopsettings.hpp settings.hpp main.o: serialize.hpp /include/SDL/SDL_byteorder.h string.hpp main.o: serializable.hpp pvector_t.hpp server.hpp sprite.hpp wopsprites.hpp main.o: random.hpp vector.hpp spriteset.hpp spritesequence.hpp main.o: settingdefs.hpp progresslog.hpp gamereplay.hpp client.hpp loader.hpp main.o: physfsrwops.hpp video.hpp audio.hpp input.hpp inputhandler.hpp main.o: event.hpp clientcommunicator.hpp message.hpp player.hpp weapon.hpp main.o: counter.hpp scorekeeper.hpp messages.hpp goal.hpp main.o: noncollidableobject.hpp attachableobject.hpp object.hpp areaitem.hpp main.o: itemset.hpp objectitem.hpp world.hpp map.hpp mapmemory.hpp flag.hpp main.o: theme.hpp mapstuff.hpp mapstuffset.hpp weightedrandom.hpp main.o: graphics.hpp particles.hpp collidableobject.hpp bonusmanager.hpp main.o: bonus.hpp noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp main.o: playerinput.hpp serverconnectionfactory.hpp serverentry.hpp main.o: tcpconnection.hpp wopgui.hpp serverlistwindow.hpp wopwindow.hpp main.o: ../sdlwidgets/widget.h ../sdlwidgets/layout.h main.o: ../sdlwidgets/borderwidget.h ../sdlwidgets/backgroundwidget.h main.o: ../sdlwidgets/textlabel.h ../sdlwidgets/action.h main.o: ../sdlwidgets/image.h ../sdlwidgets/button.h weaponindicator.hpp main.o: weaponwindow.hpp scoretable.hpp splashscreen.hpp messagewidget.hpp main.o: optionswindow.hpp ../sdlwidgets/textfield.h ../sdlwidgets/focusable.h main.o: ../sdlwidgets/rootcontainer.h ../sdlwidgets/focusmanager.h main.o: keyconfigwindow.hpp creditswindow.hpp gameinfowindow.hpp main.o: ../sdlwidgets/textarea.h playerconfigwindow.hpp wopbackground.hpp main.o: keyboardconfig.hpp bot.hpp replayer.hpp signalhandler.hpp version.hpp main.o: ../sdlwidgets/fontfactory.h map.o: map.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h map.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h map.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h map.o: /include/SDL/close_code.h /include/SDL/SDL_audio.h map.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h map.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h map.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h map.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h map.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h map.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h map.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h map.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h map.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h global.hpp map.o: string.hpp /include/SDL/SDL_types.h serializable.hpp serialize.hpp map.o: /include/SDL/SDL_byteorder.h mapmemory.hpp flag.hpp theme.hpp map.o: mapstuff.hpp mapstuffset.hpp spriteset.hpp spritesequence.hpp map.o: settingdefs.hpp settings.hpp pvector_t.hpp progresslog.hpp sprite.hpp map.o: weightedrandom.hpp random.hpp vector.hpp objectitem.hpp itemset.hpp map.o: areaitem.hpp graphics.hpp world.hpp particles.hpp video.hpp map.o: wopsprites.hpp constants.hpp counter.hpp player.hpp weapon.hpp map.o: audio.hpp scorekeeper.hpp messages.hpp goal.hpp map.o: noncollidableobject.hpp attachableobject.hpp object.hpp map.o: collidableobject.hpp bonusmanager.hpp bonus.hpp noncollidablepool.hpp map.o: pool.hpp explosion.hpp smoke.hpp wopsettings.hpp objectpaths.hpp mapstuff.o: mapstuff.hpp mapstuffset.hpp spriteset.hpp spritesequence.hpp mapstuff.o: /include/SDL/SDL.h /include/SDL/SDL_main.h mapstuff.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h mapstuff.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h mapstuff.o: /include/SDL/close_code.h /include/SDL/SDL_audio.h mapstuff.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h mapstuff.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h mapstuff.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h mapstuff.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h mapstuff.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h mapstuff.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h mapstuff.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h mapstuff.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h mapstuff.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h string.hpp mapstuff.o: /include/SDL/SDL_types.h settingdefs.hpp settings.hpp global.hpp mapstuff.o: serialize.hpp /include/SDL/SDL_byteorder.h pvector_t.hpp mapstuff.o: progresslog.hpp sprite.hpp weightedrandom.hpp random.hpp mapstuff.o: serializable.hpp vector.hpp mapstuffset.o: mapstuffset.hpp spriteset.hpp spritesequence.hpp mapstuffset.o: /include/SDL/SDL.h /include/SDL/SDL_main.h mapstuffset.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h mapstuffset.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h mapstuffset.o: /include/SDL/close_code.h /include/SDL/SDL_audio.h mapstuffset.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h mapstuffset.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h mapstuffset.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h mapstuffset.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h mapstuffset.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h mapstuffset.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h mapstuffset.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h mapstuffset.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h mapstuffset.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h string.hpp mapstuffset.o: /include/SDL/SDL_types.h settingdefs.hpp settings.hpp mapstuffset.o: global.hpp serialize.hpp /include/SDL/SDL_byteorder.h mapstuffset.o: pvector_t.hpp progresslog.hpp sprite.hpp weightedrandom.hpp mapstuffset.o: random.hpp serializable.hpp vector.hpp spriteset.cpp mapstuffset.o: spritesequence.cpp messages.o: messages.hpp random.hpp /include/SDL/SDL.h messages.o: /include/SDL/SDL_main.h /include/SDL/SDL_stdinc.h messages.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h messages.o: /include/SDL/begin_code.h /include/SDL/close_code.h messages.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h messages.o: /include/SDL/SDL_endian.h /include/SDL/SDL_mutex.h messages.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h messages.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h messages.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h messages.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h messages.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h messages.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h messages.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h messages.o: /include/SDL/SDL_version.h serializable.hpp messages.o: /include/SDL/SDL_types.h vector.hpp global.hpp serialize.hpp messages.o: /include/SDL/SDL_byteorder.h messagewidget.o: messagewidget.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h messagewidget.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h messagewidget.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h messagewidget.o: /include/SDL/close_code.h /include/SDL/SDL_audio.h messagewidget.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h messagewidget.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h messagewidget.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h messagewidget.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h messagewidget.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h messagewidget.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h messagewidget.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h messagewidget.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h messagewidget.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h messagewidget.o: ../sdlwidgets/widget.h ../sdlwidgets/layout.h messagewidget.o: ../sdlwidgets/fontfactory.h mine.o: mine.hpp global.hpp constants.hpp /include/SDL/SDL_types.h mine.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h mine.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h mine.o: /include/SDL/close_code.h collidableobject.hpp attachableobject.hpp mine.o: object.hpp vector.hpp serialize.hpp /include/SDL/SDL_byteorder.h mine.o: /include/SDL/SDL_endian.h serializable.hpp areaitem.hpp itemset.hpp mine.o: /include/SDL/SDL.h /include/SDL/SDL_main.h /include/SDL/SDL_audio.h mine.o: /include/SDL/SDL_error.h /include/SDL/SDL_mutex.h mine.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h mine.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h mine.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h mine.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h mine.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h mine.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h mine.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h mine.o: /include/SDL/SDL_version.h settings.hpp pvector_t.hpp objectitem.hpp mine.o: particles.hpp flag.hpp video.hpp sprite.hpp wopsprites.hpp random.hpp mine.o: spriteset.hpp spritesequence.hpp string.hpp settingdefs.hpp mine.o: progresslog.hpp graphics.hpp counter.hpp audio.hpp world.hpp map.hpp mine.o: mapmemory.hpp theme.hpp mapstuff.hpp mapstuffset.hpp mine.o: weightedrandom.hpp player.hpp weapon.hpp scorekeeper.hpp messages.hpp mine.o: goal.hpp noncollidableobject.hpp bonusmanager.hpp bonus.hpp mine.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp missile.o: missile.hpp global.hpp constants.hpp /include/SDL/SDL_types.h missile.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h missile.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h missile.o: /include/SDL/close_code.h collidableobject.hpp missile.o: attachableobject.hpp object.hpp vector.hpp serialize.hpp missile.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h missile.o: serializable.hpp areaitem.hpp itemset.hpp /include/SDL/SDL.h missile.o: /include/SDL/SDL_main.h /include/SDL/SDL_audio.h missile.o: /include/SDL/SDL_error.h /include/SDL/SDL_mutex.h missile.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h missile.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h missile.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h missile.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h missile.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h missile.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h missile.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h missile.o: /include/SDL/SDL_version.h settings.hpp pvector_t.hpp missile.o: objectitem.hpp particles.hpp flag.hpp video.hpp sprite.hpp missile.o: wopsprites.hpp random.hpp spriteset.hpp spritesequence.hpp missile.o: string.hpp settingdefs.hpp progresslog.hpp graphics.hpp missile.o: counter.hpp audio.hpp world.hpp map.hpp mapmemory.hpp theme.hpp missile.o: mapstuff.hpp mapstuffset.hpp weightedrandom.hpp player.hpp missile.o: weapon.hpp scorekeeper.hpp messages.hpp goal.hpp missile.o: noncollidableobject.hpp bonusmanager.hpp bonus.hpp missile.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp noncollidableobject.o: noncollidableobject.hpp attachableobject.hpp noncollidableobject.o: global.hpp object.hpp /include/SDL/SDL_types.h noncollidableobject.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h noncollidableobject.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h noncollidableobject.o: /include/SDL/close_code.h constants.hpp vector.hpp noncollidableobject.o: serialize.hpp /include/SDL/SDL_byteorder.h noncollidableobject.o: /include/SDL/SDL_endian.h serializable.hpp noncollidableobject.o: areaitem.hpp itemset.hpp /include/SDL/SDL.h noncollidableobject.o: /include/SDL/SDL_main.h /include/SDL/SDL_audio.h noncollidableobject.o: /include/SDL/SDL_error.h /include/SDL/SDL_mutex.h noncollidableobject.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h noncollidableobject.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h noncollidableobject.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h noncollidableobject.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h noncollidableobject.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h noncollidableobject.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h noncollidableobject.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h noncollidableobject.o: /include/SDL/SDL_version.h settings.hpp pvector_t.hpp noncollidableobject.o: objectitem.hpp noncollidablepool.o: noncollidablepool.hpp pool.hpp pvector_t.hpp noncollidablepool.o: /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h noncollidablepool.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h noncollidablepool.o: /include/SDL/begin_code.h /include/SDL/close_code.h noncollidablepool.o: explosion.hpp noncollidableobject.hpp noncollidablepool.o: attachableobject.hpp global.hpp object.hpp constants.hpp noncollidablepool.o: vector.hpp serialize.hpp /include/SDL/SDL_byteorder.h noncollidablepool.o: /include/SDL/SDL_endian.h serializable.hpp areaitem.hpp noncollidablepool.o: itemset.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h noncollidablepool.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h noncollidablepool.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h noncollidablepool.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h noncollidablepool.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h noncollidablepool.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h noncollidablepool.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h noncollidablepool.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h noncollidablepool.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h noncollidablepool.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h noncollidablepool.o: settings.hpp objectitem.hpp smoke.hpp object.o: object.hpp /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h object.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h object.o: /include/SDL/begin_code.h /include/SDL/close_code.h global.hpp object.o: constants.hpp vector.hpp serialize.hpp /include/SDL/SDL_byteorder.h object.o: /include/SDL/SDL_endian.h serializable.hpp areaitem.hpp itemset.hpp object.o: /include/SDL/SDL.h /include/SDL/SDL_main.h /include/SDL/SDL_audio.h object.o: /include/SDL/SDL_error.h /include/SDL/SDL_mutex.h object.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h object.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h object.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h object.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h object.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h object.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h object.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h object.o: /include/SDL/SDL_version.h settings.hpp pvector_t.hpp object.o: objectitem.hpp world.hpp map.hpp string.hpp mapmemory.hpp flag.hpp object.o: theme.hpp mapstuff.hpp mapstuffset.hpp spriteset.hpp object.o: spritesequence.hpp settingdefs.hpp progresslog.hpp sprite.hpp object.o: weightedrandom.hpp random.hpp graphics.hpp particles.hpp video.hpp object.o: wopsprites.hpp counter.hpp player.hpp weapon.hpp audio.hpp object.o: scorekeeper.hpp messages.hpp goal.hpp noncollidableobject.hpp object.o: attachableobject.hpp collidableobject.hpp bonusmanager.hpp object.o: bonus.hpp noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp objectitem.o: object.hpp /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h objectitem.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h objectitem.o: /include/SDL/begin_code.h /include/SDL/close_code.h global.hpp objectitem.o: constants.hpp vector.hpp serialize.hpp objectitem.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h objectitem.o: serializable.hpp areaitem.hpp itemset.hpp /include/SDL/SDL.h objectitem.o: /include/SDL/SDL_main.h /include/SDL/SDL_audio.h objectitem.o: /include/SDL/SDL_error.h /include/SDL/SDL_mutex.h objectitem.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h objectitem.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h objectitem.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h objectitem.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h objectitem.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h objectitem.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h objectitem.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h objectitem.o: /include/SDL/SDL_version.h settings.hpp pvector_t.hpp objectitem.o: objectitem.hpp objectpaths.o: object.hpp /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h objectpaths.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h objectpaths.o: /include/SDL/begin_code.h /include/SDL/close_code.h global.hpp objectpaths.o: constants.hpp vector.hpp serialize.hpp objectpaths.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h objectpaths.o: serializable.hpp areaitem.hpp itemset.hpp /include/SDL/SDL.h objectpaths.o: /include/SDL/SDL_main.h /include/SDL/SDL_audio.h objectpaths.o: /include/SDL/SDL_error.h /include/SDL/SDL_mutex.h objectpaths.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h objectpaths.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h objectpaths.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h objectpaths.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h objectpaths.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h objectpaths.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h objectpaths.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h objectpaths.o: /include/SDL/SDL_version.h settings.hpp pvector_t.hpp objectpaths.o: objectitem.hpp string.hpp objectpaths.hpp optionswindow.o: optionswindow.hpp ../sdlwidgets/widget.h /include/SDL/SDL.h optionswindow.o: /include/SDL/SDL_main.h /include/SDL/SDL_stdinc.h optionswindow.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h optionswindow.o: /include/SDL/begin_code.h /include/SDL/close_code.h optionswindow.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h optionswindow.o: /include/SDL/SDL_endian.h /include/SDL/SDL_mutex.h optionswindow.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h optionswindow.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h optionswindow.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h optionswindow.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h optionswindow.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h optionswindow.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h optionswindow.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h optionswindow.o: /include/SDL/SDL_version.h ../sdlwidgets/layout.h optionswindow.o: ../sdlwidgets/button.h ../sdlwidgets/action.h optionswindow.o: /include/SDL/SDL_types.h ../sdlwidgets/textlabel.h optionswindow.o: ../sdlwidgets/backgroundwidget.h optionswindow.o: ../sdlwidgets/borderwidget.h ../sdlwidgets/textfield.h optionswindow.o: ../sdlwidgets/focusable.h ../sdlwidgets/rootcontainer.h optionswindow.o: ../sdlwidgets/focusmanager.h wopwindow.hpp optionswindow.o: ../sdlwidgets/image.h wopsettings.hpp settings.hpp optionswindow.o: global.hpp serialize.hpp /include/SDL/SDL_byteorder.h optionswindow.o: string.hpp serializable.hpp pvector_t.hpp optionswindow.o: playerconfigwindow.hpp particles.o: particles.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h particles.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h particles.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h particles.o: /include/SDL/close_code.h /include/SDL/SDL_audio.h particles.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h particles.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h particles.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h particles.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h particles.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h particles.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h particles.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h particles.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h particles.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h global.hpp particles.o: vector.hpp serialize.hpp /include/SDL/SDL_byteorder.h particles.o: /include/SDL/SDL_types.h flag.hpp video.hpp sprite.hpp particles.o: wopsprites.hpp constants.hpp random.hpp serializable.hpp particles.o: spriteset.hpp spritesequence.hpp string.hpp settingdefs.hpp particles.o: settings.hpp pvector_t.hpp progresslog.hpp graphics.hpp particles.o: counter.hpp world.hpp map.hpp mapmemory.hpp theme.hpp particles.o: mapstuff.hpp mapstuffset.hpp weightedrandom.hpp objectitem.hpp particles.o: itemset.hpp areaitem.hpp player.hpp weapon.hpp audio.hpp particles.o: scorekeeper.hpp messages.hpp goal.hpp noncollidableobject.hpp particles.o: attachableobject.hpp object.hpp collidableobject.hpp particles.o: bonusmanager.hpp bonus.hpp noncollidablepool.hpp pool.hpp particles.o: explosion.hpp smoke.hpp player.o: player.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h player.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h player.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h player.o: /include/SDL/close_code.h /include/SDL/SDL_audio.h player.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h player.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h player.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h player.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h player.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h player.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h player.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h player.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h player.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h global.hpp player.o: serializable.hpp /include/SDL/SDL_types.h string.hpp spriteset.hpp player.o: spritesequence.hpp settingdefs.hpp settings.hpp serialize.hpp player.o: /include/SDL/SDL_byteorder.h pvector_t.hpp progresslog.hpp player.o: weapon.hpp constants.hpp audio.hpp vector.hpp counter.hpp player.o: scorekeeper.hpp messages.hpp goal.hpp noncollidableobject.hpp player.o: attachableobject.hpp object.hpp areaitem.hpp itemset.hpp player.o: objectitem.hpp wopsettings.hpp loader.hpp physfsrwops.hpp player.o: avatar.hpp collidableobject.hpp particles.hpp flag.hpp video.hpp player.o: sprite.hpp wopsprites.hpp random.hpp graphics.hpp map.hpp player.o: mapmemory.hpp theme.hpp mapstuff.hpp mapstuffset.hpp player.o: weightedrandom.hpp world.hpp bonusmanager.hpp bonus.hpp player.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp player.o: bonuspack.hpp weapongrenade.hpp grenade.hpp playerconfigwindow.o: playerconfigwindow.hpp /include/SDL/SDL.h playerconfigwindow.o: /include/SDL/SDL_main.h /include/SDL/SDL_stdinc.h playerconfigwindow.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h playerconfigwindow.o: /include/SDL/begin_code.h /include/SDL/close_code.h playerconfigwindow.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h playerconfigwindow.o: /include/SDL/SDL_endian.h /include/SDL/SDL_mutex.h playerconfigwindow.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h playerconfigwindow.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h playerconfigwindow.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h playerconfigwindow.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h playerconfigwindow.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h playerconfigwindow.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h playerconfigwindow.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h playerconfigwindow.o: /include/SDL/SDL_version.h wopwindow.hpp playerconfigwindow.o: ../sdlwidgets/widget.h ../sdlwidgets/layout.h playerconfigwindow.o: ../sdlwidgets/borderwidget.h playerconfigwindow.o: ../sdlwidgets/backgroundwidget.h playerconfigwindow.o: ../sdlwidgets/textlabel.h ../sdlwidgets/action.h playerconfigwindow.o: /include/SDL/SDL_types.h ../sdlwidgets/image.h playerconfigwindow.o: ../sdlwidgets/textfield.h ../sdlwidgets/focusable.h playerconfigwindow.o: ../sdlwidgets/rootcontainer.h playerconfigwindow.o: ../sdlwidgets/focusmanager.h ../sdlwidgets/button.h playerconfigwindow.o: player.hpp global.hpp serializable.hpp string.hpp playerconfigwindow.o: spriteset.hpp spritesequence.hpp settingdefs.hpp playerconfigwindow.o: settings.hpp serialize.hpp /include/SDL/SDL_byteorder.h playerconfigwindow.o: pvector_t.hpp progresslog.hpp weapon.hpp constants.hpp playerconfigwindow.o: audio.hpp vector.hpp counter.hpp scorekeeper.hpp playerconfigwindow.o: messages.hpp goal.hpp noncollidableobject.hpp playerconfigwindow.o: attachableobject.hpp object.hpp areaitem.hpp playerconfigwindow.o: itemset.hpp objectitem.hpp progresslog.o: progresslog.hpp string.hpp /include/SDL/SDL_types.h progresslog.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h progresslog.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h progresslog.o: /include/SDL/close_code.h global.hpp random.o: random.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h random.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h random.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h random.o: /include/SDL/close_code.h /include/SDL/SDL_audio.h random.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h random.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h random.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h random.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h random.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h random.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h random.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h random.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h random.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h random.o: serializable.hpp /include/SDL/SDL_types.h vector.hpp global.hpp random.o: serialize.hpp /include/SDL/SDL_byteorder.h replayer.o: replayer.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h replayer.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h replayer.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h replayer.o: /include/SDL/close_code.h /include/SDL/SDL_audio.h replayer.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h replayer.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h replayer.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h replayer.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h replayer.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h replayer.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h replayer.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h replayer.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h replayer.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h replayer.o: ../sdlwidgets/rootcontainer.h ../sdlwidgets/widget.h replayer.o: ../sdlwidgets/layout.h ../sdlwidgets/focusable.h replayer.o: ../sdlwidgets/focusmanager.h ../sdlwidgets/action.h replayer.o: /include/SDL/SDL_types.h ../sdlwidgets/textlabel.h replayer.o: ../sdlwidgets/button.h ../sdlwidgets/backgroundwidget.h replayer.o: ../sdlwidgets/borderwidget.h video.hpp sprite.hpp global.hpp replayer.o: wopsprites.hpp constants.hpp random.hpp serializable.hpp replayer.o: vector.hpp serialize.hpp /include/SDL/SDL_byteorder.h replayer.o: spriteset.hpp spritesequence.hpp string.hpp settingdefs.hpp replayer.o: settings.hpp pvector_t.hpp progresslog.hpp audio.hpp world.hpp replayer.o: map.hpp mapmemory.hpp flag.hpp theme.hpp mapstuff.hpp replayer.o: mapstuffset.hpp weightedrandom.hpp objectitem.hpp itemset.hpp replayer.o: areaitem.hpp graphics.hpp particles.hpp counter.hpp player.hpp replayer.o: weapon.hpp scorekeeper.hpp messages.hpp goal.hpp replayer.o: noncollidableobject.hpp attachableobject.hpp object.hpp replayer.o: collidableobject.hpp bonusmanager.hpp bonus.hpp replayer.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp replayer.o: wopbackground.hpp ../sdlwidgets/fontfactory.h loader.hpp replayer.o: physfsrwops.hpp message.hpp event.hpp rope.hpp wopsettings.hpp replayer.o: wopsprites.cpp gamereplay.hpp rope.o: rope.hpp noncollidableobject.hpp attachableobject.hpp global.hpp rope.o: object.hpp /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h rope.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h rope.o: /include/SDL/begin_code.h /include/SDL/close_code.h constants.hpp rope.o: vector.hpp serialize.hpp /include/SDL/SDL_byteorder.h rope.o: /include/SDL/SDL_endian.h serializable.hpp areaitem.hpp itemset.hpp rope.o: /include/SDL/SDL.h /include/SDL/SDL_main.h /include/SDL/SDL_audio.h rope.o: /include/SDL/SDL_error.h /include/SDL/SDL_mutex.h rope.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h rope.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h rope.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h rope.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h rope.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h rope.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h rope.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h rope.o: /include/SDL/SDL_version.h settings.hpp pvector_t.hpp objectitem.hpp rope.o: world.hpp map.hpp string.hpp mapmemory.hpp flag.hpp theme.hpp rope.o: mapstuff.hpp mapstuffset.hpp spriteset.hpp spritesequence.hpp rope.o: settingdefs.hpp progresslog.hpp sprite.hpp weightedrandom.hpp rope.o: random.hpp graphics.hpp particles.hpp video.hpp wopsprites.hpp rope.o: counter.hpp player.hpp weapon.hpp audio.hpp scorekeeper.hpp rope.o: messages.hpp goal.hpp collidableobject.hpp bonusmanager.hpp bonus.hpp rope.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp avatar.hpp rope.o: bonuspack.hpp hook.hpp scorekeeper.o: scorekeeper.hpp constants.hpp /include/SDL/SDL_types.h scorekeeper.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h scorekeeper.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h scorekeeper.o: /include/SDL/close_code.h audio.hpp vector.hpp global.hpp scorekeeper.o: serialize.hpp /include/SDL/SDL_byteorder.h scorekeeper.o: /include/SDL/SDL_endian.h messages.hpp serializable.hpp scorekeeper.o: goal.hpp noncollidableobject.hpp attachableobject.hpp scorekeeper.o: object.hpp areaitem.hpp itemset.hpp /include/SDL/SDL.h scorekeeper.o: /include/SDL/SDL_main.h /include/SDL/SDL_audio.h scorekeeper.o: /include/SDL/SDL_error.h /include/SDL/SDL_mutex.h scorekeeper.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h scorekeeper.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h scorekeeper.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h scorekeeper.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h scorekeeper.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h scorekeeper.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h scorekeeper.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h scorekeeper.o: /include/SDL/SDL_version.h settings.hpp pvector_t.hpp scorekeeper.o: objectitem.hpp world.hpp map.hpp string.hpp mapmemory.hpp scorekeeper.o: flag.hpp theme.hpp mapstuff.hpp mapstuffset.hpp spriteset.hpp scorekeeper.o: spritesequence.hpp settingdefs.hpp progresslog.hpp sprite.hpp scorekeeper.o: weightedrandom.hpp random.hpp graphics.hpp particles.hpp scorekeeper.o: video.hpp wopsprites.hpp counter.hpp player.hpp weapon.hpp scorekeeper.o: collidableobject.hpp bonusmanager.hpp bonus.hpp scorekeeper.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp scorekeeper.o: wopsettings.hpp ball.hpp rope.hpp avatar.hpp bonuspack.hpp scorekeeper.o: color.hpp scoretable.o: scoretable.hpp world.hpp /include/SDL/SDL_types.h scoretable.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h scoretable.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h scoretable.o: /include/SDL/close_code.h global.hpp serializable.hpp map.hpp scoretable.o: /include/SDL/SDL.h /include/SDL/SDL_main.h scoretable.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h scoretable.o: /include/SDL/SDL_endian.h /include/SDL/SDL_mutex.h scoretable.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h scoretable.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h scoretable.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h scoretable.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h scoretable.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h scoretable.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h scoretable.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h scoretable.o: /include/SDL/SDL_version.h string.hpp serialize.hpp scoretable.o: /include/SDL/SDL_byteorder.h mapmemory.hpp flag.hpp theme.hpp scoretable.o: mapstuff.hpp mapstuffset.hpp spriteset.hpp spritesequence.hpp scoretable.o: settingdefs.hpp settings.hpp pvector_t.hpp progresslog.hpp scoretable.o: sprite.hpp weightedrandom.hpp random.hpp vector.hpp scoretable.o: objectitem.hpp itemset.hpp areaitem.hpp graphics.hpp scoretable.o: particles.hpp video.hpp wopsprites.hpp constants.hpp scoretable.o: counter.hpp player.hpp weapon.hpp audio.hpp scorekeeper.hpp scoretable.o: messages.hpp goal.hpp noncollidableobject.hpp scoretable.o: attachableobject.hpp object.hpp collidableobject.hpp scoretable.o: bonusmanager.hpp bonus.hpp noncollidablepool.hpp pool.hpp scoretable.o: explosion.hpp smoke.hpp ../sdlwidgets/widget.h scoretable.o: ../sdlwidgets/layout.h ../sdlwidgets/textlabel.h scoretable.o: ../sdlwidgets/action.h scusibot.o: scusibot.hpp bot.hpp player.hpp /include/SDL/SDL.h scusibot.o: /include/SDL/SDL_main.h /include/SDL/SDL_stdinc.h scusibot.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h scusibot.o: /include/SDL/begin_code.h /include/SDL/close_code.h scusibot.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h scusibot.o: /include/SDL/SDL_endian.h /include/SDL/SDL_mutex.h scusibot.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h scusibot.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h scusibot.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h scusibot.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h scusibot.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h scusibot.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h scusibot.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h scusibot.o: /include/SDL/SDL_version.h global.hpp serializable.hpp scusibot.o: /include/SDL/SDL_types.h string.hpp spriteset.hpp scusibot.o: spritesequence.hpp settingdefs.hpp settings.hpp serialize.hpp scusibot.o: /include/SDL/SDL_byteorder.h pvector_t.hpp progresslog.hpp scusibot.o: weapon.hpp constants.hpp audio.hpp vector.hpp counter.hpp scusibot.o: scorekeeper.hpp messages.hpp goal.hpp noncollidableobject.hpp scusibot.o: attachableobject.hpp object.hpp areaitem.hpp itemset.hpp scusibot.o: objectitem.hpp playerinput.hpp event.hpp avatar.hpp scusibot.o: collidableobject.hpp particles.hpp flag.hpp video.hpp sprite.hpp scusibot.o: wopsprites.hpp random.hpp graphics.hpp map.hpp mapmemory.hpp scusibot.o: theme.hpp mapstuff.hpp mapstuffset.hpp weightedrandom.hpp scusibot.o: world.hpp bonusmanager.hpp bonus.hpp noncollidablepool.hpp scusibot.o: pool.hpp explosion.hpp smoke.hpp bonuspack.hpp stationarygun.hpp scusibot.o: weapongrenade.hpp grenade.hpp server.o: server.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h server.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h server.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h server.o: /include/SDL/close_code.h /include/SDL/SDL_audio.h server.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h server.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h server.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h server.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h server.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h server.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h server.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h server.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h server.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h sprite.hpp server.o: global.hpp wopsprites.hpp constants.hpp /include/SDL/SDL_types.h server.o: random.hpp serializable.hpp vector.hpp serialize.hpp server.o: /include/SDL/SDL_byteorder.h spriteset.hpp spritesequence.hpp server.o: string.hpp settingdefs.hpp settings.hpp pvector_t.hpp server.o: progresslog.hpp gamereplay.hpp wopsettings.hpp world.hpp map.hpp server.o: mapmemory.hpp flag.hpp theme.hpp mapstuff.hpp mapstuffset.hpp server.o: weightedrandom.hpp objectitem.hpp itemset.hpp areaitem.hpp server.o: graphics.hpp particles.hpp video.hpp counter.hpp player.hpp server.o: weapon.hpp audio.hpp scorekeeper.hpp messages.hpp goal.hpp server.o: noncollidableobject.hpp attachableobject.hpp object.hpp server.o: collidableobject.hpp bonusmanager.hpp bonus.hpp server.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp server.o: servercommunicator.hpp message.hpp event.hpp tcpconnection.hpp server.o: signalhandler.hpp spritesequence.cpp spriteset.cpp wopsprites.cpp servercommunicator.o: servercommunicator.hpp /include/SDL/SDL.h servercommunicator.o: /include/SDL/SDL_main.h /include/SDL/SDL_stdinc.h servercommunicator.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h servercommunicator.o: /include/SDL/begin_code.h /include/SDL/close_code.h servercommunicator.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h servercommunicator.o: /include/SDL/SDL_endian.h /include/SDL/SDL_mutex.h servercommunicator.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h servercommunicator.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h servercommunicator.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h servercommunicator.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h servercommunicator.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h servercommunicator.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h servercommunicator.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h servercommunicator.o: /include/SDL/SDL_version.h message.hpp servercommunicator.o: /include/SDL/SDL_types.h global.hpp serializable.hpp servercommunicator.o: serialize.hpp /include/SDL/SDL_byteorder.h event.hpp servercommunicator.o: player.hpp string.hpp spriteset.hpp spritesequence.hpp servercommunicator.o: settingdefs.hpp settings.hpp pvector_t.hpp servercommunicator.o: progresslog.hpp weapon.hpp constants.hpp audio.hpp servercommunicator.o: vector.hpp counter.hpp scorekeeper.hpp messages.hpp servercommunicator.o: goal.hpp noncollidableobject.hpp attachableobject.hpp servercommunicator.o: object.hpp areaitem.hpp itemset.hpp objectitem.hpp servercommunicator.o: world.hpp map.hpp mapmemory.hpp flag.hpp theme.hpp servercommunicator.o: mapstuff.hpp mapstuffset.hpp sprite.hpp servercommunicator.o: weightedrandom.hpp random.hpp graphics.hpp servercommunicator.o: particles.hpp video.hpp wopsprites.hpp servercommunicator.o: collidableobject.hpp bonusmanager.hpp bonus.hpp servercommunicator.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp servercommunicator.o: tcpconnection.hpp clientconnection.hpp servercommunicator.o: clientconnectionlistener.hpp clientconnectiondirect.hpp servercommunicator.o: gamereplay.hpp wopsettings.hpp serverconnectiondirect.o: serverconnectiondirect.hpp /include/SDL/SDL.h serverconnectiondirect.o: /include/SDL/SDL_main.h /include/SDL/SDL_stdinc.h serverconnectiondirect.o: /include/SDL/SDL_config.h serverconnectiondirect.o: /include/SDL/SDL_platform.h serverconnectiondirect.o: /include/SDL/begin_code.h /include/SDL/close_code.h serverconnectiondirect.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h serverconnectiondirect.o: /include/SDL/SDL_endian.h /include/SDL/SDL_mutex.h serverconnectiondirect.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h serverconnectiondirect.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h serverconnectiondirect.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h serverconnectiondirect.o: /include/SDL/SDL_keyboard.h serverconnectiondirect.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h serverconnectiondirect.o: /include/SDL/SDL_video.h serverconnectiondirect.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h serverconnectiondirect.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h serverconnectiondirect.o: /include/SDL/SDL_version.h serverconnection.hpp serverconnectiondirect.o: serverentry.hpp string.hpp /include/SDL/SDL_types.h serverconnectiondirect.o: tcpconnection.hpp message.hpp global.hpp serverconnectiondirect.o: serializable.hpp serialize.hpp serverconnectiondirect.o: /include/SDL/SDL_byteorder.h event.hpp player.hpp serverconnectiondirect.o: spriteset.hpp spritesequence.hpp settingdefs.hpp serverconnectiondirect.o: settings.hpp pvector_t.hpp progresslog.hpp serverconnectiondirect.o: weapon.hpp constants.hpp audio.hpp vector.hpp serverconnectiondirect.o: counter.hpp scorekeeper.hpp messages.hpp goal.hpp serverconnectiondirect.o: noncollidableobject.hpp attachableobject.hpp serverconnectiondirect.o: object.hpp areaitem.hpp itemset.hpp objectitem.hpp serverconnectiondirect.o: world.hpp map.hpp mapmemory.hpp flag.hpp theme.hpp serverconnectiondirect.o: mapstuff.hpp mapstuffset.hpp sprite.hpp serverconnectiondirect.o: weightedrandom.hpp random.hpp graphics.hpp serverconnectiondirect.o: particles.hpp video.hpp wopsprites.hpp serverconnectiondirect.o: collidableobject.hpp bonusmanager.hpp bonus.hpp serverconnectiondirect.o: noncollidablepool.hpp pool.hpp explosion.hpp serverconnectiondirect.o: smoke.hpp server.hpp gamereplay.hpp serverconnectiondirect.o: servercommunicator.hpp clientconnectiondirect.hpp serverconnectiondirect.o: clientconnection.hpp serverconnectionfactory.o: serverconnectionfactory.hpp serverentry.hpp serverconnectionfactory.o: string.hpp /include/SDL/SDL_types.h serverconnectionfactory.o: /include/SDL/SDL_stdinc.h serverconnectionfactory.o: /include/SDL/SDL_config.h serverconnectionfactory.o: /include/SDL/SDL_platform.h serverconnectionfactory.o: /include/SDL/begin_code.h serverconnectionfactory.o: /include/SDL/close_code.h global.hpp serverconnectionfactory.o: serverconnectiondirect.hpp /include/SDL/SDL.h serverconnectionfactory.o: /include/SDL/SDL_main.h /include/SDL/SDL_audio.h serverconnectionfactory.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h serverconnectionfactory.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h serverconnectionfactory.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h serverconnectionfactory.o: /include/SDL/SDL_cpuinfo.h serverconnectionfactory.o: /include/SDL/SDL_events.h serverconnectionfactory.o: /include/SDL/SDL_active.h serverconnectionfactory.o: /include/SDL/SDL_keyboard.h serverconnectionfactory.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h serverconnectionfactory.o: /include/SDL/SDL_video.h serverconnectionfactory.o: /include/SDL/SDL_joystick.h serverconnectionfactory.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h serverconnectionfactory.o: /include/SDL/SDL_timer.h serverconnectionfactory.o: /include/SDL/SDL_version.h serverconnection.hpp serverconnectionfactory.o: tcpconnection.hpp message.hpp serializable.hpp serverconnectionfactory.o: serialize.hpp /include/SDL/SDL_byteorder.h serverconnectionfactory.o: event.hpp player.hpp spriteset.hpp serverconnectionfactory.o: spritesequence.hpp settingdefs.hpp settings.hpp serverconnectionfactory.o: pvector_t.hpp progresslog.hpp weapon.hpp serverconnectionfactory.o: constants.hpp audio.hpp vector.hpp counter.hpp serverconnectionfactory.o: scorekeeper.hpp messages.hpp goal.hpp serverconnectionfactory.o: noncollidableobject.hpp attachableobject.hpp serverconnectionfactory.o: object.hpp areaitem.hpp itemset.hpp objectitem.hpp serverconnectionfactory.o: world.hpp map.hpp mapmemory.hpp flag.hpp theme.hpp serverconnectionfactory.o: mapstuff.hpp mapstuffset.hpp sprite.hpp serverconnectionfactory.o: weightedrandom.hpp random.hpp graphics.hpp serverconnectionfactory.o: particles.hpp video.hpp wopsprites.hpp serverconnectionfactory.o: collidableobject.hpp bonusmanager.hpp bonus.hpp serverconnectionfactory.o: noncollidablepool.hpp pool.hpp explosion.hpp serverconnectionfactory.o: smoke.hpp serverconnectiontcp.hpp serverconnectionfactory.o: serverconnectiontcpudp.hpp serverconnectiontcp.o: serverconnectiontcp.hpp /include/SDL/SDL.h serverconnectiontcp.o: /include/SDL/SDL_main.h /include/SDL/SDL_stdinc.h serverconnectiontcp.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h serverconnectiontcp.o: /include/SDL/begin_code.h /include/SDL/close_code.h serverconnectiontcp.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h serverconnectiontcp.o: /include/SDL/SDL_endian.h /include/SDL/SDL_mutex.h serverconnectiontcp.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h serverconnectiontcp.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h serverconnectiontcp.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h serverconnectiontcp.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h serverconnectiontcp.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h serverconnectiontcp.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h serverconnectiontcp.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h serverconnectiontcp.o: /include/SDL/SDL_version.h serverconnection.hpp serverconnectiontcp.o: serverentry.hpp string.hpp /include/SDL/SDL_types.h serverconnectiontcp.o: tcpconnection.hpp message.hpp global.hpp serverconnectiontcp.o: serializable.hpp serialize.hpp serverconnectiontcp.o: /include/SDL/SDL_byteorder.h event.hpp player.hpp serverconnectiontcp.o: spriteset.hpp spritesequence.hpp settingdefs.hpp serverconnectiontcp.o: settings.hpp pvector_t.hpp progresslog.hpp weapon.hpp serverconnectiontcp.o: constants.hpp audio.hpp vector.hpp counter.hpp serverconnectiontcp.o: scorekeeper.hpp messages.hpp goal.hpp serverconnectiontcp.o: noncollidableobject.hpp attachableobject.hpp serverconnectiontcp.o: object.hpp areaitem.hpp itemset.hpp objectitem.hpp serverconnectiontcp.o: world.hpp map.hpp mapmemory.hpp flag.hpp theme.hpp serverconnectiontcp.o: mapstuff.hpp mapstuffset.hpp sprite.hpp serverconnectiontcp.o: weightedrandom.hpp random.hpp graphics.hpp serverconnectiontcp.o: particles.hpp video.hpp wopsprites.hpp serverconnectiontcp.o: collidableobject.hpp bonusmanager.hpp bonus.hpp serverconnectiontcp.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp serverconnectiontcp.o: client.hpp wopsettings.hpp loader.hpp physfsrwops.hpp serverconnectiontcp.o: input.hpp inputhandler.hpp clientcommunicator.hpp serverconnectiontcp.o: playerinput.hpp serverconnectionfactory.hpp wopgui.hpp serverconnectiontcp.o: serverlistwindow.hpp wopwindow.hpp serverconnectiontcp.o: ../sdlwidgets/widget.h ../sdlwidgets/layout.h serverconnectiontcp.o: ../sdlwidgets/borderwidget.h serverconnectiontcp.o: ../sdlwidgets/backgroundwidget.h serverconnectiontcp.o: ../sdlwidgets/textlabel.h ../sdlwidgets/action.h serverconnectiontcp.o: ../sdlwidgets/image.h ../sdlwidgets/button.h serverconnectiontcp.o: weaponindicator.hpp weaponwindow.hpp scoretable.hpp serverconnectiontcp.o: splashscreen.hpp messagewidget.hpp optionswindow.hpp serverconnectiontcp.o: ../sdlwidgets/textfield.h ../sdlwidgets/focusable.h serverconnectiontcp.o: ../sdlwidgets/rootcontainer.h serverconnectiontcp.o: ../sdlwidgets/focusmanager.h keyconfigwindow.hpp serverconnectiontcp.o: creditswindow.hpp gameinfowindow.hpp serverconnectiontcp.o: ../sdlwidgets/textarea.h playerconfigwindow.hpp serverconnectiontcp.o: wopbackground.hpp keyboardconfig.hpp bot.hpp serverconnectiontcpudp.o: serverconnectiontcpudp.hpp /include/SDL/SDL.h serverconnectiontcpudp.o: /include/SDL/SDL_main.h /include/SDL/SDL_stdinc.h serverconnectiontcpudp.o: /include/SDL/SDL_config.h serverconnectiontcpudp.o: /include/SDL/SDL_platform.h serverconnectiontcpudp.o: /include/SDL/begin_code.h /include/SDL/close_code.h serverconnectiontcpudp.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h serverconnectiontcpudp.o: /include/SDL/SDL_endian.h /include/SDL/SDL_mutex.h serverconnectiontcpudp.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h serverconnectiontcpudp.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h serverconnectiontcpudp.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h serverconnectiontcpudp.o: /include/SDL/SDL_keyboard.h serverconnectiontcpudp.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h serverconnectiontcpudp.o: /include/SDL/SDL_video.h serverconnectiontcpudp.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h serverconnectiontcpudp.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h serverconnectiontcpudp.o: /include/SDL/SDL_version.h serverconnection.hpp serverconnectiontcpudp.o: serverentry.hpp string.hpp /include/SDL/SDL_types.h serverconnectiontcpudp.o: tcpconnection.hpp message.hpp global.hpp serverconnectiontcpudp.o: serializable.hpp serialize.hpp serverconnectiontcpudp.o: /include/SDL/SDL_byteorder.h event.hpp player.hpp serverconnectiontcpudp.o: spriteset.hpp spritesequence.hpp settingdefs.hpp serverconnectiontcpudp.o: settings.hpp pvector_t.hpp progresslog.hpp serverconnectiontcpudp.o: weapon.hpp constants.hpp audio.hpp vector.hpp serverconnectiontcpudp.o: counter.hpp scorekeeper.hpp messages.hpp goal.hpp serverconnectiontcpudp.o: noncollidableobject.hpp attachableobject.hpp serverconnectiontcpudp.o: object.hpp areaitem.hpp itemset.hpp objectitem.hpp serverconnectiontcpudp.o: world.hpp map.hpp mapmemory.hpp flag.hpp theme.hpp serverconnectiontcpudp.o: mapstuff.hpp mapstuffset.hpp sprite.hpp serverconnectiontcpudp.o: weightedrandom.hpp random.hpp graphics.hpp serverconnectiontcpudp.o: particles.hpp video.hpp wopsprites.hpp serverconnectiontcpudp.o: collidableobject.hpp bonusmanager.hpp bonus.hpp serverconnectiontcpudp.o: noncollidablepool.hpp pool.hpp explosion.hpp serverconnectiontcpudp.o: smoke.hpp serverconnectiontcp.hpp client.hpp serverconnectiontcpudp.o: wopsettings.hpp loader.hpp physfsrwops.hpp serverconnectiontcpudp.o: input.hpp inputhandler.hpp clientcommunicator.hpp serverconnectiontcpudp.o: playerinput.hpp serverconnectionfactory.hpp serverconnectiontcpudp.o: wopgui.hpp serverlistwindow.hpp wopwindow.hpp serverconnectiontcpudp.o: ../sdlwidgets/widget.h ../sdlwidgets/layout.h serverconnectiontcpudp.o: ../sdlwidgets/borderwidget.h serverconnectiontcpudp.o: ../sdlwidgets/backgroundwidget.h serverconnectiontcpudp.o: ../sdlwidgets/textlabel.h ../sdlwidgets/action.h serverconnectiontcpudp.o: ../sdlwidgets/image.h ../sdlwidgets/button.h serverconnectiontcpudp.o: weaponindicator.hpp weaponwindow.hpp scoretable.hpp serverconnectiontcpudp.o: splashscreen.hpp messagewidget.hpp serverconnectiontcpudp.o: optionswindow.hpp ../sdlwidgets/textfield.h serverconnectiontcpudp.o: ../sdlwidgets/focusable.h serverconnectiontcpudp.o: ../sdlwidgets/rootcontainer.h serverconnectiontcpudp.o: ../sdlwidgets/focusmanager.h keyconfigwindow.hpp serverconnectiontcpudp.o: creditswindow.hpp gameinfowindow.hpp serverconnectiontcpudp.o: ../sdlwidgets/textarea.h playerconfigwindow.hpp serverconnectiontcpudp.o: wopbackground.hpp keyboardconfig.hpp bot.hpp serverlistwindow.o: serverlistwindow.hpp /include/SDL/SDL.h serverlistwindow.o: /include/SDL/SDL_main.h /include/SDL/SDL_stdinc.h serverlistwindow.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h serverlistwindow.o: /include/SDL/begin_code.h /include/SDL/close_code.h serverlistwindow.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h serverlistwindow.o: /include/SDL/SDL_endian.h /include/SDL/SDL_mutex.h serverlistwindow.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h serverlistwindow.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h serverlistwindow.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h serverlistwindow.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h serverlistwindow.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h serverlistwindow.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h serverlistwindow.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h serverlistwindow.o: /include/SDL/SDL_version.h clientcommunicator.hpp serverlistwindow.o: event.hpp global.hpp serializable.hpp serverlistwindow.o: /include/SDL/SDL_types.h serialize.hpp serverlistwindow.o: /include/SDL/SDL_byteorder.h string.hpp message.hpp serverlistwindow.o: player.hpp spriteset.hpp spritesequence.hpp serverlistwindow.o: settingdefs.hpp settings.hpp pvector_t.hpp serverlistwindow.o: progresslog.hpp weapon.hpp constants.hpp audio.hpp serverlistwindow.o: vector.hpp counter.hpp scorekeeper.hpp messages.hpp serverlistwindow.o: goal.hpp noncollidableobject.hpp attachableobject.hpp serverlistwindow.o: object.hpp areaitem.hpp itemset.hpp objectitem.hpp serverlistwindow.o: world.hpp map.hpp mapmemory.hpp flag.hpp theme.hpp serverlistwindow.o: mapstuff.hpp mapstuffset.hpp sprite.hpp serverlistwindow.o: weightedrandom.hpp random.hpp graphics.hpp particles.hpp serverlistwindow.o: video.hpp wopsprites.hpp collidableobject.hpp serverlistwindow.o: bonusmanager.hpp bonus.hpp noncollidablepool.hpp pool.hpp serverlistwindow.o: explosion.hpp smoke.hpp playerinput.hpp serverlistwindow.o: serverconnectionfactory.hpp serverentry.hpp serverlistwindow.o: tcpconnection.hpp wopwindow.hpp ../sdlwidgets/widget.h serverlistwindow.o: ../sdlwidgets/layout.h ../sdlwidgets/borderwidget.h serverlistwindow.o: ../sdlwidgets/backgroundwidget.h serverlistwindow.o: ../sdlwidgets/textlabel.h ../sdlwidgets/action.h serverlistwindow.o: ../sdlwidgets/image.h ../sdlwidgets/button.h serverlistwindow.o: wopsettings.hpp settingdefs.o: settingdefs.hpp settings.hpp global.hpp serialize.hpp settingdefs.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h settingdefs.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h settingdefs.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h settingdefs.o: /include/SDL/close_code.h /include/SDL/SDL_types.h settings.o: settings.hpp global.hpp serialize.hpp settings.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h settings.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h settings.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h settings.o: /include/SDL/close_code.h /include/SDL/SDL_types.h shieldcorona.o: shieldcorona.hpp noncollidableobject.hpp attachableobject.hpp shieldcorona.o: global.hpp object.hpp /include/SDL/SDL_types.h shieldcorona.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h shieldcorona.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h shieldcorona.o: /include/SDL/close_code.h constants.hpp vector.hpp shieldcorona.o: serialize.hpp /include/SDL/SDL_byteorder.h shieldcorona.o: /include/SDL/SDL_endian.h serializable.hpp areaitem.hpp shieldcorona.o: itemset.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h shieldcorona.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h shieldcorona.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h shieldcorona.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h shieldcorona.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h shieldcorona.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h shieldcorona.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h shieldcorona.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h shieldcorona.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h shieldcorona.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h shieldcorona.o: settings.hpp pvector_t.hpp objectitem.hpp random.hpp signalhandler.o: signalhandler.hpp simplebot.o: simplebot.hpp bot.hpp player.hpp /include/SDL/SDL.h simplebot.o: /include/SDL/SDL_main.h /include/SDL/SDL_stdinc.h simplebot.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h simplebot.o: /include/SDL/begin_code.h /include/SDL/close_code.h simplebot.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h simplebot.o: /include/SDL/SDL_endian.h /include/SDL/SDL_mutex.h simplebot.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h simplebot.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h simplebot.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h simplebot.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h simplebot.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h simplebot.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h simplebot.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h simplebot.o: /include/SDL/SDL_version.h global.hpp serializable.hpp simplebot.o: /include/SDL/SDL_types.h string.hpp spriteset.hpp simplebot.o: spritesequence.hpp settingdefs.hpp settings.hpp serialize.hpp simplebot.o: /include/SDL/SDL_byteorder.h pvector_t.hpp progresslog.hpp simplebot.o: weapon.hpp constants.hpp audio.hpp vector.hpp counter.hpp simplebot.o: scorekeeper.hpp messages.hpp goal.hpp noncollidableobject.hpp simplebot.o: attachableobject.hpp object.hpp areaitem.hpp itemset.hpp simplebot.o: objectitem.hpp playerinput.hpp event.hpp avatar.hpp simplebot.o: collidableobject.hpp particles.hpp flag.hpp video.hpp sprite.hpp simplebot.o: wopsprites.hpp random.hpp graphics.hpp map.hpp mapmemory.hpp simplebot.o: theme.hpp mapstuff.hpp mapstuffset.hpp weightedrandom.hpp simplebot.o: world.hpp bonusmanager.hpp bonus.hpp noncollidablepool.hpp simplebot.o: pool.hpp explosion.hpp smoke.hpp bonuspack.hpp skwoermzone.o: skwoermzone.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h skwoermzone.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h skwoermzone.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h skwoermzone.o: /include/SDL/close_code.h /include/SDL/SDL_audio.h skwoermzone.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h skwoermzone.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h skwoermzone.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h skwoermzone.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h skwoermzone.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h skwoermzone.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h skwoermzone.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h skwoermzone.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h skwoermzone.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h skwoermzone.o: serializable.hpp /include/SDL/SDL_types.h vector.hpp skwoermzone.o: global.hpp serialize.hpp /include/SDL/SDL_byteorder.h skwoermzone.o: attachableobject.hpp object.hpp constants.hpp areaitem.hpp skwoermzone.o: itemset.hpp settings.hpp pvector_t.hpp objectitem.hpp skwoermzone.o: avatar.hpp collidableobject.hpp particles.hpp flag.hpp skwoermzone.o: video.hpp sprite.hpp wopsprites.hpp random.hpp spriteset.hpp skwoermzone.o: spritesequence.hpp string.hpp settingdefs.hpp progresslog.hpp skwoermzone.o: graphics.hpp counter.hpp player.hpp weapon.hpp audio.hpp skwoermzone.o: scorekeeper.hpp messages.hpp goal.hpp noncollidableobject.hpp skwoermzone.o: map.hpp mapmemory.hpp theme.hpp mapstuff.hpp mapstuffset.hpp skwoermzone.o: weightedrandom.hpp world.hpp bonusmanager.hpp bonus.hpp skwoermzone.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp skwoermzone.o: bonuspack.hpp smoke.o: global.hpp spriteset.hpp spritesequence.hpp /include/SDL/SDL.h smoke.o: /include/SDL/SDL_main.h /include/SDL/SDL_stdinc.h smoke.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h smoke.o: /include/SDL/begin_code.h /include/SDL/close_code.h smoke.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h smoke.o: /include/SDL/SDL_endian.h /include/SDL/SDL_mutex.h smoke.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h smoke.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h smoke.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h smoke.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h smoke.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h smoke.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h smoke.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h smoke.o: /include/SDL/SDL_version.h string.hpp /include/SDL/SDL_types.h smoke.o: settingdefs.hpp settings.hpp serialize.hpp smoke.o: /include/SDL/SDL_byteorder.h pvector_t.hpp progresslog.hpp world.hpp smoke.o: serializable.hpp map.hpp mapmemory.hpp flag.hpp theme.hpp smoke.o: mapstuff.hpp mapstuffset.hpp sprite.hpp weightedrandom.hpp smoke.o: random.hpp vector.hpp objectitem.hpp itemset.hpp areaitem.hpp smoke.o: graphics.hpp particles.hpp video.hpp wopsprites.hpp constants.hpp smoke.o: counter.hpp player.hpp weapon.hpp audio.hpp scorekeeper.hpp smoke.o: messages.hpp goal.hpp noncollidableobject.hpp attachableobject.hpp smoke.o: object.hpp collidableobject.hpp bonusmanager.hpp bonus.hpp smoke.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp splashscreen.o: splashscreen.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h splashscreen.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h splashscreen.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h splashscreen.o: /include/SDL/close_code.h /include/SDL/SDL_audio.h splashscreen.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h splashscreen.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h splashscreen.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h splashscreen.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h splashscreen.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h splashscreen.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h splashscreen.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h splashscreen.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h splashscreen.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h splashscreen.o: ../sdlwidgets/widget.h ../sdlwidgets/layout.h global.hpp splashscreen.o: loader.hpp string.hpp /include/SDL/SDL_types.h splashscreen.o: physfsrwops.hpp wopsettings.hpp settings.hpp serialize.hpp splashscreen.o: /include/SDL/SDL_byteorder.h serializable.hpp pvector_t.hpp sprite.o: sprite.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h sprite.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h sprite.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h sprite.o: /include/SDL/close_code.h /include/SDL/SDL_audio.h sprite.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h sprite.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h sprite.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h sprite.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h sprite.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h sprite.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h sprite.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h sprite.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h sprite.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h global.hpp sprite.o: graphics.hpp spritesequence.o: spritesequence.hpp /include/SDL/SDL.h spritesequence.o: /include/SDL/SDL_main.h /include/SDL/SDL_stdinc.h spritesequence.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h spritesequence.o: /include/SDL/begin_code.h /include/SDL/close_code.h spritesequence.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h spritesequence.o: /include/SDL/SDL_endian.h /include/SDL/SDL_mutex.h spritesequence.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h spritesequence.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h spritesequence.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h spritesequence.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h spritesequence.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h spritesequence.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h spritesequence.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h spritesequence.o: /include/SDL/SDL_version.h string.hpp spritesequence.o: /include/SDL/SDL_types.h settingdefs.hpp settings.hpp spritesequence.o: global.hpp serialize.hpp /include/SDL/SDL_byteorder.h spritesequence.o: pvector_t.hpp spriteset.o: spriteset.hpp spritesequence.hpp /include/SDL/SDL.h spriteset.o: /include/SDL/SDL_main.h /include/SDL/SDL_stdinc.h spriteset.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h spriteset.o: /include/SDL/begin_code.h /include/SDL/close_code.h spriteset.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h spriteset.o: /include/SDL/SDL_endian.h /include/SDL/SDL_mutex.h spriteset.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h spriteset.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h spriteset.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h spriteset.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h spriteset.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h spriteset.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h spriteset.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h spriteset.o: /include/SDL/SDL_version.h string.hpp /include/SDL/SDL_types.h spriteset.o: settingdefs.hpp settings.hpp global.hpp serialize.hpp spriteset.o: /include/SDL/SDL_byteorder.h pvector_t.hpp progresslog.hpp staticgun_i.o: staticgun_i.hpp constants.hpp /include/SDL/SDL_types.h staticgun_i.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h staticgun_i.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h staticgun_i.o: /include/SDL/close_code.h stationarygun.hpp staticgun_i.o: collidableobject.hpp attachableobject.hpp global.hpp staticgun_i.o: object.hpp vector.hpp serialize.hpp staticgun_i.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h staticgun_i.o: serializable.hpp areaitem.hpp itemset.hpp /include/SDL/SDL.h staticgun_i.o: /include/SDL/SDL_main.h /include/SDL/SDL_audio.h staticgun_i.o: /include/SDL/SDL_error.h /include/SDL/SDL_mutex.h staticgun_i.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h staticgun_i.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h staticgun_i.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h staticgun_i.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h staticgun_i.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h staticgun_i.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h staticgun_i.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h staticgun_i.o: /include/SDL/SDL_version.h settings.hpp pvector_t.hpp staticgun_i.o: objectitem.hpp particles.hpp flag.hpp video.hpp sprite.hpp staticgun_i.o: wopsprites.hpp random.hpp spriteset.hpp spritesequence.hpp staticgun_i.o: string.hpp settingdefs.hpp progresslog.hpp graphics.hpp staticgun_i.o: counter.hpp map.hpp mapmemory.hpp theme.hpp mapstuff.hpp staticgun_i.o: mapstuffset.hpp weightedrandom.hpp weapon.hpp audio.hpp staticgun_i.o: world.hpp player.hpp scorekeeper.hpp messages.hpp goal.hpp staticgun_i.o: noncollidableobject.hpp bonusmanager.hpp bonus.hpp staticgun_i.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp staticgun_i.o: weapongrenade.hpp grenade.hpp weaponmissile.hpp missile.hpp staticgun_i.o: weaponhook.hpp hook.hpp stationarygun.o: avatar.hpp global.hpp collidableobject.hpp stationarygun.o: attachableobject.hpp object.hpp /include/SDL/SDL_types.h stationarygun.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h stationarygun.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h stationarygun.o: /include/SDL/close_code.h constants.hpp vector.hpp stationarygun.o: serialize.hpp /include/SDL/SDL_byteorder.h stationarygun.o: /include/SDL/SDL_endian.h serializable.hpp areaitem.hpp stationarygun.o: itemset.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h stationarygun.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h stationarygun.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h stationarygun.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h stationarygun.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h stationarygun.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h stationarygun.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h stationarygun.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h stationarygun.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h stationarygun.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h stationarygun.o: settings.hpp pvector_t.hpp objectitem.hpp particles.hpp stationarygun.o: flag.hpp video.hpp sprite.hpp wopsprites.hpp random.hpp stationarygun.o: spriteset.hpp spritesequence.hpp string.hpp settingdefs.hpp stationarygun.o: progresslog.hpp graphics.hpp counter.hpp player.hpp stationarygun.o: weapon.hpp audio.hpp scorekeeper.hpp messages.hpp goal.hpp stationarygun.o: noncollidableobject.hpp map.hpp mapmemory.hpp theme.hpp stationarygun.o: mapstuff.hpp mapstuffset.hpp weightedrandom.hpp world.hpp stationarygun.o: bonusmanager.hpp bonus.hpp noncollidablepool.hpp pool.hpp stationarygun.o: explosion.hpp smoke.hpp bonuspack.hpp stationarygun.hpp stationarygun.o: weapongrenade.hpp grenade.hpp weaponmissile.hpp missile.hpp stationarygun.o: weaponhomingmissile.hpp homingmissile.hpp weaponhook.hpp stationarygun.o: hook.hpp string.o: string.hpp /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h string.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h string.o: /include/SDL/begin_code.h /include/SDL/close_code.h serialize.hpp string.o: global.hpp /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h tcpconnection.o: global.hpp message.hpp /include/SDL/SDL_types.h tcpconnection.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h tcpconnection.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h tcpconnection.o: /include/SDL/close_code.h serializable.hpp serialize.hpp tcpconnection.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h tcpconnection.o: event.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h tcpconnection.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h tcpconnection.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h tcpconnection.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h tcpconnection.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h tcpconnection.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h tcpconnection.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h tcpconnection.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h tcpconnection.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h tcpconnection.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h tcpconnection.o: player.hpp string.hpp spriteset.hpp spritesequence.hpp tcpconnection.o: settingdefs.hpp settings.hpp pvector_t.hpp progresslog.hpp tcpconnection.o: weapon.hpp constants.hpp audio.hpp vector.hpp counter.hpp tcpconnection.o: scorekeeper.hpp messages.hpp goal.hpp tcpconnection.o: noncollidableobject.hpp attachableobject.hpp object.hpp tcpconnection.o: areaitem.hpp itemset.hpp objectitem.hpp world.hpp map.hpp tcpconnection.o: mapmemory.hpp flag.hpp theme.hpp mapstuff.hpp tcpconnection.o: mapstuffset.hpp sprite.hpp weightedrandom.hpp random.hpp tcpconnection.o: graphics.hpp particles.hpp video.hpp wopsprites.hpp tcpconnection.o: collidableobject.hpp bonusmanager.hpp bonus.hpp tcpconnection.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp tcpconnection.o: tcpconnection.hpp servercommunicator.hpp theme.o: constants.hpp /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h theme.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h theme.o: /include/SDL/begin_code.h /include/SDL/close_code.h theme.hpp theme.o: mapstuff.hpp mapstuffset.hpp spriteset.hpp spritesequence.hpp theme.o: /include/SDL/SDL.h /include/SDL/SDL_main.h /include/SDL/SDL_audio.h theme.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h theme.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h theme.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h theme.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h theme.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h theme.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h theme.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h theme.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h theme.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h string.hpp theme.o: settingdefs.hpp settings.hpp global.hpp serialize.hpp theme.o: /include/SDL/SDL_byteorder.h pvector_t.hpp progresslog.hpp theme.o: sprite.hpp weightedrandom.hpp random.hpp serializable.hpp vector.hpp theme.o: objectitem.hpp itemset.hpp areaitem.hpp itemset.cpp tombot.o: tombot.hpp bot.hpp player.hpp /include/SDL/SDL.h tombot.o: /include/SDL/SDL_main.h /include/SDL/SDL_stdinc.h tombot.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h tombot.o: /include/SDL/begin_code.h /include/SDL/close_code.h tombot.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h tombot.o: /include/SDL/SDL_endian.h /include/SDL/SDL_mutex.h tombot.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h tombot.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h tombot.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h tombot.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h tombot.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h tombot.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h tombot.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h tombot.o: /include/SDL/SDL_version.h global.hpp serializable.hpp tombot.o: /include/SDL/SDL_types.h string.hpp spriteset.hpp tombot.o: spritesequence.hpp settingdefs.hpp settings.hpp serialize.hpp tombot.o: /include/SDL/SDL_byteorder.h pvector_t.hpp progresslog.hpp tombot.o: weapon.hpp constants.hpp audio.hpp vector.hpp counter.hpp tombot.o: scorekeeper.hpp messages.hpp goal.hpp noncollidableobject.hpp tombot.o: attachableobject.hpp object.hpp areaitem.hpp itemset.hpp tombot.o: objectitem.hpp playerinput.hpp event.hpp avatar.hpp tombot.o: collidableobject.hpp particles.hpp flag.hpp video.hpp sprite.hpp tombot.o: wopsprites.hpp random.hpp graphics.hpp map.hpp mapmemory.hpp tombot.o: theme.hpp mapstuff.hpp mapstuffset.hpp weightedrandom.hpp world.hpp tombot.o: bonusmanager.hpp bonus.hpp noncollidablepool.hpp pool.hpp tombot.o: explosion.hpp smoke.hpp bonuspack.hpp version.o: version.hpp serializable.hpp /include/SDL/SDL_types.h version.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h version.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h version.o: /include/SDL/close_code.h serialize.hpp global.hpp version.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h video.o: /include/SDL/SDL.h /include/SDL/SDL_main.h /include/SDL/SDL_stdinc.h video.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h video.o: /include/SDL/begin_code.h /include/SDL/close_code.h video.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h video.o: /include/SDL/SDL_endian.h /include/SDL/SDL_mutex.h video.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h video.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h video.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h video.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h video.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h video.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h video.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h video.o: /include/SDL/SDL_version.h constants.hpp /include/SDL/SDL_types.h video.o: global.hpp wopsettings.hpp settings.hpp serialize.hpp video.o: /include/SDL/SDL_byteorder.h string.hpp serializable.hpp video.o: pvector_t.hpp video.hpp sprite.hpp wopsprites.hpp random.hpp video.o: vector.hpp spriteset.hpp spritesequence.hpp settingdefs.hpp video.o: progresslog.hpp loader.hpp physfsrwops.hpp spritesequence.cpp video.o: spriteset.cpp wopsprites.cpp object.hpp areaitem.hpp itemset.hpp video.o: objectitem.hpp weapon.o: weapon.hpp constants.hpp /include/SDL/SDL_types.h weapon.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h weapon.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h weapon.o: /include/SDL/close_code.h serializable.hpp serialize.hpp global.hpp weapon.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h audio.hpp weapon.o: vector.hpp counter.hpp avatar.hpp collidableobject.hpp weapon.o: attachableobject.hpp object.hpp areaitem.hpp itemset.hpp weapon.o: /include/SDL/SDL.h /include/SDL/SDL_main.h /include/SDL/SDL_audio.h weapon.o: /include/SDL/SDL_error.h /include/SDL/SDL_mutex.h weapon.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h weapon.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h weapon.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h weapon.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h weapon.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h weapon.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h weapon.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h weapon.o: /include/SDL/SDL_version.h settings.hpp pvector_t.hpp weapon.o: objectitem.hpp particles.hpp flag.hpp video.hpp sprite.hpp weapon.o: wopsprites.hpp random.hpp spriteset.hpp spritesequence.hpp weapon.o: string.hpp settingdefs.hpp progresslog.hpp graphics.hpp player.hpp weapon.o: scorekeeper.hpp messages.hpp goal.hpp noncollidableobject.hpp weapon.o: map.hpp mapmemory.hpp theme.hpp mapstuff.hpp mapstuffset.hpp weapon.o: weightedrandom.hpp world.hpp bonusmanager.hpp bonus.hpp weapon.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp weapon.o: bonuspack.hpp weaponshotgun.hpp weaponuzi.hpp weaponrubgun.hpp weapon.o: weapongrenade.hpp grenade.hpp weaponmine.hpp mine.hpp weapon.o: weaponmissile.hpp missile.hpp weaponhomingmissile.hpp weapon.o: homingmissile.hpp weaponguidedmissile.hpp guidedmissile.hpp weapon.o: weaponhelicopter.hpp helicopter.hpp weaponzapper.hpp weaponhook.hpp weapon.o: hook.hpp weaponhookrel.hpp weaponhookcut.hpp weapongrenade.o: weapongrenade.hpp weapon.hpp constants.hpp weapongrenade.o: /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h weapongrenade.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h weapongrenade.o: /include/SDL/begin_code.h /include/SDL/close_code.h weapongrenade.o: serializable.hpp serialize.hpp global.hpp weapongrenade.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h weapongrenade.o: audio.hpp vector.hpp counter.hpp grenade.hpp weapongrenade.o: collidableobject.hpp attachableobject.hpp object.hpp weapongrenade.o: areaitem.hpp itemset.hpp /include/SDL/SDL.h weapongrenade.o: /include/SDL/SDL_main.h /include/SDL/SDL_audio.h weapongrenade.o: /include/SDL/SDL_error.h /include/SDL/SDL_mutex.h weapongrenade.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h weapongrenade.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h weapongrenade.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h weapongrenade.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h weapongrenade.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h weapongrenade.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h weapongrenade.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h weapongrenade.o: /include/SDL/SDL_version.h settings.hpp pvector_t.hpp weapongrenade.o: objectitem.hpp particles.hpp flag.hpp video.hpp sprite.hpp weapongrenade.o: wopsprites.hpp random.hpp spriteset.hpp spritesequence.hpp weapongrenade.o: string.hpp settingdefs.hpp progresslog.hpp graphics.hpp weapongrenade.o: world.hpp map.hpp mapmemory.hpp theme.hpp mapstuff.hpp weapongrenade.o: mapstuffset.hpp weightedrandom.hpp player.hpp weapongrenade.o: scorekeeper.hpp messages.hpp goal.hpp weapongrenade.o: noncollidableobject.hpp bonusmanager.hpp bonus.hpp weapongrenade.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp weapongrenade.o: avatar.hpp bonuspack.hpp stationarygun.hpp weaponguidedmissile.o: weaponguidedmissile.hpp weapon.hpp constants.hpp weaponguidedmissile.o: /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h weaponguidedmissile.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h weaponguidedmissile.o: /include/SDL/begin_code.h /include/SDL/close_code.h weaponguidedmissile.o: serializable.hpp serialize.hpp global.hpp weaponguidedmissile.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h weaponguidedmissile.o: audio.hpp vector.hpp counter.hpp guidedmissile.hpp weaponguidedmissile.o: missile.hpp collidableobject.hpp attachableobject.hpp weaponguidedmissile.o: object.hpp areaitem.hpp itemset.hpp /include/SDL/SDL.h weaponguidedmissile.o: /include/SDL/SDL_main.h /include/SDL/SDL_audio.h weaponguidedmissile.o: /include/SDL/SDL_error.h /include/SDL/SDL_mutex.h weaponguidedmissile.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h weaponguidedmissile.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h weaponguidedmissile.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h weaponguidedmissile.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h weaponguidedmissile.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h weaponguidedmissile.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h weaponguidedmissile.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h weaponguidedmissile.o: /include/SDL/SDL_version.h settings.hpp pvector_t.hpp weaponguidedmissile.o: objectitem.hpp particles.hpp flag.hpp video.hpp weaponguidedmissile.o: sprite.hpp wopsprites.hpp random.hpp spriteset.hpp weaponguidedmissile.o: spritesequence.hpp string.hpp settingdefs.hpp weaponguidedmissile.o: progresslog.hpp graphics.hpp world.hpp map.hpp weaponguidedmissile.o: mapmemory.hpp theme.hpp mapstuff.hpp mapstuffset.hpp weaponguidedmissile.o: weightedrandom.hpp player.hpp scorekeeper.hpp weaponguidedmissile.o: messages.hpp goal.hpp noncollidableobject.hpp weaponguidedmissile.o: bonusmanager.hpp bonus.hpp noncollidablepool.hpp weaponguidedmissile.o: pool.hpp explosion.hpp smoke.hpp avatar.hpp weaponguidedmissile.o: bonuspack.hpp stationarygun.hpp weapongrenade.hpp weaponguidedmissile.o: grenade.hpp weaponhelicopter.o: weaponhelicopter.hpp weapon.hpp constants.hpp weaponhelicopter.o: /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h weaponhelicopter.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h weaponhelicopter.o: /include/SDL/begin_code.h /include/SDL/close_code.h weaponhelicopter.o: serializable.hpp serialize.hpp global.hpp weaponhelicopter.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h weaponhelicopter.o: audio.hpp vector.hpp counter.hpp helicopter.hpp weaponhelicopter.o: collidableobject.hpp attachableobject.hpp object.hpp weaponhelicopter.o: areaitem.hpp itemset.hpp /include/SDL/SDL.h weaponhelicopter.o: /include/SDL/SDL_main.h /include/SDL/SDL_audio.h weaponhelicopter.o: /include/SDL/SDL_error.h /include/SDL/SDL_mutex.h weaponhelicopter.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h weaponhelicopter.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h weaponhelicopter.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h weaponhelicopter.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h weaponhelicopter.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h weaponhelicopter.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h weaponhelicopter.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h weaponhelicopter.o: /include/SDL/SDL_version.h settings.hpp pvector_t.hpp weaponhelicopter.o: objectitem.hpp particles.hpp flag.hpp video.hpp weaponhelicopter.o: sprite.hpp wopsprites.hpp random.hpp spriteset.hpp weaponhelicopter.o: spritesequence.hpp string.hpp settingdefs.hpp weaponhelicopter.o: progresslog.hpp graphics.hpp world.hpp map.hpp weaponhelicopter.o: mapmemory.hpp theme.hpp mapstuff.hpp mapstuffset.hpp weaponhelicopter.o: weightedrandom.hpp player.hpp scorekeeper.hpp weaponhelicopter.o: messages.hpp goal.hpp noncollidableobject.hpp weaponhelicopter.o: bonusmanager.hpp bonus.hpp noncollidablepool.hpp pool.hpp weaponhelicopter.o: explosion.hpp smoke.hpp avatar.hpp bonuspack.hpp weaponhelicopter.o: stationarygun.hpp weapongrenade.hpp grenade.hpp weaponhomingmissile.o: weaponhomingmissile.hpp weapon.hpp constants.hpp weaponhomingmissile.o: /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h weaponhomingmissile.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h weaponhomingmissile.o: /include/SDL/begin_code.h /include/SDL/close_code.h weaponhomingmissile.o: serializable.hpp serialize.hpp global.hpp weaponhomingmissile.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h weaponhomingmissile.o: audio.hpp vector.hpp counter.hpp homingmissile.hpp weaponhomingmissile.o: missile.hpp collidableobject.hpp attachableobject.hpp weaponhomingmissile.o: object.hpp areaitem.hpp itemset.hpp /include/SDL/SDL.h weaponhomingmissile.o: /include/SDL/SDL_main.h /include/SDL/SDL_audio.h weaponhomingmissile.o: /include/SDL/SDL_error.h /include/SDL/SDL_mutex.h weaponhomingmissile.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h weaponhomingmissile.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h weaponhomingmissile.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h weaponhomingmissile.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h weaponhomingmissile.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h weaponhomingmissile.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h weaponhomingmissile.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h weaponhomingmissile.o: /include/SDL/SDL_version.h settings.hpp pvector_t.hpp weaponhomingmissile.o: objectitem.hpp particles.hpp flag.hpp video.hpp weaponhomingmissile.o: sprite.hpp wopsprites.hpp random.hpp spriteset.hpp weaponhomingmissile.o: spritesequence.hpp string.hpp settingdefs.hpp weaponhomingmissile.o: progresslog.hpp graphics.hpp world.hpp map.hpp weaponhomingmissile.o: mapmemory.hpp theme.hpp mapstuff.hpp mapstuffset.hpp weaponhomingmissile.o: weightedrandom.hpp player.hpp scorekeeper.hpp weaponhomingmissile.o: messages.hpp goal.hpp noncollidableobject.hpp weaponhomingmissile.o: bonusmanager.hpp bonus.hpp noncollidablepool.hpp weaponhomingmissile.o: pool.hpp explosion.hpp smoke.hpp avatar.hpp weaponhomingmissile.o: bonuspack.hpp stationarygun.hpp weapongrenade.hpp weaponhomingmissile.o: grenade.hpp weaponhook.o: weaponhook.hpp weapon.hpp constants.hpp weaponhook.o: /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h weaponhook.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h weaponhook.o: /include/SDL/begin_code.h /include/SDL/close_code.h weaponhook.o: serializable.hpp serialize.hpp global.hpp weaponhook.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h weaponhook.o: audio.hpp vector.hpp counter.hpp hook.hpp collidableobject.hpp weaponhook.o: attachableobject.hpp object.hpp areaitem.hpp itemset.hpp weaponhook.o: /include/SDL/SDL.h /include/SDL/SDL_main.h weaponhook.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h weaponhook.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h weaponhook.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h weaponhook.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h weaponhook.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h weaponhook.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h weaponhook.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h weaponhook.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h weaponhook.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h weaponhook.o: settings.hpp pvector_t.hpp objectitem.hpp particles.hpp weaponhook.o: flag.hpp video.hpp sprite.hpp wopsprites.hpp random.hpp weaponhook.o: spriteset.hpp spritesequence.hpp string.hpp settingdefs.hpp weaponhook.o: progresslog.hpp graphics.hpp world.hpp map.hpp mapmemory.hpp weaponhook.o: theme.hpp mapstuff.hpp mapstuffset.hpp weightedrandom.hpp weaponhook.o: player.hpp scorekeeper.hpp messages.hpp goal.hpp weaponhook.o: noncollidableobject.hpp bonusmanager.hpp bonus.hpp weaponhook.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp weaponhook.o: avatar.hpp bonuspack.hpp rope.hpp stationarygun.hpp weaponhook.o: weapongrenade.hpp grenade.hpp weaponhookcut.o: weaponhookcut.hpp weapon.hpp constants.hpp weaponhookcut.o: /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h weaponhookcut.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h weaponhookcut.o: /include/SDL/begin_code.h /include/SDL/close_code.h weaponhookcut.o: serializable.hpp serialize.hpp global.hpp weaponhookcut.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h weaponhookcut.o: audio.hpp vector.hpp counter.hpp world.hpp map.hpp weaponhookcut.o: /include/SDL/SDL.h /include/SDL/SDL_main.h weaponhookcut.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h weaponhookcut.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h weaponhookcut.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h weaponhookcut.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h weaponhookcut.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h weaponhookcut.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h weaponhookcut.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h weaponhookcut.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h weaponhookcut.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h weaponhookcut.o: string.hpp mapmemory.hpp flag.hpp theme.hpp mapstuff.hpp weaponhookcut.o: mapstuffset.hpp spriteset.hpp spritesequence.hpp weaponhookcut.o: settingdefs.hpp settings.hpp pvector_t.hpp progresslog.hpp weaponhookcut.o: sprite.hpp weightedrandom.hpp random.hpp objectitem.hpp weaponhookcut.o: itemset.hpp areaitem.hpp graphics.hpp particles.hpp weaponhookcut.o: video.hpp wopsprites.hpp player.hpp scorekeeper.hpp weaponhookcut.o: messages.hpp goal.hpp noncollidableobject.hpp weaponhookcut.o: attachableobject.hpp object.hpp collidableobject.hpp weaponhookcut.o: bonusmanager.hpp bonus.hpp noncollidablepool.hpp pool.hpp weaponhookcut.o: explosion.hpp smoke.hpp avatar.hpp bonuspack.hpp rope.hpp weaponhookcut.o: hook.hpp weaponhookrel.o: weaponhookrel.hpp weaponhookcut.hpp weapon.hpp constants.hpp weaponhookrel.o: /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h weaponhookrel.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h weaponhookrel.o: /include/SDL/begin_code.h /include/SDL/close_code.h weaponhookrel.o: serializable.hpp serialize.hpp global.hpp weaponhookrel.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h weaponhookrel.o: audio.hpp vector.hpp counter.hpp world.hpp map.hpp weaponhookrel.o: /include/SDL/SDL.h /include/SDL/SDL_main.h weaponhookrel.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h weaponhookrel.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h weaponhookrel.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h weaponhookrel.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h weaponhookrel.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h weaponhookrel.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h weaponhookrel.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h weaponhookrel.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h weaponhookrel.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h weaponhookrel.o: string.hpp mapmemory.hpp flag.hpp theme.hpp mapstuff.hpp weaponhookrel.o: mapstuffset.hpp spriteset.hpp spritesequence.hpp weaponhookrel.o: settingdefs.hpp settings.hpp pvector_t.hpp progresslog.hpp weaponhookrel.o: sprite.hpp weightedrandom.hpp random.hpp objectitem.hpp weaponhookrel.o: itemset.hpp areaitem.hpp graphics.hpp particles.hpp weaponhookrel.o: video.hpp wopsprites.hpp player.hpp scorekeeper.hpp weaponhookrel.o: messages.hpp goal.hpp noncollidableobject.hpp weaponhookrel.o: attachableobject.hpp object.hpp collidableobject.hpp weaponhookrel.o: bonusmanager.hpp bonus.hpp noncollidablepool.hpp pool.hpp weaponhookrel.o: explosion.hpp smoke.hpp avatar.hpp bonuspack.hpp rope.hpp weaponhookrel.o: hook.hpp weaponindicator.o: weaponindicator.hpp ../sdlwidgets/widget.h weaponindicator.o: /include/SDL/SDL.h /include/SDL/SDL_main.h weaponindicator.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h weaponindicator.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h weaponindicator.o: /include/SDL/close_code.h /include/SDL/SDL_audio.h weaponindicator.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h weaponindicator.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h weaponindicator.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h weaponindicator.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h weaponindicator.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h weaponindicator.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h weaponindicator.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h weaponindicator.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h weaponindicator.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h weaponindicator.o: ../sdlwidgets/layout.h ../sdlwidgets/graphics.h weaponmine.o: weaponmine.hpp weapon.hpp constants.hpp weaponmine.o: /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h weaponmine.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h weaponmine.o: /include/SDL/begin_code.h /include/SDL/close_code.h weaponmine.o: serializable.hpp serialize.hpp global.hpp weaponmine.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h weaponmine.o: audio.hpp vector.hpp counter.hpp mine.hpp collidableobject.hpp weaponmine.o: attachableobject.hpp object.hpp areaitem.hpp itemset.hpp weaponmine.o: /include/SDL/SDL.h /include/SDL/SDL_main.h weaponmine.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h weaponmine.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h weaponmine.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h weaponmine.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h weaponmine.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h weaponmine.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h weaponmine.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h weaponmine.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h weaponmine.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h weaponmine.o: settings.hpp pvector_t.hpp objectitem.hpp particles.hpp weaponmine.o: flag.hpp video.hpp sprite.hpp wopsprites.hpp random.hpp weaponmine.o: spriteset.hpp spritesequence.hpp string.hpp settingdefs.hpp weaponmine.o: progresslog.hpp graphics.hpp world.hpp map.hpp mapmemory.hpp weaponmine.o: theme.hpp mapstuff.hpp mapstuffset.hpp weightedrandom.hpp weaponmine.o: player.hpp scorekeeper.hpp messages.hpp goal.hpp weaponmine.o: noncollidableobject.hpp bonusmanager.hpp bonus.hpp weaponmine.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp weaponmine.o: avatar.hpp bonuspack.hpp weaponmissile.o: weaponmissile.hpp weapon.hpp constants.hpp weaponmissile.o: /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h weaponmissile.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h weaponmissile.o: /include/SDL/begin_code.h /include/SDL/close_code.h weaponmissile.o: serializable.hpp serialize.hpp global.hpp weaponmissile.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h weaponmissile.o: audio.hpp vector.hpp counter.hpp missile.hpp weaponmissile.o: collidableobject.hpp attachableobject.hpp object.hpp weaponmissile.o: areaitem.hpp itemset.hpp /include/SDL/SDL.h weaponmissile.o: /include/SDL/SDL_main.h /include/SDL/SDL_audio.h weaponmissile.o: /include/SDL/SDL_error.h /include/SDL/SDL_mutex.h weaponmissile.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h weaponmissile.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h weaponmissile.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h weaponmissile.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h weaponmissile.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h weaponmissile.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h weaponmissile.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h weaponmissile.o: /include/SDL/SDL_version.h settings.hpp pvector_t.hpp weaponmissile.o: objectitem.hpp particles.hpp flag.hpp video.hpp sprite.hpp weaponmissile.o: wopsprites.hpp random.hpp spriteset.hpp spritesequence.hpp weaponmissile.o: string.hpp settingdefs.hpp progresslog.hpp graphics.hpp weaponmissile.o: world.hpp map.hpp mapmemory.hpp theme.hpp mapstuff.hpp weaponmissile.o: mapstuffset.hpp weightedrandom.hpp player.hpp weaponmissile.o: scorekeeper.hpp messages.hpp goal.hpp weaponmissile.o: noncollidableobject.hpp bonusmanager.hpp bonus.hpp weaponmissile.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp weaponmissile.o: avatar.hpp bonuspack.hpp stationarygun.hpp weapongrenade.hpp weaponmissile.o: grenade.hpp weaponrubgun.o: weaponrubgun.hpp weaponuzi.hpp weapon.hpp constants.hpp weaponrubgun.o: /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h weaponrubgun.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h weaponrubgun.o: /include/SDL/begin_code.h /include/SDL/close_code.h weaponrubgun.o: serializable.hpp serialize.hpp global.hpp weaponrubgun.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h weaponrubgun.o: audio.hpp vector.hpp counter.hpp world.hpp map.hpp weaponrubgun.o: /include/SDL/SDL.h /include/SDL/SDL_main.h weaponrubgun.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h weaponrubgun.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h weaponrubgun.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h weaponrubgun.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h weaponrubgun.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h weaponrubgun.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h weaponrubgun.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h weaponrubgun.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h weaponrubgun.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h weaponrubgun.o: string.hpp mapmemory.hpp flag.hpp theme.hpp mapstuff.hpp weaponrubgun.o: mapstuffset.hpp spriteset.hpp spritesequence.hpp weaponrubgun.o: settingdefs.hpp settings.hpp pvector_t.hpp progresslog.hpp weaponrubgun.o: sprite.hpp weightedrandom.hpp random.hpp objectitem.hpp weaponrubgun.o: itemset.hpp areaitem.hpp graphics.hpp particles.hpp video.hpp weaponrubgun.o: wopsprites.hpp player.hpp scorekeeper.hpp messages.hpp weaponrubgun.o: goal.hpp noncollidableobject.hpp attachableobject.hpp weaponrubgun.o: object.hpp collidableobject.hpp bonusmanager.hpp bonus.hpp weaponrubgun.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp weaponrubgun.o: avatar.hpp bonuspack.hpp weaponshotgun.o: weaponshotgun.hpp weapon.hpp constants.hpp weaponshotgun.o: /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h weaponshotgun.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h weaponshotgun.o: /include/SDL/begin_code.h /include/SDL/close_code.h weaponshotgun.o: serializable.hpp serialize.hpp global.hpp weaponshotgun.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h weaponshotgun.o: audio.hpp vector.hpp counter.hpp world.hpp map.hpp weaponshotgun.o: /include/SDL/SDL.h /include/SDL/SDL_main.h weaponshotgun.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h weaponshotgun.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h weaponshotgun.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h weaponshotgun.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h weaponshotgun.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h weaponshotgun.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h weaponshotgun.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h weaponshotgun.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h weaponshotgun.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h weaponshotgun.o: string.hpp mapmemory.hpp flag.hpp theme.hpp mapstuff.hpp weaponshotgun.o: mapstuffset.hpp spriteset.hpp spritesequence.hpp weaponshotgun.o: settingdefs.hpp settings.hpp pvector_t.hpp progresslog.hpp weaponshotgun.o: sprite.hpp weightedrandom.hpp random.hpp objectitem.hpp weaponshotgun.o: itemset.hpp areaitem.hpp graphics.hpp particles.hpp weaponshotgun.o: video.hpp wopsprites.hpp player.hpp scorekeeper.hpp weaponshotgun.o: messages.hpp goal.hpp noncollidableobject.hpp weaponshotgun.o: attachableobject.hpp object.hpp collidableobject.hpp weaponshotgun.o: bonusmanager.hpp bonus.hpp noncollidablepool.hpp pool.hpp weaponshotgun.o: explosion.hpp smoke.hpp avatar.hpp bonuspack.hpp weaponuzi.o: weaponuzi.hpp weapon.hpp constants.hpp /include/SDL/SDL_types.h weaponuzi.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h weaponuzi.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h weaponuzi.o: /include/SDL/close_code.h serializable.hpp serialize.hpp weaponuzi.o: global.hpp /include/SDL/SDL_byteorder.h weaponuzi.o: /include/SDL/SDL_endian.h audio.hpp vector.hpp counter.hpp weaponuzi.o: world.hpp map.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h weaponuzi.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h weaponuzi.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h weaponuzi.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h weaponuzi.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h weaponuzi.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h weaponuzi.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h weaponuzi.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h weaponuzi.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h weaponuzi.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h string.hpp weaponuzi.o: mapmemory.hpp flag.hpp theme.hpp mapstuff.hpp mapstuffset.hpp weaponuzi.o: spriteset.hpp spritesequence.hpp settingdefs.hpp settings.hpp weaponuzi.o: pvector_t.hpp progresslog.hpp sprite.hpp weightedrandom.hpp weaponuzi.o: random.hpp objectitem.hpp itemset.hpp areaitem.hpp graphics.hpp weaponuzi.o: particles.hpp video.hpp wopsprites.hpp player.hpp weaponuzi.o: scorekeeper.hpp messages.hpp goal.hpp noncollidableobject.hpp weaponuzi.o: attachableobject.hpp object.hpp collidableobject.hpp weaponuzi.o: bonusmanager.hpp bonus.hpp noncollidablepool.hpp pool.hpp weaponuzi.o: explosion.hpp smoke.hpp avatar.hpp bonuspack.hpp weaponwindow.o: weaponwindow.hpp ../sdlwidgets/widget.h /include/SDL/SDL.h weaponwindow.o: /include/SDL/SDL_main.h /include/SDL/SDL_stdinc.h weaponwindow.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h weaponwindow.o: /include/SDL/begin_code.h /include/SDL/close_code.h weaponwindow.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h weaponwindow.o: /include/SDL/SDL_endian.h /include/SDL/SDL_mutex.h weaponwindow.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h weaponwindow.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h weaponwindow.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h weaponwindow.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h weaponwindow.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h weaponwindow.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h weaponwindow.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h weaponwindow.o: /include/SDL/SDL_version.h ../sdlwidgets/layout.h weaponwindow.o: weaponindicator.hpp player.hpp global.hpp serializable.hpp weaponwindow.o: /include/SDL/SDL_types.h string.hpp spriteset.hpp weaponwindow.o: spritesequence.hpp settingdefs.hpp settings.hpp serialize.hpp weaponwindow.o: /include/SDL/SDL_byteorder.h pvector_t.hpp progresslog.hpp weaponwindow.o: weapon.hpp constants.hpp audio.hpp vector.hpp counter.hpp weaponwindow.o: scorekeeper.hpp messages.hpp goal.hpp noncollidableobject.hpp weaponwindow.o: attachableobject.hpp object.hpp areaitem.hpp itemset.hpp weaponwindow.o: objectitem.hpp weaponzapper.o: weaponzapper.hpp weapon.hpp constants.hpp weaponzapper.o: /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h weaponzapper.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h weaponzapper.o: /include/SDL/begin_code.h /include/SDL/close_code.h weaponzapper.o: serializable.hpp serialize.hpp global.hpp weaponzapper.o: /include/SDL/SDL_byteorder.h /include/SDL/SDL_endian.h weaponzapper.o: audio.hpp vector.hpp counter.hpp world.hpp map.hpp weaponzapper.o: /include/SDL/SDL.h /include/SDL/SDL_main.h weaponzapper.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h weaponzapper.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h weaponzapper.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h weaponzapper.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h weaponzapper.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h weaponzapper.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h weaponzapper.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h weaponzapper.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h weaponzapper.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h weaponzapper.o: string.hpp mapmemory.hpp flag.hpp theme.hpp mapstuff.hpp weaponzapper.o: mapstuffset.hpp spriteset.hpp spritesequence.hpp weaponzapper.o: settingdefs.hpp settings.hpp pvector_t.hpp progresslog.hpp weaponzapper.o: sprite.hpp weightedrandom.hpp random.hpp objectitem.hpp weaponzapper.o: itemset.hpp areaitem.hpp graphics.hpp particles.hpp video.hpp weaponzapper.o: wopsprites.hpp player.hpp scorekeeper.hpp messages.hpp weaponzapper.o: goal.hpp noncollidableobject.hpp attachableobject.hpp weaponzapper.o: object.hpp collidableobject.hpp bonusmanager.hpp bonus.hpp weaponzapper.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp weaponzapper.o: avatar.hpp bonuspack.hpp rope.hpp weightedrandom.o: weightedrandom.hpp random.hpp /include/SDL/SDL.h weightedrandom.o: /include/SDL/SDL_main.h /include/SDL/SDL_stdinc.h weightedrandom.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h weightedrandom.o: /include/SDL/begin_code.h /include/SDL/close_code.h weightedrandom.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h weightedrandom.o: /include/SDL/SDL_endian.h /include/SDL/SDL_mutex.h weightedrandom.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h weightedrandom.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h weightedrandom.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h weightedrandom.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h weightedrandom.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h weightedrandom.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h weightedrandom.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h weightedrandom.o: /include/SDL/SDL_version.h serializable.hpp weightedrandom.o: /include/SDL/SDL_types.h vector.hpp global.hpp weightedrandom.o: serialize.hpp /include/SDL/SDL_byteorder.h wopbackground.o: wopbackground.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h wopbackground.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h wopbackground.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h wopbackground.o: /include/SDL/close_code.h /include/SDL/SDL_audio.h wopbackground.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h wopbackground.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h wopbackground.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h wopbackground.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h wopbackground.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h wopbackground.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h wopbackground.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h wopbackground.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h wopbackground.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h wopbackground.o: loader.hpp string.hpp /include/SDL/SDL_types.h wopbackground.o: physfsrwops.hpp global.hpp wopgui.o: wopgui.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h wopgui.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h wopgui.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h wopgui.o: /include/SDL/close_code.h /include/SDL/SDL_audio.h wopgui.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h wopgui.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h wopgui.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h wopgui.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h wopgui.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h wopgui.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h wopgui.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h wopgui.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h wopgui.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h string.hpp wopgui.o: /include/SDL/SDL_types.h serverlistwindow.hpp wopgui.o: clientcommunicator.hpp event.hpp global.hpp serializable.hpp wopgui.o: serialize.hpp /include/SDL/SDL_byteorder.h message.hpp player.hpp wopgui.o: spriteset.hpp spritesequence.hpp settingdefs.hpp settings.hpp wopgui.o: pvector_t.hpp progresslog.hpp weapon.hpp constants.hpp audio.hpp wopgui.o: vector.hpp counter.hpp scorekeeper.hpp messages.hpp goal.hpp wopgui.o: noncollidableobject.hpp attachableobject.hpp object.hpp wopgui.o: areaitem.hpp itemset.hpp objectitem.hpp world.hpp map.hpp wopgui.o: mapmemory.hpp flag.hpp theme.hpp mapstuff.hpp mapstuffset.hpp wopgui.o: sprite.hpp weightedrandom.hpp random.hpp graphics.hpp particles.hpp wopgui.o: video.hpp wopsprites.hpp collidableobject.hpp bonusmanager.hpp wopgui.o: bonus.hpp noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp wopgui.o: playerinput.hpp serverconnectionfactory.hpp serverentry.hpp wopgui.o: tcpconnection.hpp wopwindow.hpp ../sdlwidgets/widget.h wopgui.o: ../sdlwidgets/layout.h ../sdlwidgets/borderwidget.h wopgui.o: ../sdlwidgets/backgroundwidget.h ../sdlwidgets/textlabel.h wopgui.o: ../sdlwidgets/action.h ../sdlwidgets/image.h ../sdlwidgets/button.h wopgui.o: weaponindicator.hpp weaponwindow.hpp scoretable.hpp wopgui.o: splashscreen.hpp messagewidget.hpp optionswindow.hpp wopgui.o: ../sdlwidgets/textfield.h ../sdlwidgets/focusable.h wopgui.o: ../sdlwidgets/rootcontainer.h ../sdlwidgets/focusmanager.h wopgui.o: keyconfigwindow.hpp creditswindow.hpp gameinfowindow.hpp wopgui.o: ../sdlwidgets/textarea.h playerconfigwindow.hpp client.hpp wopgui.o: wopsettings.hpp loader.hpp physfsrwops.hpp input.hpp wopgui.o: inputhandler.hpp wopbackground.hpp keyboardconfig.hpp bot.hpp wopgui.o: version.hpp ../sdlwidgets/fontfactory.h wopsettings.o: global.hpp constants.hpp /include/SDL/SDL_types.h wopsettings.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h wopsettings.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h wopsettings.o: /include/SDL/close_code.h wopsettings.hpp settings.hpp wopsettings.o: serialize.hpp /include/SDL/SDL_byteorder.h wopsettings.o: /include/SDL/SDL_endian.h string.hpp serializable.hpp wopsettings.o: pvector_t.hpp spriteset.hpp spritesequence.hpp wopsettings.o: /include/SDL/SDL.h /include/SDL/SDL_main.h wopsettings.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h wopsettings.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h wopsettings.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h wopsettings.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h wopsettings.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h wopsettings.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h wopsettings.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h wopsettings.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h wopsettings.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h wopsettings.o: settingdefs.hpp progresslog.hpp wopsprites.o: wopsprites.hpp constants.hpp /include/SDL/SDL_types.h wopsprites.o: /include/SDL/SDL_stdinc.h /include/SDL/SDL_config.h wopsprites.o: /include/SDL/SDL_platform.h /include/SDL/begin_code.h wopsprites.o: /include/SDL/close_code.h random.hpp /include/SDL/SDL.h wopsprites.o: /include/SDL/SDL_main.h /include/SDL/SDL_audio.h wopsprites.o: /include/SDL/SDL_error.h /include/SDL/SDL_endian.h wopsprites.o: /include/SDL/SDL_mutex.h /include/SDL/SDL_thread.h wopsprites.o: /include/SDL/SDL_rwops.h /include/SDL/SDL_cdrom.h wopsprites.o: /include/SDL/SDL_cpuinfo.h /include/SDL/SDL_events.h wopsprites.o: /include/SDL/SDL_active.h /include/SDL/SDL_keyboard.h wopsprites.o: /include/SDL/SDL_keysym.h /include/SDL/SDL_mouse.h wopsprites.o: /include/SDL/SDL_video.h /include/SDL/SDL_joystick.h wopsprites.o: /include/SDL/SDL_quit.h /include/SDL/SDL_loadso.h wopsprites.o: /include/SDL/SDL_timer.h /include/SDL/SDL_version.h wopsprites.o: serializable.hpp vector.hpp global.hpp serialize.hpp wopsprites.o: /include/SDL/SDL_byteorder.h spriteset.hpp spritesequence.hpp wopsprites.o: string.hpp settingdefs.hpp settings.hpp pvector_t.hpp wopsprites.o: progresslog.hpp object.hpp areaitem.hpp itemset.hpp wopsprites.o: objectitem.hpp wopsettings.hpp wopwindow.o: wopwindow.hpp ../sdlwidgets/widget.h /include/SDL/SDL.h wopwindow.o: /include/SDL/SDL_main.h /include/SDL/SDL_stdinc.h wopwindow.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h wopwindow.o: /include/SDL/begin_code.h /include/SDL/close_code.h wopwindow.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h wopwindow.o: /include/SDL/SDL_endian.h /include/SDL/SDL_mutex.h wopwindow.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h wopwindow.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h wopwindow.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h wopwindow.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h wopwindow.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h wopwindow.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h wopwindow.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h wopwindow.o: /include/SDL/SDL_version.h ../sdlwidgets/layout.h wopwindow.o: ../sdlwidgets/borderwidget.h ../sdlwidgets/backgroundwidget.h wopwindow.o: ../sdlwidgets/textlabel.h ../sdlwidgets/action.h wopwindow.o: /include/SDL/SDL_types.h ../sdlwidgets/image.h wopwindow.o: ../sdlwidgets/graphics.h wopsettings.hpp settings.hpp global.hpp wopwindow.o: serialize.hpp /include/SDL/SDL_byteorder.h string.hpp wopwindow.o: serializable.hpp pvector_t.hpp world.o: world.hpp /include/SDL/SDL_types.h /include/SDL/SDL_stdinc.h world.o: /include/SDL/SDL_config.h /include/SDL/SDL_platform.h world.o: /include/SDL/begin_code.h /include/SDL/close_code.h global.hpp world.o: serializable.hpp map.hpp /include/SDL/SDL.h /include/SDL/SDL_main.h world.o: /include/SDL/SDL_audio.h /include/SDL/SDL_error.h world.o: /include/SDL/SDL_endian.h /include/SDL/SDL_mutex.h world.o: /include/SDL/SDL_thread.h /include/SDL/SDL_rwops.h world.o: /include/SDL/SDL_cdrom.h /include/SDL/SDL_cpuinfo.h world.o: /include/SDL/SDL_events.h /include/SDL/SDL_active.h world.o: /include/SDL/SDL_keyboard.h /include/SDL/SDL_keysym.h world.o: /include/SDL/SDL_mouse.h /include/SDL/SDL_video.h world.o: /include/SDL/SDL_joystick.h /include/SDL/SDL_quit.h world.o: /include/SDL/SDL_loadso.h /include/SDL/SDL_timer.h world.o: /include/SDL/SDL_version.h string.hpp serialize.hpp world.o: /include/SDL/SDL_byteorder.h mapmemory.hpp flag.hpp theme.hpp world.o: mapstuff.hpp mapstuffset.hpp spriteset.hpp spritesequence.hpp world.o: settingdefs.hpp settings.hpp pvector_t.hpp progresslog.hpp world.o: sprite.hpp weightedrandom.hpp random.hpp vector.hpp objectitem.hpp world.o: itemset.hpp areaitem.hpp graphics.hpp particles.hpp video.hpp world.o: wopsprites.hpp constants.hpp counter.hpp player.hpp weapon.hpp world.o: audio.hpp scorekeeper.hpp messages.hpp goal.hpp world.o: noncollidableobject.hpp attachableobject.hpp object.hpp world.o: collidableobject.hpp bonusmanager.hpp bonus.hpp world.o: noncollidablepool.hpp pool.hpp explosion.hpp smoke.hpp world.o: wopsettings.hpp event.hpp udpdata.hpp avatarworm.hpp avatar.hpp world.o: bonuspack.hpp blueglow.hpp shieldcorona.hpp invisiblecorona.hpp world.o: grenade.hpp mine.hpp missile.hpp homingmissile.hpp guidedmissile.hpp world.o: helicopter.hpp rope.hpp hook.hpp staticgun_i.hpp stationarygun.hpp world.o: weapongrenade.hpp ball.hpp bonushealth.hpp bonusshield.hpp world.o: bonusinvisible.hpp bonusfuel.hpp bonushomingvirus.hpp world.o: spritesequence.cpp spriteset.cpp wopsprites.cpp message.hpp world.o: skwoermzone.hpp