/* $Id: weaponguidedmissile.hpp,v 1.1 2005/07/17 12:11:04 pohlt Exp $ */ #ifndef _WEAPONGUIDEDMISSILE_HPP_ #define _WEAPONGUIDEDMISSILE_HPP_ /**********************************************************/ #include "weapon.hpp" #include "guidedmissile.hpp" #include "audio.hpp" /**********************************************************/ class WeaponGuidedMissile : public Weapon { public: WeaponGuidedMissile() { m_ID = WEAPON_GUIDED_MISSILE; m_maximumAmmo = 1; m_reloadTime = 15; m_chargeTime = 100; rechargeNow(); // load sample for fire action m_shotSample = Audio::getInstance() ->loadSound( "sound/weapons/missile/launch.wav" ); // load sample for explosion GuidedMissile::m_explodeSample = Audio::getInstance() ->loadSound( "sound/effects/explosion1.wav" ); // load sample for this cool "pling, pling" :) GuidedMissile::m_damageSample = Audio::getInstance() ->loadSound( "sound/effects/ricochet.wav" ); } virtual bool reallyShoot( World* world, Avatar* avatar, const StationaryGun* gun = NULL ) const; }; /**********************************************************/ #endif // _WEAPONGUIDEDMISSILE_HPP_