/* $Id: weaponhookrel.hpp,v 1.8 2005/07/26 12:33:36 pohlt Exp $ */ #ifndef _WEAPONHOOKREL_HPP_ #define _WEAPONHOOKREL_HPP_ #include "weaponhookcut.hpp" #include "audio.hpp" class WeaponHookRel : public WeaponHookCut { public: WeaponHookRel() { m_ID = WEAPON_HOOK_REL; m_maximumAmmo = 1; m_reloadTime = 1; m_chargeTime = 10; rechargeNow(); m_shotSample = NULL; //Audio::getInstance()->loadSound( "sound/weapons/hook/shoot.wav" ); } virtual bool reallyShoot( World* world, Avatar* avatar, const StationaryGun* gun = NULL ) const ; }; #endif // _WEAPONMISSILE_HPP_