/* $Id: weaponmissile.hpp,v 1.7 2005/06/28 13:55:25 chfreund Exp $ */ #ifndef _WEAPONMISSILE_HPP_ #define _WEAPONMISSILE_HPP_ #include "weapon.hpp" #include "missile.hpp" #include "audio.hpp" class WeaponMissile : public Weapon { public: WeaponMissile() { m_ID = WEAPON_MISSILE; m_maximumAmmo = 4; m_reloadTime = 15; m_chargeTime = 100; rechargeNow(); m_shotSample = Audio::getInstance()->loadSound( "sound/weapons/missile/launch.wav" ); Missile::m_explodeSample = Audio::getInstance()->loadSound( "sound/effects/explosion1.wav" ); Missile::m_damageSample = Audio::getInstance()->loadSound( "sound/effects/ricochet.wav" ); } virtual bool reallyShoot( World* world, Avatar* avatar, const StationaryGun* gun = NULL ) const ; }; #endif // _WEAPONMISSILE_HPP_