/* $Id: weaponrubgun.hpp,v 1.5 2005/06/28 13:55:26 chfreund Exp $ */ #ifndef _WEAPONRUBGUN_HPP_ #define _WEAPONRUBGUN_HPP_ #include "weaponuzi.hpp" class WeaponRubGun : public WeaponUzi { public: WeaponRubGun() { m_ID = WEAPON_RUBBERGUN; } virtual bool reallyShoot( World* world, Avatar* avatar, const StationaryGun* gun = NULL ) const; }; #endif // _WEAPONRUBGUN_HPP_