/* $Id: weaponuzi.hpp,v 1.9 2005/06/28 13:55:26 chfreund Exp $ */ #ifndef _WEAPONUZI_HPP_ #define _WEAPONUZI_HPP_ #include "weapon.hpp" #include "audio.hpp" class WeaponUzi : public Weapon { public: WeaponUzi() { m_ID = WEAPON_UZI; m_maximumAmmo = 50; m_reloadTime = 1; m_chargeTime = 50; rechargeNow(); m_shotSample = Audio::getInstance()->loadSound( "sound/weapons/uzi/uzi.wav" ); } virtual bool reallyShoot( World* world, Avatar* avatar, const StationaryGun* gun = NULL ) const ; }; #endif // _WEAPONUZI_HPP_