/* $Id: weaponwindow.cpp,v 1.5 2005/06/28 13:55:26 chfreund Exp $ */ #include "weaponwindow.hpp" #include "layout.h" using namespace SDLwidgets; #include "player.hpp" WeaponWindow::WeaponWindow() { VerticalLayout* layout = new VerticalLayout( this ); setLayout( layout ); for ( int i = 0; i < Player::m_MAX_WEAPONS-Player::m_IGNORE_N_LAST_WEAPONS; i++ ) { m_indicator[i] = new WeaponIndicator( 75, 5 ); add( m_indicator[i] ); } } WeaponWindow::~WeaponWindow() { for ( int i = 0; i < Player::m_MAX_WEAPONS-Player::m_IGNORE_N_LAST_WEAPONS; i++ ) { delete m_indicator[i]; } }