/* $Id: weaponwindow.hpp,v 1.5 2005/06/28 13:55:26 chfreund Exp $ */ #ifndef _WEAPONWINDOW_HPP_ #define _WEAPONWINDOW_HPP_ #include "widget.h" #include "weaponindicator.hpp" #include "player.hpp" using namespace SDLwidgets; class WeaponWindow : public WidgetComposite { private: WeaponIndicator* m_indicator[Player::m_MAX_WEAPONS - Player::m_IGNORE_N_LAST_WEAPONS]; public: WeaponWindow(); ~WeaponWindow(); WeaponIndicator* getIndicator( int index ) { return m_indicator[index]; } }; #endif // _WEAPONWINDOW_HPP_