############################# ## map stuff (class MapStuff) configuration "fossil" ############################# #### ## section for randomly placed mapstuff ## # >>section_enter<< RANDOM # sets = \ # ammonite, ammonite_A.conf \ # pebbles, pebbles_A.conf, \ # wood, wood_A.conf # odds = 3, 2, 3 # >>section_leave<< RANDOM ## #### #### ## section for fixed placed map stuff ## >>section_enter<< FIXED sets = \ circleIndMap, circle, circle_ind.conf, \ circleDigMap, circle, circle_dig.conf items = \ circleDigMap, 0, 0, 0, 0, \ circleIndMap, 0, 0, 0, 0 >>section_leave<< FIXED ## ####