############################# ## map stuff (class MapStuff) configuration "fossil" ############################# #### ## section for randomly placed mapstuff ## >>section_enter<< RANDOM sets = \ ammonite, ammonite_A.conf \ pebbles, pebbles_A.conf, \ wood, wood_A.conf odds = 3, 2, 3 >>section_leave<< RANDOM ## #### #### ## section for fixed placed map stuff ## >>section_enter<< FIXED sets = \ largeSkeletons, fossil, skeletonXL.conf items = \ largeSkeletons, 500, -70, 10, 10 >>section_leave<< FIXED ## ####